View Full Version : Empty Lots not Empty
11th Nov 2010, 6:23 PM
I wasn't sure where to post this, so mod's, if I have broken any rules, I am sorry. I'd like to ask about something I've had recently have happen in my game, and to see if anyone has ever encountered this before. I have used the help section extensively, and thanks to it, have had my game running great for a while, just purring like a finely tuned car. But lately something has begun to occur tha I am puzzled by.
I have added a few lots over time to my game, but just lately decided to build a cemetary in the Verona neighborhood. Imagine my surprise, to discover I have not one empty lot! Each one has a prebuilt house in it's place. Although the lots look empty, as I place them, after I have clicked to finalize the placement, a house appears...and not the same one, lol. I can use the same lot size, over and over, and a different house/lot will appear. Some are residential, sometimes it's a commercial lot. I use the Cleanpack installer each time to install a lot, so what am I doing wrong...for that matter, what in the heck did I do to make this occur? I was thinking I just needed to get rid of it all and and start again, but I'd like to keep the houses and families that live in them, as I have invested alot of time setting the neighborhoods up. If I package the lots and families, will I have this occur with a new re-install? And what caused this to occur in the first place? Has anyone ever seen this happen before?
Thank you for any opinion on this issue, as I am stumped.
11th Nov 2010, 7:25 PM
Thank you for moving it to the correct thread. I wasn't sure where to pose this question.
11th Nov 2010, 8:48 PM
Imagine my surprise, to discover I have not one empty lot! Each one has a prebuilt house in it's place. Although the lots look empty, as I place them, after I have clicked to finalize the placement, a house appears...and not the same one, lol. I can use the same lot size, over and over, and a different house/lot will appear. Some are residential, sometimes it's a commercial lot. I use the Cleanpack installer each time to install a lot, so what am I doing wrong...for that matter, what in the heck did I do to make this occur?This is a very odd problem. I've never seen it before, but I'm going to try a theory that I have, to see whether I can reproduce your problem.
I'm not sure why you are talking about the Clean Installer. Just to clarify: are you selecting empty lots of particular sizes from the empty lot bin? Just how does the Clean Installer fit into this issue?
I was thinking I just needed to get rid of it all and and start again, but I'd like to keep the houses and families that live in them, as I have invested alot of time setting the neighborhoods up. If I package the lots and families, will I have this occur with a new re-install?Packaging occupied lots and moving them to a new neighborhood will corrupt your new neighborhood. Please don't do it, especially since we don't yet know what's causing your problem.
If you must move your families, here's how you can do it safely: Game_Help:Moving_Sims
Can we assume that you've done the entire Game_Help:Game_Problem FAQ? If not, please do it now.
11th Nov 2010, 10:02 PM
Yes, I have done this, and now have my game organized quite nicely, using the Delphy program for organization. When I first began, I placed them into my game in much the same manner as I did with sims 1, but when I began to develop problems over time, I began with a new install, and per the help section, slowly added things one by one, using the clean pack installer, until I had the items I really wanted in the game and causing no conflicts. And I must say, I had noticed no problems, the game has worked smoothly...until I needed to move a few graves for characters killed off in my psyco asylum challenge lot. I enjoyed playing the challenge so much, that I kept the lot and now my psyco is happily married and the parents of 4 children, lol. So, I had to get rid of the gravestone, for they were scaring the children to death, (ironic, isn't it, lol). SO I decided to create a cemetary, and discovered the problem. I really haven't discovered a problem with the clean pack installer, as I am sure the program works wonderfully, and I love the ease of installation, when I use it. I only mentioned it, for I have tried to follow the help section when doing this second installation, and there, I learned about the proper ways to install cc. No, my only mention of it was to assure you that I believe I have followed all proper steps in adding cc, so I am puzzled as to how th empty lots changed, and not just a lot was over written or something, which I could understand. But when placing the same empty lot size, a different lot pops up when the final click is made. That is in itself funny, but puzzled about it. As I was trying to only make a commercial lot, to have houses also pop up :blink: I am just stumped. I do not have a problem doing the re-install thing, lol, as sims 1 was wonky at times and caused the re-installs occasionally. But I have never had anything remotely like this to happen and I just would like to not repeat it.
BTW, I am running The Deluxe version that comes with NL, and also have Uni and OFB. I have most of the SP's also.
I went back and read my post, and only mentioned the programs, as they are the ones I use to install and organize my downloads. I have installed houses others have made, but the empty lots are the ones that come with the game, that you can choose from in the build mode. These should be the Maxis originals, and that is also what is puzzling me...how did they get overwritten? I'm sure it's a mistake on my part, as most operating problems tend to be because of too much cc, not installed in the right place, etc. I'd just like to figure out what, so as to not repeat it. And you are right. I have been pouring over threads to see if anyone has experienced this and have not found a simular problem. The closest I can think of was the build bug we had with sims 1, where if you had too much cc installed, and did not have the later EP's, things in the build mode would be overwritten, such as stairs, windows, etc. This was a sign of too much cc and a glitch with the original game. Later ep's fixed the problem. ANd that worries me, when original default content is unknowingly overwritten. It can happen again, if you do not know what caused it orginally.
I'll be back tomorrow to see if anyone else has encountered this. Thanks for the feedback!
12th Nov 2010, 10:15 PM
A quick update: I checked my other neighborhoods, and this occurs in Strangetown too, but NOT in Pleasantview. Now how that for a stumper. I'm thinking those two neighborhoods might be corrupt. Any ideas?
13th Nov 2010, 7:32 PM
This is all covered by the Game Problem FAQ. Please follow the entire FAQ and let us know what happened at each step.
15th Nov 2010, 5:22 PM
Spent the weekend playing in all 3 neighborhoods, and all seemed to work fine, except this issue.
Mootilda, I've copied everything I could find but did not see this issue directly addressed. I'm assuming I should use the steps for problems with custom content. Where are the lots stored after the clean installer has put them into the game? I assume that this is in the downloads folder. Where are the empty lots stored? Is there anyway to replace just those, if I can't find the problem?
And how can I isolate the problem if it is a lot that caused it? It would have to be, wouldn't it, to have overwritten the empty lots? Just questions I have wondered. In the old days, with sims 1, when you had a lot that had gone wonky, you could often just save a new lot in its place, by grabbing a copy of it in the template folder. How are houses handled by Sims 2?
15th Nov 2010, 5:38 PM
No, you need to follow the entire FAQ. Bad CC is only one possible problem. Bad neighborhoods and corrupt installations are covered in different sections. Since your problem is so odd, I recommend that you follow the entire FAQ and report back on your results.
One of the steps in the FAQ is to generate a brand new save game. This will help you to determine whether your neighborhood is corrupt.
One of the last steps in the FAQ is to uninstall and reinstall the game. This will resolve any corruption of the game itself, including the empty lots bin.
The Game Problem FAQ covers almost all problems that people have with the game, even the odd ones. This is why we request that people complete the FAQ before they post in this forum. Since your post was moved here from somewhere else, you probably missed the requirement.
The Clean Installer places lots into the Teleport folder. When you run the game and enter a neighborhood, the game modifies the lots and adds them to the LotCatalog folder. Anything in the LotCatalog folder will show up in your in-game lot bin.
Empty lots are stored in Program Files, usually under C:\Program Files\EA GAMES\The Sims 2 <EP>\TSData\Res\LotTemplates. You could certainly try restoring them from your DVD. They should be inside of a file named compressed.zip. Compressed.zip has the same file structure as Program Files, so you should find them under TSData\Res\LotTemplates within the zip file. If not, let me know and I'll look around for the location.
Does your problem occur with all empty lot sizes? If so, it's less likely that the empty lot bin is corrupt, since all of the files would have had to become corrupt in exactly the same way.
16th Nov 2010, 6:25 PM
It actually does occur in all of the empty lots, only it's never the same house that is appearing. If it was only one lot and only one kind of house came up, then I'd know "okay, such and such a house I downloaded and installed into the game overwrote this particular lot size, and I need to only fix this one, and the cause of the why it happened, would be obvious. But to have all of the lots do this in only 2 neighborhood, and then to have a different lot each time (and I can use the exact same lot over and over and this occurs), this tells me it's something more serious. I guess I know, deep down, I will have to scrap all and begin again, but having an idea of what caused it, gives me a course to not follow, lol, if you know what I mean. In other words, if I dont' know how I did it, how do you keep it from happening again.
Mootilda, I appreciate the help. I will do a step by step of the Help FAQ and try every step during the holiday break next week. And I will post what I discovered when I am done. Your help and insight is most appriciated!
:!: *UPDATE* :!:
I spent the holidays sorting my downloads and trying to isolate what was causing the problem. No luck. I can Delphy's Download organizer, and all looked okay. Then I ran the Sims2 Clean Pack Installer, and found copius amounts of duplicate files, empty packages, etc. I cleaned these out, ran both programs again, made sure there were no orphans or broken body shop files, etc. Don't know what I did, but it's back to working like new! Houses I have installed into the game that I could not see...they are there. Empty lots are no longer borked with an unknown house. Everything seems to be running smoothly. :beer:
Now, if I could just squeeze down the amount of CC in my game... :lol:
BTW, just wondering: can you have more than one installation of the game on your computer like you could with sims1? I'd love to create new games with just certain cc, and new characters too, along with new hoods, and some of the cc will not fit into one installation, but might in another: example would be version a with all cc, version b might be just an alien or midevil version, and the third might be a modern version. Is this possible? If it is, would it be as simple as just having 3 directories for the documents folder, and the one you are running at the time would of course have to have the correct name for the game to recognize it, and the other 2 folders named a little differently to help you know what they were, and of course, when you got ready to change games, renaming the folders. I had several installations of sims1 running on my older computer, and the helped tremedously with load time, cc ceiling limits, etc. Can this be done with sims 2? :blink:
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