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View Full Version : I lost my mesh in the viewport [RESOLVED]


murfee
9th May 2011, 03:16 PM
Hello again! :D
Okay, I imported a mesh from 3ds Max into Milkshape, but the problem is that the mesh is....somewhere. :blink: I can't find it in any of the viewports, so I clicked Frame Selection, but it's only showing me its position clearly in the 3d Frame, and not any of the other 3 windows, so when I Move the mesh I can't tell WHERE I'm moving it TO, get what I mean? :faceslap: Is there a way to force a mesh to sit at the junction of the XYZ axes? (I wish! ;) ) I'm just scaling it and moving it, but I'm like a bat in the daylight and can't really see what I'm doing! :P

Any help or tips or advice (even if it's to tell me to just give up already! :lol: ) would be vastly appreciated! ^-^

Fresh-Prince
9th May 2011, 07:47 PM
Try right clicking in each individual viewport, and select frame all. They act as separate pieces, so you have to do it for all 4 viewports.

BloomsBase
10th May 2011, 01:28 AM
Meshes created(or exported) with 3ds Max are often to big for Milkshape to view properly
If Fresh prince his advise doesn't work choose select all and scale the mesh smaller(use scale from origin from the scale options)
choose frame selection inbetween the scaling till it becomes visible