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Longer/Shorter Pregnancy Updated

by jaybud4 Posted 24th Sep 2015 at 1:27 AM - Updated 12th Dec 2015 at 3:36 AM by jaybud4 : Updated for 1.13
 
76 Comments / Replies (Who?) - 44 Feedback Posts, 31 Thanks Posts
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Lab Assistant
THANKS POST
#2 Old 24th Sep 2015 at 1:41 AM
Thank you so much for updating this!
Test Subject
#3 Old 25th Sep 2015 at 5:16 AM
Can you please make a 2 days pregnancy? That would be awesome!
Lab Assistant
#4 Old 25th Sep 2015 at 7:33 PM
Quote: Originally posted by JasperSuzuya
Can you please make a 2 days pregnancy? That would be awesome!


Yes! I was just getting ready to make a request for a 2-Day Flavor
Field Researcher
#5 Old 25th Sep 2015 at 11:47 PM
it does not seem to be working well.

EDIT... Not working at all.
Lab Assistant
THANKS POST
#6 Old 26th Sep 2015 at 12:09 AM Last edited by BklynGrl72 : 26th Sep 2015 at 12:49 PM.
"MC Command Center's Randomize Delivery Times functionality will at present override this mod entirely."

Does that mean the mod won't work at all if you have that enabled? I have that enabled in my game.

Edit: I have MC Command center Randomize Delivery enabled. Will that stop the mod from working? In the meantime I will disable that portion.
Field Researcher
#7 Old 26th Sep 2015 at 12:19 AM Last edited by IceSilverCrystal : 26th Sep 2015 at 12:23 AM. Reason: adding more
Quote: Originally posted by BklynGrl72
"MC Command Center's Randomize Delivery Times functionality will at present override this mod entirely."

Does that mean the mod won't work at all if you have that enabled? I have that enabled in my game.



you have to enable it? I didn't with Tanja1986's version. that one was working before the patch, I only switched because it stopped working today and my sim teen went back to 3 days, something I find annoying... and put in this one. only for the number to stay the same

ADD: I mean... I have my mods enabled, but its still not working, the others seem to be fine, and I haven't updated them. I don't think my others have BEEN updated.


ADD2: oh, MC command? no clue
Test Subject
THANKS POST
#8 Old 26th Sep 2015 at 12:31 AM
Will the Game chrash if I use this mode with the Inteen mod?
Field Researcher
#9 Old 26th Sep 2015 at 12:39 AM
I thought In teen was broken... Claudia Sharon has one that still works very nicely

http://mysims4blog.blogspot.com/201...oo-mods-by.html
Lab Assistant
THANKS POST
#10 Old 26th Sep 2015 at 2:22 AM
Thank you for updating the mod.
Test Subject
THANKS POST
#11 Old 26th Sep 2015 at 7:50 AM
I'm sad to say my friend but the mod isn't working cause every time I go into my game with the mod added my family becomes invisible can you please fix this? Thanks
Field Researcher
#12 Old 26th Sep 2015 at 4:16 PM
hm... I've never had that problem with this mod... have with a few of Dr.Chillgood's mods and I know those are probably never gonna be touched.
Test Subject
Original Poster
#13 Old 27th Sep 2015 at 6:32 AM
Quote: Originally posted by Tronic105
I'm sad to say my friend but the mod isn't working cause every time I go into my game with the mod added my family becomes invisible can you please fix this? Thanks

This mod cannot possibly be causing this issue. Try deleting your caches.
You may also want to redownload the file if you've narrowed it down to that. Sounds like it might plausibly be a result of corruption.

Quote: Originally posted by BklynGrl72
Edit: I have MC Command center Randomize Delivery enabled. Will that stop the mod from working? In the meantime I will disable that portion.

Randomize Delivery Times works by changing the same number that I edit to something randomly generated, based on the original, unmodified value. If you enable that function, my mod is not being used (it is overridden). I've spoken with Deaderpool and unfortunately leaving it disabled is the only recourse until he implements this function himself.

Quote: Originally posted by IceSilverCrystal
you have to enable it? I didn't with Tanja1986's version. that one was working before the patch, I only switched because it stopped working today and my sim teen went back to 3 days, something I find annoying... and put in this one. only for the number to stay the same

No, that's in reference to MCCC's Randomize function, which is disabled by default. Enabling it, as stated, will break this mod.
As for your problem;
I can't take back elapsed time. If you've, say, had two days go by at three-day speed, and then install the nine day variant, that pregnancy should, barring external circumstances, now read three days remaining. It'll still be at the same stage of the pregnancy. If that's not the problem, same deal with the caches.

RE: Two days
1.11.64 broke my other projects and I've been rather busy fixing those up! I'll get on it once I have a functional game again. Sorry!
Lab Assistant
#14 Old 27th Sep 2015 at 1:24 PM
Quote: Originally posted by jaybud4
Randomize Delivery Times works by changing the same number that I edit to something randomly generated, based on the original, unmodified value. If you enable that function, my mod is not being used (it is overridden). I've spoken with Deaderpool and unfortunately leaving it disabled is the only recourse until he implements this function himself.


No, that's in reference to MCCC's Randomize function, which is disabled by default. Enabling it, as stated, will break this mod.

I have disabled the Randomize Delivery option in MCCC. My next question, based on what I understand from what you said, is that your mod will randomize delivery times anyway. Is that right?
Field Researcher
#15 Old 27th Sep 2015 at 7:00 PM
Quote: Originally posted by jaybud4


No, that's in reference to MCCC's Randomize function, which is disabled by default. Enabling it, as stated, will break this mod.
As for your problem;
I can't take back elapsed time. If you've, say, had two days go by at three-day speed, and then install the nine day variant, that pregnancy should, barring external circumstances, now read three days remaining. It'll still be at the same stage of the pregnancy. If that's not the problem, same deal with the caches.

RE: Two days
1.11.64 broke my other projects and I've been rather busy fixing those up! I'll get on it once I have a functional game again. Sorry!


ah... so it's possible that its still working?
Test Subject
Original Poster
#16 Old 27th Sep 2015 at 7:54 PM
Quote: Originally posted by BklynGrl72
My next question, based on what I understand from what you said, is that your mod will randomize delivery times anyway. Is that right?

I wish. I've been dabbling in script modding, but this mod is just a simple change to the number. It will behave exactly as expected in the regular game, it'll just take a different amount of time. If you get multiple pregnancies at the same time (from MC Pregnancy, usually), they'll all be delivered at the same time.
Field Researcher
#17 Old 27th Sep 2015 at 9:10 PM
I will take a look, make sure that its actually working.
Field Researcher
THANKS POST
#18 Old 28th Sep 2015 at 3:17 AM
well, my bad. I did bring my Teen through to the next Trimester. and it went up to 10 again. thank you, I LOVE this mod
Lab Assistant
#19 Old 29th Sep 2015 at 12:47 AM
Quote: Originally posted by jaybud4
I wish. I've been dabbling in script modding, but this mod is just a simple change to the number. It will behave exactly as expected in the regular game, it'll just take a different amount of time. If you get multiple pregnancies at the same time (from MC Pregnancy, usually), they'll all be delivered at the same time.

That's ok. I really appreciate your hard work on this mod. I want to say thank you so much. I need this mod and I already disabled the delivery times. It's more important for me to have this mod work. :D
Instructor
#20 Old 29th Sep 2015 at 5:00 AM
I just tested your Mod, 9 day pregnancy, and it works perfectly I really appreciate you updating this mod, thank you very much
Test Subject
THANKS POST
#21 Old 29th Sep 2015 at 6:33 PM
That file does not have .package at the end. >_>
Test Subject
THANKS POST
#22 Old 1st Oct 2015 at 2:22 AM
Do you think you could add a 120 day version? It may seem outrageous, but if not could you point me in the right direction of editing the mod for myself? xD
Lab Assistant
#23 Old 2nd Oct 2015 at 4:27 AM
Quote: Originally posted by jaybud4
This mod cannot possibly be causing this issue. Try deleting your caches.
You may also want to redownload the file if you've narrowed it down to that. Sounds like it might plausibly be a result of corruption.


Randomize Delivery Times works by changing the same number that I edit to something randomly generated, based on the original, unmodified value. If you enable that function, my mod is not being used (it is overridden). I've spoken with Deaderpool and unfortunately leaving it disabled is the only recourse until he implements this function himself.


No, that's in reference to MCCC's Randomize function, which is disabled by default. Enabling it, as stated, will break this mod.
As for your problem;
I can't take back elapsed time. If you've, say, had two days go by at three-day speed, and then install the nine day variant, that pregnancy should, barring external circumstances, now read three days remaining. It'll still be at the same stage of the pregnancy. If that's not the problem, same deal with the caches.

RE: Two days
1.11.64 broke my other projects and I've been rather busy fixing those up! I'll get on it once I have a functional game again. Sorry!


Excellent! Thank you for the speedy reply
Test Subject
Original Poster
#24 Old 2nd Oct 2015 at 9:46 AM Last edited by jaybud4 : 2nd Oct 2015 at 10:04 AM.
Quote: Originally posted by JazzKitty
That file does not have .package at the end. >_>

Nope. 7-zip archives. I would never consider distributing .packages directly, because this adds a layer of rudimentary parity checking:
If you download a .package directly, and something goes wrong, you might get an incomplete/corrupted .package that will break the game if you were to try to use it.
An archive will probably not extract (or potentially even open) in that scenario.
Also, MTS kinda doesn't allow direct uploads of .packages...

Quote: Originally posted by xLestatLoverx
Do you think you could add a 120 day version? It may seem outrageous, but if not could you point me in the right direction of editing the mod for myself? xD

I'll make it, but in practice the number will get rounded off, so it probably won't really be 120 exactly.
Test Subject
THANKS POST
#25 Old 4th Oct 2015 at 8:21 AM
Is it possible to make a version of this that still makes them older when they are pregnant?
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