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tomomi1922
9th Apr 2011, 10:30 PM
I have had Late Night not for long, so this is still new for me. However, I am looking into editing or creating my own community lots from scratch. Example: I may find this awesome residential lot on MTS and decide to turn it into a club, or something similar.

How exactly do I edit where to have the bouncer? Is it the placement of that special fence in buydebug menu? Do I get to choose/pick/edit my bouncer's look and uniform? Or it is pre-set/random generated by TS3?

And for bartender, how do I choose where they stand, what dress they wear, and what they sell? I went to different venues in Bridgeport, one bartender at the roof top swimming pool club is wearing bikini (and with huge breasts, not sure if it is intended by EA or affected by custom sliders during the random generated process), while other bartenders may dress in vest, or something that is appropriate for the venue.

And last but not least, is there any more custom service NPC I don't know about that can put into my custom venue?

simsample
9th Apr 2011, 11:31 PM
Yes, the bouncers are summoned by the velvet rope object. You can set the access details by ctrl-shift clicking on the ropes.

The outfits for the bouncers and the bar staff, as well as what drinks/ food is offered, are determined by the type of lot. So you need to set the lot zoning to the desired type in edit town mode. Pool clubs have the bikini barmaids.

BenC0722
9th Apr 2011, 11:42 PM
Bouncer placement, when they're on the job, is affected by where those special ropes are placed. If you look at the door straight-on, looking at it from the same side as the ropes, the bouncer always stands to the left.

Bar staff uniforms (bouncers and bartenders/barmaids) seem to be affected by lot type. It's not possible to change that without mods. With a mod, it may be possible, I don't know.

What's sold is also affected by lot type as well. A mod is likely required if you want to explicitly choose what to sell or not sell. Every possible mood drink is sold at each of the bars, they just go by different names.

Sims holding these positions seem to be randomly generated by the game, if there are an insufficient number of unemployed YA/Adult/Elder sims in the world. The same occurs for any role-giving objects, such as the tattoo chair, piano, and nectary register. The game will also randomly assign/generate at least one Sim to work in every rabbit hole.

You can use Twallan's MC to assign a "Service Type" to a Sim. Unfortunately, I don't know how to create sims that ultimately live in the "Service NPC" household. But residents can hold these service roles, as long as they aren't a part of the active family. If any such households become active, they lose their service role, and the service role is reassigned to another sim.

As far as custom NPCs, that probably requires a highly advanced mod, if that's even possible.

Edit:

I nearly forgot to add this. At first, I thought that roles may be restricted to certain life stages. Some of them may be, but I suspect that YA/Adult/Elder are lumped together for role assignment purposes, even if they're different life stages. As an example, I thought all mixologist service sims were Adults. Not true. My game randomly created an Elder for one of those roles.

tomomi1922
10th Apr 2011, 12:48 AM
By your "service NPC household" I can look this up http://www.simswiki.info/wiki.php?title=Game_Help:Sims_3_NPC

http://www.simswiki.info/wiki.php?title=Game_Help:Sims_3_NPC shows me a list of roles in this house hold. Nice! Now, is the TS3 Neighborhood editor still functioning? Oh right, now I remember it is called Neighborhood Workshop. I used to use it a lot to edit relationship and whatnot. TS3 still would not let you make Teen and YA as siblings but only parent-child. Is there anything out there resembling TSR Neighborhood Workshop?

Edit: TSR Workshop is different than Neighborhood Editor. I am still looking for the latter. Sigh, I swear I had a Neighborhood editor where I could look up all sims in my saved game. Now I can't even find any trace of it.

How do you assign where the bartender stands again?

babele44
10th Apr 2011, 08:41 AM
In my experience so far, Sims with a role are not part of the NPC Service pool.
There seems to be a difference between Type and Role:
Types are: Maids, Butlers, Social Services (Adoption, Child protection), Firefighters, Policemen, Paper Delivery, Mail delivery, Mixologists for Hire, Repomen, Babysitters, Burglars, Pizza Delivery, Magicians, Science Geeks, Repairmen.
Roles are: Bouncers, Piano Players, Bartenders, Tattooists, Consignment Clerks, Stylists, and all the staff that are called by the several cash registers that came with World Adventures
Sims that are Types are part of the NPC Service pool and are all stuffed into one homeless household called NPC or something like that.
Sims that hold a Role can either be residents or homeless but belong to different households. So far on the load-up of every new game roles were distributed as such:

Consignment clerk: Unemployed local resident
Stylist: Unemployed local resident
Cash registers (Food, Nectar etc.): Unemployed local resident
Tattooist: Unemployed homeless Sim
Mixologists: Unemployed homeless Sim
Bouncers: Unemployed homeless Sim
Piano Players: Unemployed homeless Sim or local resident

If there are no locals or homeless available the game will create a new, random Sim. All of these will be one-person homeless households and remain homeless, except for the consignment clerks, they will be moved into your world immediately and sometimes placed into the most expensive house available. Maybe the same will happen with the stylist, but I haven't had this so far, because when there were no unemployeds the game always chose one of the retired elders for this role.

Yesterday I tested whether it would be possible to have a custom mixologist without using mods like twallan's Register. I used a world that had no homeless Sims anymore and no LN lots yet and downloaded the Chinese Take-Out King (http://linna.modthesims.info/download.php?t=435460). I placed the lot and set it to No Visitors Allowed, entered the lot and deleted the cash register first. Then I went back into Edit Town and created a Sim and placed it into the game. I don't know whether this means anything but in any case I gave this Sim only traits that did not qualify him for any other job as a potential co-worker. Back in Live Mode I focussed the camera on this new Sim and used MasterController to give it a mixology level of 10 and then made it homeless using MasterController, too. The last step was to use resetsim on that Sim - it was gone and now part of the homeless pool. After this I went back into Edit Town, entered the Take-Out lot and replaced the service counters with the most expensive mixology bar. Finally I set the lot to Fusion Lunge and went back into my game. After a while my new homeless Sim came to the lot, placed himself behind the bar and has been working properly so far. Yay!
BTW, the lot where I placed this building is bigger than the original one, has no fences and no bouncer ropes. It's packed every night unlike the Banzai Fusion Lounge in Bridgeport. I might have to add another mixologist there now, because the one that is there has to work like crazy.
As a next step I could have used MasterController's Stylist function on that Sim while he was at work and change his work uniform (I've done this with the tattoist, i.e. it works), but I wouldn't recommend doing this, because as soon as you have several bouncers and mixologist in your world they tend to swap roles after awhile and so every change to their uniform will be futile.
I don't know yet what will happen if I place several LN lots at once and create a larger pool of homeless Sims accordingly. But the game tends to mess things up anyway as soon as there are many objects in world that require a roled Sim. I also have to add that this world has no elevators and no apartment buildings, which means the chances are rather low that my new homeless mixologist will get stuck on his way to the bar and thus causing to generate a new Sim to replace him.

BenC0722
10th Apr 2011, 09:03 AM
Yesterday I tested whether it would be possible to have a custom mixologist without using mods like twallan's Register. I used a world that had no homeless Sims anymore and no LN lots yet and downloaded the Chinese Take-Out King (http://linna.modthesims.info/download.php?t=435460). I placed the lot and set it to No Visitors Allowed, entered the lot and deleted the cash register first. Then I went back into Edit Town and created a Sim and placed it into the game. I don't know whether this means anything but in any case I gave this Sim only traits that did not qualify him for any other job as a potential co-worker. Back in Live Mode I focussed the camera on this new Sim and used MasterController to give it a mixology level of 10 and then made it homeless using MasterController, too. The last step was to use resetsim on that Sim - it was gone and now part of the homeless pool. After this I went back into Edit Town, entered the Take-Out lot and replaced the service counters with the most expensive mixology bar. Finally I set the lot to Fusion Lunge and went back into my game. After a while my new homeless Sim came to the lot, placed himself behind the bar and has been working properly so far. Yay!
BTW, the lot where I placed this building is bigger than the original one, has no fences and no bouncer ropes. It's packed every night unlike the Banzai Fusion Lounge in Bridgeport. I might have to add another mixologist there now, because the one that is there has to work like crazy.

So you didn't use MC to arbitrarily assign the mixologist role to that sim? It does contain that option.

As far as traits, do those make any difference with regard to what jobs are assigned by random? I was under the impression it was completely random.

babele44
10th Apr 2011, 09:14 AM
So you didn't use MC to arbitrarily assign the mixologist role to that sim? It does contain that option. Oh, I've never seen that option. Does it really assign roles and not types? Guess, I'll have to try. Care to tell where this option is hidden?

As far as traits, do those make any difference with regard to what jobs are assigned by random? I was under the impression it was completely random.Yeah, might very well be, I just didn't want to take any chances.

BenC0722
10th Apr 2011, 09:29 AM
Oh, I've never seen that option. Does it really assign roles and not types? Guess, I'll have to try. Care to tell where this option is hidden?

I think it's under Advanced. If not, then Intermediate.

I think it's called "Set Service" or something like that.

babele44
10th Apr 2011, 09:34 AM
Great. Thanks. I will try this out as soon as I go back into my game. :beer:

tizerist
10th Apr 2011, 11:08 AM
tomomi1922, be sure to tell us what town you're playing in, as clubs outside Bridgeport tend to be horribly underpopulated. I still haven't figured this out, 6 months on. :/

arathea
10th Apr 2011, 11:15 AM
You need The Register to assign roles. Haven't seen this option at the MC.

tomomi1922
11th Apr 2011, 06:55 AM
You need The Register to assign roles. Haven't seen this option at the MC.

The Register as a mod? http://www.the-isz.com/nraas/index.php?topic=73.0 this?

The description is rather ambiguous and I think it has something to do with my current household sims' career in which I think it worked fine and haven't bothered to do more about it.

Oh, I am playing Bridgeport.

Edit: I am looking closely at The Register. I am afraid that it will cause a lot of problems for me while shifting sims around in the background.

arathea
11th Apr 2011, 08:37 AM
With The Register you can assign a role to a certain sim like the mixologist babele44 made. The sim is choosable from all sims in the neighborhood, playable or npcs.

I don't know what you mean by shifting sims around but if there's a role sim already assignd to e.g. a bar, the mod won't change that but if you want to rearrange the lot and put in a different bar, you can set the same sim as a mixologist instead of counting on the game to do that (usually it's another sim).

tomomi1922
11th Apr 2011, 03:15 PM
With The Register you can assign a role to a certain sim like the mixologist babele44 made. The sim is choosable from all sims in the neighborhood, playable or npcs.

I don't know what you mean by shifting sims around but if there's a role sim already assignd to e.g. a bar, the mod won't change that but if you want to rearrange the lot and put in a different bar, you can set the same sim as a mixologist instead of counting on the game to do that (usually it's another sim).

Don't worry about what I said, I just worry the mod might change things too much beyond my control and knowledge.

I don't want to sound rude, but I think I am slow. Let's try this. Assume I make sim C, and there are sim A and sim B already in the game as some homeless NPC. Also assume I just made a new bar, call it bar 3, while the game already has 2 bars. There I am playing sim C's household. Now, upon registering sim C as mixologist, sim C will be assigned to a bar automatically assuming there is a vacancy, which is bar 3 that I just made. Is that how it works?

So if one day I saw this random sim walking the street and I decide to make him a mixologist too, I will just click on him and register him as mixologist, and he will automatically fill in any vacancy, in case I decide for my sim C to quit mixologist and take on some other career?

arathea
11th Apr 2011, 05:43 PM
No, you can click at a bar. If there is a mixologist already assigned to the bar, you have the option to dismiss him/her, then you'll get the option (at the bar) to assign another sim to the bar. You'll get lots of filtering options like homeless, role sims, male, female and so on, to find the sim you want to assign.
It works like this for all role objects.

tomomi1922
12th Apr 2011, 03:45 AM
No, you can click at a bar. If there is a mixologist already assigned to the bar, you have the option to dismiss him/her, then you'll get the option (at the bar) to assign another sim to the bar. You'll get lots of filtering options like homeless, role sims, male, female and so on, to find the sim you want to assign.
It works like this for all role objects.

I think I finally see some light now. Let me give it a try.