View Full Version : Problem Editing Maxis Game Simulator MESH
Red Storm13
13th Feb 2005, 10:18 PM
Hi, I've only just started making meshes for objects so i'm a total beginner. Right this is what I do. I extract the game simulator mesh with simpe and edit it to how I want it. Then I use the mesh tool to import it to the package file. But when you go to buy it, it looks just like the Original Game simulator or its corrupt. If anyone could tell me how to do it I will be really pleased.
Numenor
13th Feb 2005, 11:02 PM
There may be a lot of reasons... The first thing I can think of is, have you registered a new GUID for it? Have you followed the MeshTool totorial (though a bit aoutdated)?
Red Storm13
13th Feb 2005, 11:13 PM
I did change the GUID and i know i did the meshtool thing right because ive edited the moneywell pc screen before and its showed up right. Does anyone know Which objects should i edit cause i know theres more than one in the package.
WesHowe
14th Feb 2005, 07:28 AM
Hi, I've only just started making meshes for objects so i'm a total beginner. Right this is what I do. I extract the game simulator mesh with simpe and edit it to how I want it. Then I use the mesh tool to import it to the package file. But when you go to buy it, it looks just like the Original Game simulator or its corrupt. If anyone could tell me how to do it I will be really pleased.
Anything you edit and it still looks like the original (textures or meshing mods) has a naming problem or reference problem in it's package, and along the way the game engine is being redirected back to the original game items.
Unless you change the names of your package items and add hashing to it, use 0xffffffff for the group ID and check the reference links (on the CRES and GMND hunks), you are not going to have a reliable cloned object.
Without a completely cloned object, you are not going to get your new changes to show up.
<* Wes *>
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