PDA

View Full Version : Invisible Objects in game (I don't think it's a bone or group problem)


birdyfly
29th Nov 2011, 03:09 AM
Hi,

I have found a new problem. I cloned the bookshelf and added two slots two it so it can have a tv and the radio on it, but it disappears in game. At first I thought that since the bone was the same (I didn't even add anything to the mesh) and that the group was correct (I've done all possible orders) and that I deleted my cache files, it was invisible due to duplicating and adding the slots, but now I am currently having the same exact problems with a simple alarm clock that I converted from Sims 2 for personal use. I don't have my game running right now, but here is the actual .package file in case someone wants to see it.

orangemittens
29th Nov 2011, 04:07 AM
Hi,

I have found a new problem. I cloned the bookshelf and added two slots two it so it can have a tv and the radio on it, but it disappears in game. At first I thought that since the bone was the same (I didn't even add anything to the mesh) and that the group was correct (I've done all possible orders) and that I deleted my cache files, it was invisible due to duplicating and adding the slots, but now I am currently having the same exact problems with a simple alarm clock that I converted from Sims 2 for personal use. I don't have my game running right now, but here is the actual .package file in case someone wants to see it.This object is missing the _IMG's and _KEY usually found in a bookshelf cloned from the Student High bookcase. Maybe that's the problem.

birdyfly
29th Nov 2011, 06:17 AM
I got the slots working and it is not visible, but my Sim is getting a routing error whenever he tries to read something from the bookshelf if the TV is there. If there is a plant instead, then he's perfectly fine. I am not sure what exactly is causing this since the shelf is above the animation with plenty of room. It also happens when the TV is on the top shelf, which is no where near the animation.