Datch
29th Jan 2012, 08:38 PM
The baby swing from the Store is a wonderful object for those who like to play toddlers and also is a nice alternative to having babies in the crib 24/7. But why in the world did they make it a "magical" object ?!
I was disappointed that all the baby/toddler motives go up when in the swing, making it useless to even care for the little one. So I decided to mod it myself.
I opened the package and looked for the ITUN instance corresponding to the interaction Be In Swing, planning to edit the numbers in the output section... except there are no such ITUN file. There is an ITUN file for BabySwing+Swinging but the output section is blank.
There is no _XML instance relating to the baby swing either. I also looked in GameplayData.package with no luck.
Anybody know where to find the files pertaining to the motive gain while in the swing? Any help would be greatly appreciated!
I was disappointed that all the baby/toddler motives go up when in the swing, making it useless to even care for the little one. So I decided to mod it myself.
I opened the package and looked for the ITUN instance corresponding to the interaction Be In Swing, planning to edit the numbers in the output section... except there are no such ITUN file. There is an ITUN file for BabySwing+Swinging but the output section is blank.
There is no _XML instance relating to the baby swing either. I also looked in GameplayData.package with no luck.
Anybody know where to find the files pertaining to the motive gain while in the swing? Any help would be greatly appreciated!