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The Sims 4 Mod Manager

by Raxdiam Posted 26th Dec 2014 at 11:51 AM - Updated 15th Jun 2015 at 6:34 AM by Raxdiam
507 Comments / replies (Who?) - 11 Feedback Posts, 12 Thanks Posts
If your mod manager window does not show up on screen after running, please refer to "Bug Workaround" near the bottom of the page.
NOTICE: Get support and submit bugs/errors by clicking here.

For updates in development progression, click here.


Description

The Sims 4 Mod Manager is a program designed to make management of mods easier.


Features

• Drag and drop (supports more than one drop)
• Auto-installs mods from their archives (Zip, RAR, or 7Zip). See "Adding Mods" below.
• Does not make use of the Resource.cfg – Mods are backed up to a folder, and are copied to the “Mods” folder when enabled.
• Enable multiple mods at once
• Disable multiple mods at once
• Shows mod type – “Package” if it is a “.package” file, and “Script” if it is a “.zip” file. Also shows icons for both types.
• Supports sub-folder categorization (only supports 1 level)


Version Change Log

2.2.0:
• Added support for 7zip archives.
• Changed to use 7zip libraries for extraction of all supported archive formats.
• Download now comes in the form of an installer.
• Any zip archives contained within an archive will be extracted and discerned as a script mod.
• Small internal chages/optimizations.

2.1.0:
• Mod manager now auto-installs mods from their archives (.rar or .zip). Scroll down for more info.
• Fixed issues with French computers.
• Small internal changes

2.0.1: (Optional Patch)
• Fixed configuration related startup error

2.0.0:
• Re-coded and re-built from the ground up.
• Implemented re-sizing of window, and saving position of the window on screen.
• Added "New Tab" containing various features that will open in different tabs, and also contains an RSS feed from http://raxdiam.com/
• Added icons to mod types in the mod manager tab.
• Added tool tip showing file information for individual mod items in the mod manager tab.
• Added option to add a category in the mod manager tab.
• Added option to remove a category in the mod manager tab.
• Added ability to rename mods without renaming the files themselves.
• Added a settings tab.
• Added a screenshot viewer tab.
• Added a Resource.cfg file editor tab.
• Added log file for error reporting.
• Removed "Available Mods" idea.
• Changes to UI.

1.3.1:
• Fixed error upon removing a mod that is in a sub-folder
• Fixed error upon removing every mod on the list
• Fixed mod counter issue

1.3.0:
• Small changes to UI
• Added item grouping. – Groups are folders, with items under them as mods.
• Tweaked how mods are added to adapt to how mods are now displayed.
• Tweaked some other parts of code to adapt to how mods are now displayed.
• The “About” tab is now no longer permanent and can be opened by pressing the gear icon.
• Added “TS4MM Folder” to context menu – Opens “Mods” folder for TS4MM.
• Added/Changed “Official Folder” to context menu – Opens “Mods” folder for the game.

1.2.1:
• Small internal changes
• Added "Open Mods Folder" to context menu

1.2.0:
• Fixed startup error - TS4MM will auto-detect the Mods folder no matter what language you're using
• Added manual Mods folder selection if auto-detection fails
• Mods folder path is saved in "config.ini" within TS4MM's documents folder
• Fixed drag & drop problems
• Can now add multiple mods in an instance
• Added an update notifier
• TS4MM can now detect mods in sub-folders - the limit of detection is 1 sub-folder in the Mods folder
• Resized tabs to conserve space

1.1.0:
• Added context menu to mod list
• Added donate button
• Minor changes in code

1.0.0:
• Release


Tutorial

Thanks again to Apanda!


Adding Mods

With previous versions, installing package mods required you to first extract the ".package" files somewhere, and then add them with the manager.
In the current version of TS4MM, that step is removed. If the package mod or mods that you have downloaded are contained in a ".zip", ".rar", or ".7z" archive, you can simply drag them in to the manager, or add them with the button, and the manager will automatically extract any ".package" files in the archive into your Mods folder.

You do not have to worry about whether or not the mod you download is a script mod. The manager will discern the difference by looking at the contents of the archive, and if it is a script mod, it will copy it to your Mods folder.


Hotkeys

Applies only to the mod manager tab.
KeyAction
Ctrl + AAdd mod(s)
DeleteRemove selected mod(s)
Ctrl + RRefresh mod list
Ctrl + EEnable selected mod(s)
Ctrl + DDisable selected mod(s)
Ctrl + Shift + RRename mod
Ctrl + Shift + ASelect all mods


Unzip and extract anywhere, then double-click "TS4MM_<version>-Setup.exe" and follow the steps for installation. After it's installed, simply double-click the icon on your desktop named "TS4 Mod Manager".

Requires .NET Framework 4 or higher.

Virus Total Scan


Bug Workaround

First workaround found by marvinpunz:
  1. Press Ctrl + Alt + Delete
  2. Choose Task Manager
  3. Right-click on The Sims 4 Mod Manager
  4. Click Expand
  5. Right-click the newly expanded item
  6. Click Bring to front
  7. Click Maximize

Second workaround found by sim508:
  1. Make sure The Sims 4 Mod Manager is closed
  2. Go to %USERPROFILE%\Documents\TS4 Mod Manager
  3. Open the file config.ini
  4. Change location to match the following:
    Code:
    [window]
    location = 0, 0
  5. Save and try opening The Sims 4 Mod Manager again

Third workaround found by rpastorcale:
  1. Hover over the icon for The Sims 4 Mod Manager
  2. Wait for the preview to show
  3. Right-click on the preview and click Maximize

To prevent this bug

The best way to prevent this bug from happening is to not close TS4MM while it is minimized.
This bug happens because I made it so that the location of the window on your screen would be saved to a configuration file, so that when you open TS4MM again, it would be in the same place you last opened it.
What I should have done in the first place, is make it so that it would not save it's location while minimized.
I apologize for my mistake. This will be fixed in the next update.


Additional Credits:
Thrahistan - For creating the first mod manager, and the inspiration for this one.
You can find his manager here.

Note: New domain! http://raxdiam.com/
Tags: #mod manager, #manager

Type: Other

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4_Mod_Manager_2.2.0.zip 1.23 MB 251,368 10th Jan 2015
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Simply open the zip file, then drag and drop the .exe file to your desktop, or where ever you prefer to run it from.

Need more information?
 
507 Comments / Replies (Who?) - 272 Feedback Posts, 215 Thanks Posts
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Page 11 of 21
Lab Assistant
#251 Old 17th Feb 2015 at 7:33 AM
Does it make any difference where I install during setup? The default didn't make any sense (was going to install under a completely different program file), so I directed it to the mods folder in my documents.
Lab Assistant
Original Poster
#252 Old 17th Feb 2015 at 4:56 PM
Quote:
Originally Posted by meaghost
Does it make any difference where I install during setup? The default didn't make any sense (was going to install under a completely different program file), so I directed it to the mods folder in my documents.


The default install location in the setup should be something like this: "C:\Program Files (x86)\Logic Complex\The Sims 4 Mod Manager"

That doesn't mean it absolutely needs to be installed there, it just makes more sense for program files to be installed in "Program Files". Also, "Logic Complex" is the name of our developer team.
Test Subject
THANKS POST
#253 Old 19th Feb 2015 at 7:06 PM
I've never actually used a mod manager on any of my sims games, but since I've started downloading a few I thought I'd give this a try. Thanks!
Test Subject
THANKS POST
#254 Old 20th Feb 2015 at 2:08 AM
Thank you very much!!!! Using scrip mods will be easier! (don't now if that correct but i'm french :/)
Test Subject
THANKS POST
#255 Old 21st Feb 2015 at 6:02 PM
Just wanted to say that I've had this downloaded for ages and couldn't get it to work before - the window was empty and doing nothing. I went through almost all of your comment pages looking for more detailed instructions and couldn't figure it out. Just went back to the window and behold! All of the mods were there in their lovely assigned folders. Doi. I just wasn't patient enough (I seem to have collected quite a few mods...)

Thank you for making modding so much easier!
Test Subject
DELETED POST
21st Feb 2015 at 9:38 PM
This message has been deleted by BelieveButDreaming.
Test Subject
#256 Old 21st Feb 2015 at 9:56 PM
Does this work on mac?
Test Subject
THANKS POST
#257 Old 22nd Feb 2015 at 12:45 AM
Hoping this will make things easier!
Test Subject
THANKS POST
#258 Old 24th Feb 2015 at 2:30 PM
thank you bro :)
Test Subject
DELETED POST
26th Feb 2015 at 9:37 PM
This message has been deleted by aniskovich.
Lab Assistant
#259 Old 2nd Mar 2015 at 9:33 AM
I would love a search function to find mod not yet active or even to look up a mod by name to turn it On/Off when you have over 700 mods it kinda makes things harder when Adding new ones.
Test Subject
THANKS POST
#260 Old 3rd Mar 2015 at 5:28 AM
Extremely useful program. Thank you.
Test Subject
THANKS POST
#261 Old 3rd Mar 2015 at 11:55 PM
OMG thank you sooooo much I have been trying to install script mods for months and all the videos say edit the resource.cfg and I had no idea how to do that! Now I can so Thanks you sooooooo much!!!!!!!!!
Test Subject
#262 Old 4th Mar 2015 at 12:35 AM
I can't get it opened on my computer
Test Subject
#263 Old 7th Mar 2015 at 1:22 PM Last edited by sim508 : 7th Mar 2015 at 1:43 PM. Reason: new observation.
Hi Marvin, thanks for the workaround!
Hi Raxdiam, is there a way to make this problem not happen to begin with?
If the way to prevent the problem is already posted, perhaps it would help to make it a sticky post in the thread if possible?
Even better, the best solution to this problem could be included on the main page:
http://www.modthesims.info/download.php?t=534991

Quote:
Originally Posted by marvinpunz
I've dealt with this problem many times before,

CTRL+ALT+DELETE
Task Manager
Right click The Sims 4 Mod Manager
Expand (When you click Expand it drops down another)
Right Click on the second one
Bring to Front
Maximize


Interestingly, now that I have launched the app once (using Marvin's workaround) and closed it, it opens normally.
In case it's relevant I did have The Sims 4 Mod manager 1.3.1 (Raxdiam) before installing the current version 2.2.0
Test Subject
THANKS POST
#264 Old 7th Mar 2015 at 1:35 PM
Excellent tool :)
Test Subject
#265 Old 7th Mar 2015 at 1:54 PM Last edited by sim508 : 7th Mar 2015 at 2:21 PM.
Quote:
Originally Posted by sim508
Hi Marvin, thanks for the workaround!
Hi Raxdiam, is there a way to make this problem not happen to begin with?
If the way to prevent the problem is already posted, perhaps it would help to make it a sticky post in the thread if possible?
Even better, the best solution to this problem could be included on the main page:
http://www.modthesims.info/download.php?t=534991



Interestingly, now that I have launched the app once (using Marvin's workaround) and closed it, it opens normally.
In case it's relevant I did have The Sims 4 Mod manager 1.3.1 (Raxdiam) before installing the current version 2.2.0


Quote:
Originally Posted by Raxdiam
Try deleting the "config.ini" in "C:\Users\<User>\Documents\TS4 Mod Manager"


It appears that the location entry in config.ini may be one possible reason for the issue (window is off screen):
[window]
location = -1974, -1668

Perhaps the location could be reset to some default like this if found in an odd state?
[window]
location = 0, 0
Test Subject
#266 Old 9th Mar 2015 at 6:25 PM
It doesn't work if the older version is installed, raxdiam page seems to be hijacked ?.
Lab Assistant
Original Poster
#267 Old 9th Mar 2015 at 7:59 PM
Quote:
Originally Posted by genuinethief
It doesn't work if the older version is installed, raxdiam page seems to be hijacked ?.


There's nothing that would make the current version conflict with the old. What makes you say my website is hijacked?
Lab Assistant
Original Poster
#268 Old 9th Mar 2015 at 9:14 PM
Quote:
Originally Posted by sim508
Hi Marvin, thanks for the workaround!
Hi Raxdiam, is there a way to make this problem not happen to begin with?
If the way to prevent the problem is already posted, perhaps it would help to make it a sticky post in the thread if possible?
Even better, the best solution to this problem could be included on the main page:
http://www.modthesims.info/download.php?t=534991

Interestingly, now that I have launched the app once (using Marvin's workaround) and closed it, it opens normally.
In case it's relevant I did have The Sims 4 Mod manager 1.3.1 (Raxdiam) before installing the current version 2.2.0


Quote:
Originally Posted by sim508
It appears that the location entry in config.ini may be one possible reason for the issue (window is off screen):
[window]
location = -1974, -1668

Perhaps the location could be reset to some default like this if found in an odd state?
[window]
location = 0, 0


Added these two workarounds to the main page.
Test Subject
#269 Old 13th Mar 2015 at 12:26 AM
Quote:
Originally Posted by Raxdiam
Added these two workarounds to the main page.

Thanks for putting the workarounds on the main page. I just used the location workaround again.
Not sure why these values got introduced but seemingly arbitrarily the location updated to this:
location = -32000, -32000

Maybe due to Windows shutting down while the Mod Manager was open?
Either way, if you don't find a bug (that you can fix to resolve the problem) that causes the above location value to appear, perhaps you could have the Mod Manager check the values on start-up and set the location to a sane value like the middle of the screen (or just 0, 0) if either value is grossly negative like this?

Oops! I see you already found the cause (minimized when closing). Thanks!
Note that I hadn't done anything to the app the first time I opened it (I hadn't minimized it since I never saw it in the first place), so my suggestion above for a fix might catch any other aberrations in location.
Note, a revision to my workaround is to simply delete the workaround field, no need to set it to 0, 0
Test Subject
THANKS POST
#270 Old 13th Mar 2015 at 3:13 PM
thank you for this. can you please consider adding the preview picture of the mod? so i know which one is which (: thanks again
Test Subject
THANKS POST
#271 Old 17th Mar 2015 at 5:55 PM
Thanks!!
Test Subject
THANKS POST
#272 Old 19th Mar 2015 at 5:50 PM
thank you
Test Subject
THANKS POST
#273 Old 20th Mar 2015 at 2:57 AM
now i can use all my mods perfectly
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