Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

MTS Movie Night #4 - posted on 19th Feb 2018 at 3:46 PM
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Recolors of Painting "Suspense"

by gabilei123 Posted 17th Dec 2016 at 2:54 PM - Updated 8th Sep 2017 at 12:04 AM by gabilei123
10 Comments / replies (Who?) - 3 Feedback Posts, 7 Thanks Posts
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.

This custom content if it is not clothing, may require a seperate download to work properly. This is available at Colour Enable Package (CEP) by Numenor.

Now I made more recolors using Hafiseazales CEP's, this time I took "Suspense".
If you only want the paintings without the recolors of the frames, you don't need her CEP's and you don't need the Frames-Folder too.

In case you have already recolors of this Painting with other frames as the original, it could be recommendable to use only the paintings,
because of these frames will not be shown anymore, only the original and such wich are made with Hafiseazales CEP's.
However it is not to difficult, display the other frames again, when using Simpe. Read more here .

If you want to use the frames, please read in the "Required, but not included"-section below the images, how to install the CEP's.

Catalogue Info:
Decorative // Wall Hangings // Price: 475

I hope you'll like these recolors.









Required, but not included:
Additional to Numenors CEP you need two of Hafiseazales CEP's.
You can find these Packages here: https://hafiseazale.dreamwidth.org/16076.html.
Search for "DOWNLOAD CEPS:", download from the "Base Game"-Link.

Only following Packages are necessary for these recolors:
HA_CEP_Extra_BG_Suspense_Documents.package,
HA_CEP_Extra_BG_Suspense_ProgramFiles.package.

To install Hafiseazales CEP's put the Files into the following directories:

HA_CEP_Extra_BG_Suspense_Documents.packag put to C:\Users\\Documents\EA Games\The Sims 2\zCEP-EXTRA,
HA_CEP_Extra_BG_Suspense_ProgramFiles.package put to C:\Program Files (x86)\EA GAMES\The Sims 2\TSData\Res\Catalog\zCEP-EXTRA.

Additional Credits:
Numenor's CEP - http://modthesims2.com/showthread.php?t=92541,
SimPE,
Hafiseazale's additional CEP - https://hafiseazale.dreamwidth.org/16076.html
Maxis/EA Games for all wood textures I used and one metal texture.
GIMP, MTS
Pixabay - https://pixabay.com/en/
Especially
128801 https://pixabay.com/de/kunst-malere...te-meer-256481/ used for GL_MHW_Bootshafen,
bugent https://pixabay.com/de/winterbild-g...chnung-1615041/ used for GL_MHW_Winterlandschaft,
jammer699669 https://pixabay.com/de/landschaft-s...sommer-1611279/ used for GL_MHW_Meer,
jewelfu https://pixabay.com/de/landschaft-%...de-berg-273347/ used for GL_MHW_Szenerie,
leneduusoutzen https://pixabay.com/de/stille-ro-ho...i-kunst-982275/ used for GL_MHW_Stille,
PeterKraayvanger https://pixabay.com/de/kunst-leinwa...lfarben-692876/ used for GL_MHW_Landschaft_farbig
and https://pixabay.com/de/kunst-bild-s...e-malen-342113/ used for GL_MHW_Flaschen,
Pezibear https://pixabay.com/de/landschaft-n...en-meer-693100/ used for GL_MHW_MeerAmAbend and one frame,
Ramiro_Pedra https://pixabay.com/de/kunst-farbe-...e-meer-1142814/ used for GL_MHW_Brandung,
stevenunderhill https://pixabay.com/de/brixham-leuc...uarell-1400190/ used for GL_MHW_Leuchtturm,
tpsdave https://pixabay.com/de/marko-pernhart-malerei-81754/ used for GL_MHW_Flusslandschaft_Marko_Pernhart,
https://pixabay.com/de/issac-levita...erischen-89419/ used for GL_MHW_Dorf_Issac_Levitan,
and https://pixabay.com/de/greenwood-ma...leinwand-89662/ used for GL_MHW_Wald,
Zielgruppenversteher https://pixabay.com/de/strand-sonne...ergang-1220059/ used for GL_MHW_Sonnenuntergang,
zscdesign https://pixabay.com/de/alte-malerei-burg-1562883/ used for GL_MHW_Burg.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Recolors_Suspense_Paintings.zip 953.3 KB 2,050 17th Dec 2016
Recolors_Suspense_Frames.zip 147.7 KB 1,776 17th Dec 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Windows Vista: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
4. CEP Required: The CEP is necessary for this download to work. Make sure that you have the newest version of the CEP installed. Get it here: The Official CEP Download.


Need more information?
 
10 Comments / Replies (Who?) - 2 Feedback Posts, 7 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Scholar
THANKS POST
#2 Old 17th Dec 2016 at 4:57 PM
I decided to download these and your other paintings too, I need nice wall decorations for my main save
Top Secret Researcher
THANKS POST
#3 Old 17th Dec 2016 at 10:38 PM
Ok... I so needed variety of paintings for my homes, and I'm so glad you decided to recolour the most useful one regarding placement. Thanks!

Also, these are just gorgeous.
just a girl
THANKS POST
#4 Old 17th Dec 2016 at 11:05 PM
Beautiful paintings!
Instructor
THANKS POST
#5 Old 18th Dec 2016 at 12:37 AM
Beautiful!!
Top Secret Researcher
THANKS POST
#6 Old 18th Dec 2016 at 4:11 PM
Very nice, thank you.
Lab Assistant
THANKS POST
#7 Old 18th Dec 2016 at 5:12 PM
Thank you! These will be great in the game!
Forum Resident
THANKS POST
#8 Old 19th Dec 2016 at 6:35 PM
How do you fix the frame issue in SimPE? I love the frame recolors, but I don't want to lose my other frame recolors. Thanks.
Field Researcher
Original Poster
#9 Old 19th Dec 2016 at 7:30 PM Last edited by gabilei123 : 24th Dec 2016 at 7:42 AM.
Quote:
Originally Posted by venusking
How do you fix the frame issue in SimPE? I love the frame recolors, but I don't want to lose my other frame recolors. Thanks.


(1) First you have to find the packages wich contains the frames you want not to loose.
(2) Then you have to export the texture images of these packages using Simpe.
(3) For the next step you must install Hafiseazale's CEP-packages. (You can also do that at the very beginning.)
(4) After you have done this, start SimPE again and then the Object-Workshop.
(5) Click Start and wait until the loading process is ready.
(6) A list will open where you have to search the original painting under decoration/wall hangings (Don't know the exact english names in that list).
Click on the painting and then on Continue.
(7) Then choose Recolor and click Start. Give your new frame a package name.
(8) Then you will see the effect of Hafiseazale's CEP-packages.
You will get shown two subsets to choose. In general (*) one of the subsets has "frame" in it's name. Remove the check mark of the other one. Then click ok.
(9) Finally you have to import one of your exported textures.
A better result you will get, if you use Build DXT, but I had to install it separatly. You can find it here: http://modthesims.info/t/500002. Maybe you have it already.
(10) Click Commit and save your package.

(*) I wrote "in general" because at some few pictures the names were probably mistakenly exchanged, and you have to choose the other one.

The text has become unexpectedly long. This sounds more difficult than it is, it is made from step (2) for one frame in five minutes. Maybe not at the first time. Step (1) can take longer.

You can ask me if something is unclear.
Instructor
#10 Old 26th Mar 2017 at 4:57 PM Last edited by dharden : 26th Mar 2017 at 5:35 PM.
Actually, it's enough to copy the "stdMatBaseTextureName" value from the package with the frame (or other part) you want to keep, and paste it into the "stdMatBaseTextureName" field in the new recolor package's TXMT. That way, both packages will use the same texture, so there's no quality hit for those who don't have Build DXT. Also, the new recolor package can be smaller, because it doesn't have to have a texture at all. To delete the texture, right-click on the TXTR in the Resource List and select Delete, then save the package.
Field Researcher
Original Poster
#11 Old 26th Mar 2017 at 5:04 PM
Thanks!

Quote:
Originally Posted by dharden
Actually, it's enough to copy the "stdMatBaseTextureName" value from the package with the frame (or other part) you want to keep, and copy it into the "stdMatBaseTextureName" field in the new recolor package's TXMT. That way, both packages will use the same texture, so there's no quality hit for those who don't have Build DXT. Also, the new recolor package can be smaller, because it doesn't have to have a texture at all. To delete the texture, right-click on the TXTR in the Resource List and select Delete, then save the package.