Yellow_fin
6th Sep 2011, 07:34 PM
Hello
So far i have been playing battleships trying to guess where i should modify an existing dds (think there called normal map?) to fit my meshes its a stupid way to work and never really does the job.
i have made some great stuff like Hondas Asimo robot to replace the standard simbot. also i have made another replacement. you know the statue of the simbot made of a trash can, well i have edited it so it now can be worn. so you see i can mesh but im really having such a hard time with dds files and understanding how to generate one to fit my model.
bloom (legend) pointed out that i needed to use milkshapes texture cordinate thing. i have worked this out sort of. i now have a group with a texture assigned to it. how do i generate a dds (normal map?) or uv map or whatever it is from this? file export> maybe >no
im using:
TSRW
Ps cs5
Milkshape
logically milkshake is where the image map is generated as it is the only 3d part involved
I think im missing something here. i cant find a good tutorial as they are all about using existing dds files and quick meshing. i have been looking around for ages now, maybe im asking the wrong questions. anyway i cant find the answers and have been looking for ages so can sombody wright me a mini tutorial.
thanks in advance
So far i have been playing battleships trying to guess where i should modify an existing dds (think there called normal map?) to fit my meshes its a stupid way to work and never really does the job.
i have made some great stuff like Hondas Asimo robot to replace the standard simbot. also i have made another replacement. you know the statue of the simbot made of a trash can, well i have edited it so it now can be worn. so you see i can mesh but im really having such a hard time with dds files and understanding how to generate one to fit my model.
bloom (legend) pointed out that i needed to use milkshapes texture cordinate thing. i have worked this out sort of. i now have a group with a texture assigned to it. how do i generate a dds (normal map?) or uv map or whatever it is from this? file export> maybe >no
im using:
TSRW
Ps cs5
Milkshape
logically milkshake is where the image map is generated as it is the only 3d part involved
I think im missing something here. i cant find a good tutorial as they are all about using existing dds files and quick meshing. i have been looking around for ages now, maybe im asking the wrong questions. anyway i cant find the answers and have been looking for ages so can sombody wright me a mini tutorial.
thanks in advance