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Cheekykinz
9th Feb 2012, 01:05 PM
I downloaded these amazing boots from an Asian website, but there's a very obvious flaw with them. The texture appears on pants that fit in them without major clipping. How do I fix this?

The problem shows on pants from All About Style
http://i757.photobucket.com/albums/xx216/MidnightBandit/Screenshot-6.jpg
http://i757.photobucket.com/albums/xx216/MidnightBandit/Screenshot-7.jpg

I tried it with pants that came with Pets and the same problem shows on those.

http://i757.photobucket.com/albums/xx216/MidnightBandit/Screenshot-4-2.jpg
http://i757.photobucket.com/albums/xx216/MidnightBandit/Screenshot-5.jpg

BloomsBase
9th Feb 2012, 01:16 PM
The shoe parts are uvmapped on the pants area.
You need to move the uvcoordinates to a free spot in the meshfile.
Here is a template you can use.http://img822.imageshack.us/img822/3065/template.jpg

Cheekykinz
17th Feb 2012, 01:25 PM
So. After beating through my laziness, I finally opened one of the geom files in Blender. This is how the UV looks like. As you can see, it takes up too much space and it's in the wrong direction. I tried editing it but for some reason I can't save the changes. The program just crashes when I try to export. *sigh* http://i757.photobucket.com/albums/xx216/MidnightBandit/Untitlewd-1.png

porkypine
22nd Feb 2012, 06:34 PM
Presuming that each shoe is identical and doesn't have lettering (which would turn out backward on the dups)- To save mapping space, you can uvmap just one foot, then duplicate it, flip the duplicate to the other foot and then assign the bones to the other foot (on the duplicate), then you have more room to map your parts so the textures don't override other mesh areas. This method takes more work, but you have more room for a better, more detailed texture map.

I'm sorry, I have never used Blender so I can't advise you on exporting your changes.

BloomsBase
23rd Feb 2012, 01:33 AM
you can uvmap just one foot, then duplicate it, flip the duplicate to the other foot and then assign the bones to the other foot (on the duplicate),

You can not do that with sims 3 CASparts as it messes up the shadow/lighting

Jasumi
23rd Feb 2012, 04:24 AM
I had to do something similar to make the sneakers I made work.

You have to increase the size of the texture map dramatically. Try 2048 x 1024. It will be a very long, narrow map.

After doing this, you'll have to go back in Blender and scale the UVs to fit the new texture map dimensions.

porkypine
23rd Feb 2012, 04:40 AM
You can not do that with sims 3 CASparts as it messes up the shadow/lighting

Well darn! What a pain! Thanks for telling me before I waste more time on my project....... :wtf: ...scraps blue suede shoes project...

grrr... The mesh shape should not have anything to do with left/right shadowing of the uv map. IMO The bone assignments should tell the game what side the foot is on... :wtf: Oh well! I've lost motivation on the shoes.... :rolleyes: :Pint: :lol: I don't love them enough to do them over. (How fickle I am! :rofl: )

BloomsBase
23rd Feb 2012, 11:24 AM
well, you can finish them.
The problem only shows in CAS, not ingame(but it does look ugly tho)

porkypine
24th Feb 2012, 03:27 AM
Only in CAS? But they are fine in game? lol. Good! Then I won't worry about it. Thanks for clarifying!

BloomsBase
24th Feb 2012, 12:57 PM
You might laugh about it but it is definatly not fun....
And they do not get aproved for upload. ;)