maybesomethingdunno
22nd Apr 2011, 06:05 AM
-Minimum is the least level of that is advertised to all Sims for this motive.
-Delta is the amount extra that would be advertised to Sims with a particular attribute, on a sliding scale according to how much of that attribute they have.
-Type is the Sim's attribute that matters when deciding whether to advertise the extra.
Values for the Type field:
None (All Sims get the same advert) 0000
Nice 0001
Grouchy 0002
Active 0003
Lazy 0004
Generous (probably unused) 0005
Selfish (probably unused) 0006
Playful 0007
Serious 0008
Outgoing 0009
Shy 000A
Neat 000B
Sloppy 000C
Cleaning Skill 000D
Cooking Skill 000E
Social Skill (Charisma) 000F
Mechanical Skill 0010
Gardening Skill (may be unused) 0011
Music Skill (may be unused) 0012
Creative Skill 0013
Literacy Skill (probably unused) 0014
Physical Skill (Body) 0015
Logic Skill 0016
Looking at a cloned TV, I see a value of 1E for Type for Fun. What does that mean?
How could I advertise differently for personalities for the same Type? (e.g. The interaction is extra fun for active, playful, and outgoing...but not so much for serious.)
I understand the personality-based ones (e.g. a Playful Sim could see a Min + Delta boost for the Fun motive) but what about Body? Does this mean that when the Sim decides to exercise, it would choose it as the most fun source of exercise? I tend to think of Sims as more motive-obsessed, so I don't know when a Sim would even consider an object for merely for its skilling. (I also tend to play with Free Will off, so that also hinders my understanding of autonomous behavior.) Or does this refer to if the skill level is such that Sim is considered "Strong?"
Are they cumulative? Let's say Mood and Fun are both advertised, would that make the interaction more attractive than if simply Mood or Fun was advertised?
-Delta is the amount extra that would be advertised to Sims with a particular attribute, on a sliding scale according to how much of that attribute they have.
-Type is the Sim's attribute that matters when deciding whether to advertise the extra.
Values for the Type field:
None (All Sims get the same advert) 0000
Nice 0001
Grouchy 0002
Active 0003
Lazy 0004
Generous (probably unused) 0005
Selfish (probably unused) 0006
Playful 0007
Serious 0008
Outgoing 0009
Shy 000A
Neat 000B
Sloppy 000C
Cleaning Skill 000D
Cooking Skill 000E
Social Skill (Charisma) 000F
Mechanical Skill 0010
Gardening Skill (may be unused) 0011
Music Skill (may be unused) 0012
Creative Skill 0013
Literacy Skill (probably unused) 0014
Physical Skill (Body) 0015
Logic Skill 0016
Looking at a cloned TV, I see a value of 1E for Type for Fun. What does that mean?
How could I advertise differently for personalities for the same Type? (e.g. The interaction is extra fun for active, playful, and outgoing...but not so much for serious.)
I understand the personality-based ones (e.g. a Playful Sim could see a Min + Delta boost for the Fun motive) but what about Body? Does this mean that when the Sim decides to exercise, it would choose it as the most fun source of exercise? I tend to think of Sims as more motive-obsessed, so I don't know when a Sim would even consider an object for merely for its skilling. (I also tend to play with Free Will off, so that also hinders my understanding of autonomous behavior.) Or does this refer to if the skill level is such that Sim is considered "Strong?"
Are they cumulative? Let's say Mood and Fun are both advertised, would that make the interaction more attractive than if simply Mood or Fun was advertised?