View Full Version : Chair Floor Shadows :-S
25th Sep 2010, 03:45 PM
:alarm: When in Milkshape you have Group00, group01, group02 depending on the mesh anyway for the small sofas inparticular they have 2 shadow files the one for the feet of the chair and the one for the over all sofa ( I'm not talking about real time shadows outside).
Anyway the image will speak for it self if you look on the floor on the right of the chair you will see the Dark strip I havnt the slightest clue why its there O.o, I tried making the plane in Milkshape wider to fit the chair proportions but 0 luck there anyone have any pointers ?? ty x
25th Sep 2010, 05:29 PM
Could it possibly be an issue with the Specular?
25th Sep 2010, 05:52 PM
The ground plane needs to have the UV mapping adjusted (rather than just the size), it appears to be lapping over to another shadow image.
25th Sep 2010, 06:41 PM
If you haven't already done so you should export the shadow IMG and then apply that to the shadow plane as a material. Then you can change the mapping on it to match the changes you made to the plane itself and you can preview the outcome in your meshing tool.
25th Sep 2010, 08:12 PM
OK I will go over this process and try importing the Image for the Ground shadow so weird because I didnt have these problems with my other 2-3 seater sofas :-S This stupid mesh has given me a days worth of problems lol. But really shouldnt the Image stretch with the plane ? its as if its shifted over to another image or something ..
25th Sep 2010, 10:59 PM
You can get some odd effects moving the shadow thing around...especially if you accidentally enlarged one of the little square planes that is meant to go under a foot along with the one that is for the allover sofa shadow. The best and most precise way to get the shadow you want is to export the shadow IMG and manipulate the planes with that applied as a Material.
Once you export that IMG save it for future use and you won't have to export it again. You can use it over and over since most (if not all) objects seem to reference the same generic shadow IMG.
25th Sep 2010, 11:56 PM
Thanks so much orange that makes sence will be checking this method tommorrow ^.~
26th Sep 2010, 03:02 PM
I'm trying to find the shadow image file in the package and it seems as though it aint in all of them ... is there anywhere I can download it or maybe anyone could extract it for me or whats the easiest mesh to find it on ?? thankyou I may just go through a few and see if I can find it :-S
Edit: I found the image
26th Sep 2010, 05:44 PM
Ok I went In and did as you said I changed the UV map for the shadow to a lighter square shadow first of all then sized the foot shadows accordingly to match the chair is this correct so far, as you can see I have put the textures onto plans so I can see.
1 is the Foot plane
2 is the chair plane
is my setting correct ? I did have a look in game and it looked less hardsh but still a weird strip at the edge O.o so bogus going to go in game now and update on this alteration.
Ok Ingame this is the result... notice the line at the side still O.o, and the shadows for the feet are not there ? Im so confused and also I took A picture of the chair I cloned, It has that same problem maybe this is something to do with EA ? or maybe I can delete the outa corners of the base floor shadow and keep the middle as thats the only part showing the shadow ?
Ignore the specular problem onthe chair Its a test package.
26th Sep 2010, 06:15 PM
Eeks, see i use TSRW, and i just reduce the ground shadow mesh until it is too tiny to see! Then i use TRSW to generate my shadow, that way i avoid that annoying big shadow that you've got, which happens to me every time i mesh :/ It is simple, and it works, though if you're using s3pe or something other than TSRW i'm not sure it will work.
26th Sep 2010, 06:22 PM
Hey DD thanks for your reply, yes I am using S3pe, I never got round to work with TSRW and I'm more comfrotable using this I will try a different approach deleting the outa ring of the plane to see if that helps :-S what a pain !! lol the way you do it in TSRW sounds tuns better :-/
Edit: I've had success ! There must be an error with the floor shadow mesh because I recreate a plane divided exactly how the original was and it came out brilliant minus the dark line! woo! the foot shadows are not showing up but I wont recreate those I'm just gonna widen the char shadow to compensate for the feet. thanks for the help x
26th Sep 2010, 08:13 PM
That chair has that same dark line in my game also...it must be a problem with the shadow mesh itself. I guess it's just one more example of EA's loving attention to quality craftsmanship :p
26th Sep 2010, 09:12 PM
i dont know how s3PE handles the meshgroups and such but EA changed how the opacity works.
This could be the issue here the moment your creating the shadows.
I use TSRW now and i know that the meshgroups have to be ordered properly to avoid errors like this.
So the shadow meshgroup always comes first(group_0) then group_1 etc
meshgroup 1 overules 0/2 overules 1 etc.
26th Sep 2010, 09:55 PM
The issue with this shadow has nothing to do with which tools you're using. The picture Mel showed of it is the original chair untouched by any tool. It has that line right out of the box...it's an EA error. You can check it by buying the EA chair in-game and looking at it...that line is there.
So if you clone this thing and use the original EA shadow plane it doesn't matter what order you put the groups...there's just something wrong with that shadow plane. Also, unlike many EA objects the shadow planes do not, in fact, come first on this chair. There are two shadow groups and they show up second and third in order...the chair mesh is group00.
The odd thing is that if you clone the chair and apply the shadow IMG to the MLOD1 shadow plane that line doesn't show in MS.
26th Sep 2010, 10:35 PM
I find the same, often objects aren't ordered with the ground shadow as group_0, frequently the shadow is group_1 and the main mesh is group_0, i don't think it has anything to do with that, OM is probably right that it is just an EA mess up
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