Ghost_Sim
9th Feb 2012, 10:08 PM
This has been a problem for quite a while and it's to the point that I don't even want to play anymore. I know what's going on is I'm getting "Bad gosub tree" errors for my two sims but the problem is I can't for the life of me figure out what's causing it.
Here's what I'm getting for the two sims:
Object id: 823
name: N004_User00276 - Erik
Stack size: 7
Error: Bad gosub tree number.
Iterations: 54
Frame 6:
Stack Object id: 895
Stack Object name: Fridge - Moderate - Stainless
Node: 0
Tree: id 8195 name 'Baby Bottle - Feed - TEST' version -32753
from FridgeGlobals
Prim state: 0
Params: 1 0 1 Locals: 0 0 0 0 0
Frame 5:
Stack Object id: 895
Stack Object name: Fridge - Moderate - Stainless
Node: 1
Tree: id 8193 name 'Interaction - Baby Bottle - Feed Baby - TEST' version -32755
from FridgeGlobals
Prim state: 0
Params: 1 Locals: 0
Frame 4:
Stack Object id: 0
Node: 0
Tree: id -1 name 'No behavior' version 0
from
Prim state: 1
Params: Locals:
Frame 3:
Stack Object id: 823
Stack Object name: N004_User00276 - Erik
Node: 65534
Tree: id 8233 name 'Function - Main - Process Autonomy' version 59
from PersonGlobals
Prim state: 0
Params: Locals: 0 0
Frame 2:
Stack Object id: 823
Stack Object name: N004_User00276 - Erik
Node: 6
Tree: id 8283 name 'Function - Main - Loop' version 96
from PersonGlobals
Prim state: 0
Params: 0 20 1 Locals: 0
Frame 1:
Stack Object id: 823
Stack Object name: N004_User00276 - Erik
Node: 6
Tree: id 8193 name 'Function - Main' version 113
from PersonGlobals
Prim state: 0
Params: Locals: 1 20 0
Frame 0:
Stack Object id: 823
Stack Object name: N004_User00276 - Erik
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:
Obviously this isn't the entire log and the name/user ID is different between the two. Other than that the two logs are the exact same for both sims. Le sigh. I've tried everything I can think of. Different custom fridges, Maxis fridges, no fridges. Without a fridge on the lot I don't get the first two but the rest still show up.
I haven't played in a few weeks because of this issue and if I remember right the sims would reset every other sim hour. That's just a rough guess but it does/did happen a lot. Just standing there? Reset. Take a bath? Reset. Cleaning up dishes? Reset. There's no rhyme or reason to it that I've noticed.
This was happening once before and I thought the 'hood might just be nuked (it was a testing ground for things I was working on) so I deleted it. The instant I made a new 'hood and recreated my sims it started happening again. I know it can't be the male sim causing it or the female sim's clothing because I've had those in-game off and on several times and it never happened. It seems to only be happening since I re-installed the game this last time.
Yes I realize the sim/clothing shouldn't have anything to do with it but I've been trying to think of any possible reason. I'm out of ideas. The female sim is pregnant but I seem to recall this happening before she became pregnant. That would sort of explain the bottle errors but it still doesn't make sense to me.
Any ideas?
Here's what I'm getting for the two sims:
Object id: 823
name: N004_User00276 - Erik
Stack size: 7
Error: Bad gosub tree number.
Iterations: 54
Frame 6:
Stack Object id: 895
Stack Object name: Fridge - Moderate - Stainless
Node: 0
Tree: id 8195 name 'Baby Bottle - Feed - TEST' version -32753
from FridgeGlobals
Prim state: 0
Params: 1 0 1 Locals: 0 0 0 0 0
Frame 5:
Stack Object id: 895
Stack Object name: Fridge - Moderate - Stainless
Node: 1
Tree: id 8193 name 'Interaction - Baby Bottle - Feed Baby - TEST' version -32755
from FridgeGlobals
Prim state: 0
Params: 1 Locals: 0
Frame 4:
Stack Object id: 0
Node: 0
Tree: id -1 name 'No behavior' version 0
from
Prim state: 1
Params: Locals:
Frame 3:
Stack Object id: 823
Stack Object name: N004_User00276 - Erik
Node: 65534
Tree: id 8233 name 'Function - Main - Process Autonomy' version 59
from PersonGlobals
Prim state: 0
Params: Locals: 0 0
Frame 2:
Stack Object id: 823
Stack Object name: N004_User00276 - Erik
Node: 6
Tree: id 8283 name 'Function - Main - Loop' version 96
from PersonGlobals
Prim state: 0
Params: 0 20 1 Locals: 0
Frame 1:
Stack Object id: 823
Stack Object name: N004_User00276 - Erik
Node: 6
Tree: id 8193 name 'Function - Main' version 113
from PersonGlobals
Prim state: 0
Params: Locals: 1 20 0
Frame 0:
Stack Object id: 823
Stack Object name: N004_User00276 - Erik
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:
Obviously this isn't the entire log and the name/user ID is different between the two. Other than that the two logs are the exact same for both sims. Le sigh. I've tried everything I can think of. Different custom fridges, Maxis fridges, no fridges. Without a fridge on the lot I don't get the first two but the rest still show up.
I haven't played in a few weeks because of this issue and if I remember right the sims would reset every other sim hour. That's just a rough guess but it does/did happen a lot. Just standing there? Reset. Take a bath? Reset. Cleaning up dishes? Reset. There's no rhyme or reason to it that I've noticed.
This was happening once before and I thought the 'hood might just be nuked (it was a testing ground for things I was working on) so I deleted it. The instant I made a new 'hood and recreated my sims it started happening again. I know it can't be the male sim causing it or the female sim's clothing because I've had those in-game off and on several times and it never happened. It seems to only be happening since I re-installed the game this last time.
Yes I realize the sim/clothing shouldn't have anything to do with it but I've been trying to think of any possible reason. I'm out of ideas. The female sim is pregnant but I seem to recall this happening before she became pregnant. That would sort of explain the bottle errors but it still doesn't make sense to me.
Any ideas?