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Dizzy-noodles
17th Jun 2012, 12:06 PM
Hello :)

Well I'm so thick, I kept vaguely wondering why I had so many townies and strays when I had the hacks from MATY (antiredundancy, nostrayrespawn & notownieregen).

I actually checked today and I didn't actually have them, I must have forgotten to put them in after installing Pets :faceslap:

Just re-downloaded them now.

But is it too late? Will my game get all full anyway?

I just counted in SimPE and I have about 130 townies & strays in Strangetown.

Is there a safe way to get rid of them? Can I kill them or something? :heyhey:

Thanks!

VerDeTerre
17th Jun 2012, 12:19 PM
I haven't heard of a safe way to get rid of them, although perhaps one of the giants around here (such as mootilda, Peni, or maxon :call: ) would be able to answer that better. I did want to offer an alternative to getting rid of them. I simply change them using various hacks and programs. You can turn them into elders and use them in your town, or turn them into parents and grandparents of Sims in your town. You can build a big graveyard for them when their lives are done. That last part would be more fun if you change their appearance first to fit a character and change their names as well.

sweetbaby160
17th Jun 2012, 12:22 PM
the very little I know about those hacks (I do have them), you shouldn't have anything to worry about at all. From what I have read there is no longer a limit to how many sims are in a neighborhood, other than space wise (ie lots). I'm likely wrong, which if that's the case, someone far more knowledgable than myself will be posting shortly lol...when it comes to killing off townies, have at it (mahahaha) just as long as you aren't deleting tombstones or just out right deleting sims, you should be good.

Peni Griffin
17th Jun 2012, 12:34 PM
The townies that are there will still be there; all those hacks promise is that there won't be any more spawned. And there's no reason that shouldn't work. A hundred thirty townies in all age groups isn't that many, anyway. Just tell yourself they live on the military base.

M.M.A.A.
17th Jun 2012, 01:17 PM
Hello :)

Well I'm so thick, I kept vaguely wondering why I had so many townies and strays when I had the hacks from MATY (antiredundancy, nostrayrespawn & notownieregen).

I actually checked today and I didn't actually have them, I must have forgotten to put them in after installing Pets :faceslap:

Just re-downloaded them now.

But is it too late? Will my game get all full anyway?

I just counted in SimPE and I have about 130 townies & strays in Strangetown.

Is there a safe way to get rid of them? Can I kill them or something? :heyhey:

Thanks!

Townies are my thing!

a) First install the necessary mods. Then you can kill them, but only kill the townies and tourists, not NPCs. This can be done by summoning them on to a lot, killing them, taking their grave to a graveyard. Then install the necessary mods.

b) Install the mods and the game won't generate anymore townies, however, you need to marry your playables to the townies, in order to downsize the population of townies.

c) Let them be.

And its never too late unless you have tons of them, which you don't.

Also, there are some npcs that are safe to kill, check this: http://www.modthesims.info/showpost.php?p=3716691&postcount=56 .

maxon
17th Jun 2012, 02:00 PM
The only way to get rid of those townies - or more properly the townie files from your folder - safely - is by deleting the neighbourhood and starting again. Unless, that is, you are prepared to live with them in some form or other, as the others have pointed out. You could try deleted 2 (or perhaps that deleter for SimPE) but with 130 files, you'll be at that some time. Even if you do delete them safely, there will still be stump files left in your characters folder. As long as it's done safely, this is not a bad thing but it I (personally) would be unhappy with the messy leftovers. YMMV.

I'm a giant? Who knew? That's good going at 5'2". Hey, Peni, how tall are you then?

VerDeTerre
17th Jun 2012, 02:49 PM
Maxon, you are a giant because you are extremely knowledgeable in the ways of the Sims (as well as other things) and I admire you greatly. What does YMMV mean? Someone just put this on another thread and I need a translator.

Phoeberg
17th Jun 2012, 02:55 PM
What does YMMV mean? Someone just put this on another thread and I need a translator.
It means "your mileage may vary."

LaurellKH
17th Jun 2012, 03:29 PM
I also added no townie hack late in game. So I killed people and stupid animals a lot and had fun doing it because I got crazy with making beautiful cemetery! No scary really if you need someone back just get reaper phone and have one man know them all boolprop mailbox cheat. And I made an assassin but I meant to put him in assassin creed clothes but never got around. I think I will have his son wear and follow Assassin Creed story line.

VerDeTerre
17th Jun 2012, 04:18 PM
It means "your mileage may vary." Thanks so much! I never would have gotten that!

maxon
17th Jun 2012, 05:05 PM
That's sweet VerDeTerre but I just have a reasonably good memory (getting worse).

Mootilda
17th Jun 2012, 06:02 PM
I'm a giant? Who knew? That's good going at 5'2".I'm 5'2" too. No one has ever accused me of being a giant before.

ForeverCamp
17th Jun 2012, 06:16 PM
The Batbox from MATY should give you an option to safely delete any townies with no family ties to playables. That's how I culled down my population in Pleasantview from 1161 character files (mostly NPCs and townies/dormies/downtownies/strays) to 463.

Darby
17th Jun 2012, 09:23 PM
a) You can kill them, but only kill the townies and tourists, not NPCs. This can be done by summoning them on to a lot, killing them, taking their grave to a graveyard. Then install the necessary mods.

If going this route, one would want to install the mods before killing townies off. If the mods aren't in during the culling process, more townies will be spawned when the level of existing townies goes below a certain point, thus defeating the purpose.

maxon
17th Jun 2012, 10:15 PM
I'm 5'2" too. No one has ever accused me of being a giant before.
Do you have to use a ladle to get stuff out of the top cupboards in the kitchen? Yeah, me too.

(I better not hear anybody laughing).

Peni Griffin
17th Jun 2012, 10:42 PM
I just climb on the counter or use a stepstool. If you arrange your cupboards with care, you'll never need anything at the very backs of the top cupboards on occasions when you don't have company to assist.

But then I really am a giant compared to y'all - 5'3 1/4"!

Darby
17th Jun 2012, 11:02 PM
Ah, but arranging cupboards with care doesn't prevent certain TALLER members of the household from putting things other than where you intended.

I'm just shy of 5'6'', but I still have to resort to using a long wooden spoon to snag something up too high, now and then. :lol:

sweetbaby160
17th Jun 2012, 11:07 PM
sometimes even the taller set needs to use the wooden spoons or a chair to reach the back of tall cupboards ;) I'm a hair under 6" myself & my 5"8' husband is usually laughing at me climbing the counters. Stuff always seems to get pushed to the back!
:rofl:

Peni Griffin
17th Jun 2012, 11:47 PM
Y'all obviously don't train your tall people well.

Has anybody got a paddle?

Darby
17th Jun 2012, 11:58 PM
My son's a little too old to paddle at 23, and he's the tallest. :lol: I definitely make him grab things for me, though, when he's around.

Gcgb53191
18th Jun 2012, 12:04 AM
How does one check how many townies and dormies are in my game?

Peni Griffin
18th Jun 2012, 12:05 AM
I was referring to the way the thread was drifting helplessly in the current. I've never had to paddle anybody to train them; just make it easier for them to do things right than wrong.

Darby
18th Jun 2012, 12:20 AM
Ooops - my bad. (I'm not actually a fan of disciplinary paddles either, regardless of age.)

Gcgb53191, Pescado has a censustool that can help you with that. It's available only in the Director's Cut.

Paladin's Visual Teleporter is also useful for seeing who's in the 'hood.

Dizzy-noodles
18th Jun 2012, 05:01 PM
Hiya thanks everyone!

I have put the hacks in now, in Downloads in a subfolder called Hacks.

I have started using boolprop to add them to the family, then killing them. It is a bit mean I suppose!

How do I know the difference between a townie and an NPC? I know not to mess with the Grim Reaper or Mrs Crumplebottom.

Gcgb53191-I don't know if there's an easy way. I went into the Sim Browser in SimPE and literally just counted them!

I have more questions, sorry.

How do I make a graveyard?

Is it safe to move gravestones to community lots?

Thankyou :)

Peni Griffin
18th Jun 2012, 05:10 PM
Moving gravestones to a community lot is the safest thing you can do with them.

You build a graveyard by making a community lot and sending graves there. After you've sent a grave, you open the community lot as you normally would and place the graves where you want them. You now have a place to send your Knowledge sims who want to see ghosts. (But it's best to wait till the ghost spawns before moving it if you intend to do that, just to make sure there is one.)

M.M.A.A.
18th Jun 2012, 05:22 PM
If going this route, one would want to install the mods before killing townies off. If the mods aren't in during the culling process, more townies will be spawned when the level of existing townies goes below a certain point, thus defeating the purpose.

Ah yeah, just noticed the mistake I made while writing. :faceslap:

Dizzy-noodles
18th Jun 2012, 07:56 PM
Moving gravestones to a community lot is the safest thing you can do with them.

You build a graveyard by making a community lot and sending graves there. After you've sent a grave, you open the community lot as you normally would and place the graves where you want them. You now have a place to send your Knowledge sims who want to see ghosts. (But it's best to wait till the ghost spawns before moving it if you intend to do that, just to make sure there is one.)

Aah thankyou :) how do I make a community lot? Is it obvious?

Peni Griffin
18th Jun 2012, 08:04 PM
Oh, dear. It's - pretty basic.

Open the lot bin by clicking on the little house icon at the neighborhood screen. There's some options on the left. Choose "empty" and you'll get a choice of the different available lot sizes. Choose the size you want, place it where you want. You'll get a pop-up asking if you want it zoned as community or residential. Click "Community." Build. And there you are - community lot your sims can go to, or buy and operate as an owned community lot.

M.M.A.A.
18th Jun 2012, 08:07 PM
Aah thankyou :) how do I make a community lot? Is it obvious?

Just place a lot anywhere, it would be better to use the largest one (more space), build a fence, with a gate (duh!), make some paths, have some green spaces left out for your graves, something like this:

http://thumbs.modthesims.info/getimage.php?file=1302015

http://thumbs.modthesims.info/getimage.php?file=1302016

Pretty simple and before you place any graves, move the lot, after being finished with building it, in to the lots and houses bins, for future usage.

To move the graves, do not use the NL UI method, instead, place the grave into any sim's inventory, take the sim to cemetery and click on the ground>place grave here.

Peni Griffin
18th Jun 2012, 08:45 PM
Many people have said that they prefer to avoid the Nightlife method of moving the grave by clicking on it, but no one has said what's supposed to be wrong with it. Since it's a VBT for someone to die with graves in inventory, just saying "don't do it; this is better" without saying in what way it's better isn't enlightening. And I personally don't know the cheat for making a sim's inventory accessible in a community lot he doesn't own. I haven't moved many graves, but those I have, have been moved by clicking the grave and sending it to the community lot, and it has created no difficulties.

If you explain fully, Dizzy can make an informed decision instead of having to choose between what I tell her and what you tell her.

iCad
18th Jun 2012, 10:03 PM
Many people have said that they prefer to avoid the Nightlife method of moving the grave by clicking on it, but no one has said what's supposed to be wrong with it. Since it's a VBT for someone to die with graves in inventory, just saying "don't do it; this is better" without saying in what way it's better isn't enlightening. And I personally don't know the cheat for making a sim's inventory accessible in a community lot he doesn't own. I haven't moved many graves, but those I have, have been moved by clicking the grave and sending it to the community lot, and it has created no difficulties.

The Nightlife "Move This Grave" thing DOES work just fine...but in doing a little experimenting very recently as a result of another thread, I find that it DOES remove the ghost's color that indicates how they died. All the ghosts moved this way become white, the "Old Age" color. If this is not an issue, then one should feel free to move graves using that method.

HOWEVER -- and this is aimed more at Dizzy-Noodles than you, Peni -- the graves will tend to accumulate near the portal of the graveyard. (In other words, around the phone booth thing.) If the graveyard is unowned, you'll need to go into the lot IN BUILD MODE and move the graves around in order for the lot to save properly. If you simply send a Sim to an unowned lot in live mode and then move stuff around, any changes you make won't save once your Sim leaves the lot.

Personally, I go the route of sticking graves into a Sim's inventory to move them. I used to use the "Move This Grave" thing, too, but have decided not to do that anymore. To do this, I use the "undertaker" Sim I create for every 'hood. He's a Sim that I create but never actively play except to occasionally send him to the graveyard. He owns the graveyard, since I have OFB, and because he owns the lot he has access to his inventory while on that lot without requiring a hack. (Although I DO have a hack that allows all Sims access to their inventory on any community lot, which is here: http://www.modthesims.info/download.php?t=132485, and I can confirm that although it hasn't been updated, it works just fine with all EPs/SPs.) When he goes to the graveyard, he places any graves he's accumulated in his inventory. Since he's basically a player-created NPC, I avoid the possibility of a Sim dying with graves in his/her inventory, as that is a VBT. And this way, I have a graveyard that I can "redecorate" in live mode simply by playing the undertaker for a bit and then sending him to the graveyard. So, I don't have to remember to go into Build Mode. (I have a lot of death in my 'hoods, since I'm ruthless about population control. :lol: ) PLUS, this method preserves the ghosts' colors, if that's an important consideration.

Whichever way you decide to move graves, if you want ghosts to show on a graveyard lot (so that you can send your Knowledge Sims there to see them, for instance), you MUST leave the grave on the lot where the Sim died until the ghost first generates, which is usually about three nights after his/her death but can be sooner than that, and THEN move the grave. Otherwise, the graves will never generate ghosts on the community lot you move them to because, since those lots don't save from visit to visit, time doesn't really pass on them, so those three nights (or thereabouts) will never pass.

Dizzy-noodles
19th Jun 2012, 01:10 AM
Hiya everyone!

Thanks for all the help!

Haha the community/residential thing is simple, I never even noticed it was an option before!

I have made a community lot and put a wall and gate on it. I'm stuck now though. I tried sending the graves over (they did go as I sent a sim to check), but they won't show up at all. Am I going into build mode wrong or something? I tried going in from the neighbourhood and selecting build mode, I couldn't see the graves at all. Does anyone know why?

PS I don't have OFB so can't make an undertaker.

Peni Griffin
19th Jun 2012, 01:23 AM
The graves should be sitting at the curb. Where are they when your sim visits?

When you enter a community lot from the neighborhood, you'll automatically be in buy mode, which is good enough for moving a tombstone. Anything that gets you the hand tool and allows you to make changes to the lot will work. But of course you have to find them first.

This is one of those times you really want somebody looking over your shoulder so you don't have to explain everything, isn't it?

iCad
19th Jun 2012, 01:49 AM
Like Peni said, the graves should be at the curb. Specifically, at the curb near the phone that gets automatically added to all community lots, unless you moved the phone elsewhere, away from the portal. Failing that, they should be wherever they were when your Sim visited. Otherwise, I have no idea why tombstones wouldn't show in build mode when they do show in live mode. :\ (This may sound like a dumb question, but are you sure they were there?) It seems more likely to me that the transfer could have failed, but if that were the case the graves wouldn't be on the lot in live mode, either.) Anyway, as Peni said, you're automatically in build mode when you enter a community lot from neighborhood view, and live mode should be disabled. So assuming that all of the above things are true, you should find the graves somewhere on the lot...

Dizzy-noodles
19th Jun 2012, 01:39 PM
Hiya thankyou both for answering.

I looked at the curb, near the phone, I searched the lot but they did not show up. I know the transfer worked because I sent my sim there in a taxi, and they were visible then (by the phone), but as soon as I sent her home and went in from the neighbourhood view, I couldn't see them in either buy or build mode!

I sent the graves back to the residential lot, then back to the community lot, several times and it didn't work at all.

I'm tempted to give up and leave them on the residential lot (where the sims died (I have built a stone wall round them with no gate, so they can't be kicked etc.)), but I did quite like the idea of sims visiting the graves and being spooked by the ghosts!

And yes, Peni, can you move into my house and look over my shoulder every time I play please? ;)

Peni Griffin
19th Jun 2012, 01:50 PM
I think Mootilda, or HP, or somebody else who understands the actual code would do you more good.

That is completely freaking weird and I have no idea how to address it. The only thing I can think of is adding a couple of things to the lot, one from Build and one from Buy, and see if there's a similar effect. Which is the sort of random method of information gathering that wastes your time up until the moment you hit on the random action that gives you the bit of information you need to solve it, or eventually allows the problem to solve itself, without you ever figuring out what's wrong.

Dizzy-noodles
19th Jun 2012, 02:49 PM
Hiya :)

Thankyou so much for all the help.

It is really weird, but I have found a solution!

I sent all the graves home yesterday so community lot was empty. Today I bulldozed it and put another lot there, and it worked perfectly straightaway! So now I have my graveyard!

I have no idea what went wrong but phew!

Thanks again for all the help :)

iCad
20th Jun 2012, 12:52 AM
Hiya :)

Thankyou so much for all the help.

It is really weird, but I have found a solution!

I sent all the graves home yesterday so community lot was empty. Today I bulldozed it and put another lot there, and it worked perfectly straightaway! So now I have my graveyard!

I have no idea what went wrong but phew!

Thanks again for all the help :)

Glad to hear it worked out for you in the end. :) I have no idea what went wrong the first time, but I'm glad it was a relatively easy fix. Sometimes lots are just oddly glitchy that way...

Anyway, I actually find graveyards to be rather fun. I fitted mine out with public toilets and a little BBQ area, and it already had a pond, so I can send Sims with a want to see a ghost there and have them stay all day, socializing and stuff, or just send 'em there to mourn over their loved ones. (I wish I could have them decorate graves with flowers and such that I have them buy elsewhere, but since the lot won't save unless it's the owner that's playable... Oh well.)

And at night, of course, it's a good place for the "undead" portion of the population to hang out, too...and, in the case of the vampires, to look for a snack. (I have the hack where when a vamp bites someone, it doesn't necessarily "turn" the victim but it DOES fill the vamp's hunger meter. :lol: )

Dizzy-noodles
24th Jun 2012, 01:31 AM
Aah thanks :) It was really weird!

Ooh I never thought of toilets and food, good idea! I know what you mean about the flowers, I put some on from the build menu but it's not the same!

I haven't sent my vampires there yet, but I like that idea too! Better than just making them clean all the time :rofl:

SilverFox30
24th Jun 2012, 09:46 PM
I used to kill off Sims I didn't like but now I either leave them alone or control them and change their appearance, possibly rename and add them to families. Have somewhere between 600 and 700 in families that I play. One problem I have is not being able to rename hoods. I have 5 Bluewater Villages and would like to rename them. Have 23 major neighborhoods, a number of Downtowns and colleges. No idea of how many Townies or NPC's.

maxon
24th Jun 2012, 10:28 PM
I used to kill off Sims I didn't like but now I either leave them alone or control them and change their appearance, possibly rename and add them to families. Have somewhere between 600 and 700 in families that I play. One problem I have is not being able to rename hoods. I have 5 Bluewater Villages and would like to rename them. Have 23 major neighborhoods, a number of Downtowns and colleges. No idea of how many Townies or NPC's.
Can't you just rename them in the neighbourhood screen?

Dizzy-noodles
25th Jun 2012, 01:55 PM
I used to kill off Sims I didn't like but now I either leave them alone or control them and change their appearance, possibly rename and add them to families. Have somewhere between 600 and 700 in families that I play. One problem I have is not being able to rename hoods. I have 5 Bluewater Villages and would like to rename them. Have 23 major neighborhoods, a number of Downtowns and colleges. No idea of how many Townies or NPC's.

Well I do that normally but these townies were so ugly even a makeover wouldn't help! lol!

Wow you have loads of neighbourhoods! How do you find the time?