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King1gangsta
2nd Jan 2012, 10:44 PM
As you can see half of the leg is the same pattern as the chair but I want the whole leg and the bar at the top to be metal and I want the main chair to be wood.

http://i39.tinypic.com/2e5jvac.jpg

I got a feeling I missed something in the tutorials explaining how to do this but I dont know where to look :/

~Dee~
2nd Jan 2012, 11:37 PM
It's your UV map, you need to map everything separately. Every part of your chair needs to have a separate space on the map, each leg, each arm,the bar at the back and the seat.

King1gangsta
2nd Jan 2012, 11:58 PM
So should I export them all from milkshape in 1 obj. file or separate ?
And in UV mapper after I load the model, under Edit> New UV map am I suppose to click planar ?
Then import the obj. file and regroup it ?
Thanks for the help.

~Dee~
3rd Jan 2012, 12:33 AM
In Milkshape name all your parts and select them and export them as .obj as one file into UV mapper.
Once loaded into UV mapper go to ' Select by group' you will see all your parts listed, pick a map for each part. If you used a box or cube to do your seat you chose a 'box' as your map, if you used a cylinder you use a ' cylinder' for your map and so on.

Once you mapped all your parts you export it back into Milkshape and re-group. If your clone has more then one group, make sure you re-group to the right groups. Normally group_0 is the shadow and group_1 is the mesh, in that case you would re-group your chair to group_1.

King1gangsta
3rd Jan 2012, 01:17 AM
Thanks.
The issue now is I basically edited the chair so I dont know which shape was used to make the seat part of the chair.
The only actual parts I made were the legs in the back.

~Dee~
3rd Jan 2012, 02:43 AM
In that case only re-map the legs in the back and leave everything else as is, the seat and front legs look like they have been mapped correctly.
When you re-map the back legs place them on an empty part of the UV map and make sure they don't touch any of the other parts on the map.
And map them approximately the same size as the front legs, everything needs to be mapped in proportion to each other.

King1gangsta
3rd Jan 2012, 03:50 AM
Thanks alot for the help.
Im Making a table now and its kinda .. impossible to make sure the parts on the map dont touch each other.
Does it matter if all the parts will be the same pattern at the end?
I have like a ring I made going around a table cloned. I exported all the parts to make the ring to UV mapper But I want all those parts to be the same pattern.
http://i41.tinypic.com/nq5zbl.jpg

~Dee~
3rd Jan 2012, 04:39 AM
Yes it matters, the patterns on the legs would be vertical if you use a wood pattern and the rest would be horizontal.

Just use a box map to map the parts of that table, since they are all square.
You do need to make an effort to keep them from not touching.

If you just want to use one pattern for the lot, you can rotate the legs on the UV map so they face the right direction.