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View Full Version : Can you use Sims 3 skins on Sims Medival?


acrazyguy3/2
5th Jul 2012, 11:17 AM
Title speaks for itself. I wan't to know because I want to use this one http://www.modthesims.info/download.php?t=479460

ChickieTeeta
5th Jul 2012, 03:07 PM
Title speaks for itself. I wan't to know because I want to use this one http://www.modthesims.info/download.php?t=479460

I'm fairly sure this will work fine unedited. I think the textures are the same size.
You'll have to rename the files to overwrite the TSM skintone files though or they won't show.

acrazyguy3/2
6th Jul 2012, 04:11 AM
I'm fairly sure this will work fine unedited. I think the textures are the same size.
You'll have to rename the files to overwrite the TSM skintone files though or they won't show. Thank you

ChickieTeeta
6th Jul 2012, 03:12 PM
I don't know who disagreed with me, but here it is in my game.

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1306785-Screenshot-3104crop2.jpg

simsample
6th Jul 2012, 10:19 PM
I had to cover my eyes then as I scrolled down! :lol: Lovely sim!

ChickieTeeta
7th Jul 2012, 01:59 PM
I had to cover my eyes then as I scrolled down! :lol: Lovely sim!

LOL I've cropped it back a little from the original posted screenshot. I cut it above his 'sim-bits' then posted it, but it was still quite low (hadn't realized quite how low till I came back and scrolled down myself lol). I wanted to keep the hips in, since this is what I liked best about this skintone, they've been beautifully done. Hopefully it's not so excruciating to scroll down now =P

Thank you, he was originally a heavily cassed NPC, I like to play with the features they were given till they look decent. I saved this one, and he's now my monarch's brother.

Cuniculosa
8th Jul 2012, 01:46 AM
What would they need to be renamed, by the way? What would I want to name the files if I was, say, looking to overwrite the pinkest skin and the one second to last on the right column?

ChickieTeeta
8th Jul 2012, 03:28 AM
What would they need to be renamed, by the way? What would I want to name the files if I was, say, looking to overwrite the pinkest skin and the one second to last on the right column?

I normally look through the build files and guess which is which, it's not always evident from just looking at them, so the answer is I don't know which these would be. The pinkest one might be the WhiteLight skintone, but again I'm just guessing.

Smashed Cat
21st Feb 2013, 08:57 AM
I normally look through the build files and guess which is which, it's not always evident from just looking at them, so the answer is I don't know which these would be. The pinkest one might be the WhiteLight skintone, but again I'm just guessing.

Oh, so what you mean is you'd just need to rename them so the computer doesn't get confused? So say you have the same default skin named "SuperHairyAll Skin" in your TS3 mods folder, but if you want it in you TSM folder, you just copy the .package file you'd have to rename it as "SuperHairyAll Skin2"?

ChickieTeeta
21st Feb 2013, 06:15 PM
Oh, so what you mean is you'd just need to rename them so the computer doesn't get confused? So say you have the same default skin named "SuperHairyAll Skin" in your TS3 mods folder, but if you want it in you TSM folder, you just copy the .package file you'd have to rename it as "SuperHairyAll Skin2"?

No it's what's inside the package that needs to be renamed to overwrite the tsm skintones, it/they has/have to be identical to the one/ones you want to overwrite, instance ID and all.

You'll also most likely have to edit the casp file to make it work with TSM too.

JackieSmith
21st Feb 2013, 08:51 PM
Somehow the sims in Medieval look more realistic than the dolls from Sims 3 even with imported skins...

Silverprinz
26th Feb 2013, 10:42 PM
You can use an existing skin mod, replacing the image files as you like and re-assemble a new package. As a quick example, here is one I did for my game because I wanted a more red skintone. I used Gimp 2.8.2 plus .dds plug-in to edit the image files.

A screenshot and 7z of the file are attached.

Cuniculosa
27th Feb 2013, 01:40 AM
If you're overwriting the basegame skintones there's no need to fiddle with casp files at all, so long as the filenames are the same.

ChickieTeeta
27th Feb 2013, 08:25 AM
If you're overwriting the basegame skintones there's no need to fiddle with casp files at all, so long as the filenames are the same.

I know, I had a moment of brainfreeze, you are of course, right.