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Parenthood

by piqiwi Posted 19th Feb 2018 at 2:24 AM - Updated 2nd Apr 2018 at 2:21 AM by piqiwi
 
59 Comments / Replies (Who?) - 40 Feedback Posts, 18 Thanks Posts
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Field Researcher
THANKS POST
#2 Old 19th Feb 2018 at 2:41 AM
Wow! Thanks for this.
Test Subject
THANKS POST
#3 Old 19th Feb 2018 at 2:55 AM
With mods like this, who needs the sims 4?
Test Subject
THANKS POST
#4 Old 19th Feb 2018 at 3:18 AM Last edited by dnrosenrot : 22nd Feb 2018 at 1:48 AM. Reason: Update
This is fabulous! Testing right now.
Update: Absolutely no problems, I adore it!
Lab Assistant
Original Poster
#5 Old 19th Feb 2018 at 3:33 AM
Default Steps if you got blank popup, notification, dialog box or message
Blank popup, notification, dialog box or message is sign of STR# conflict. This conflict cannot be detected by HCDU since HCDU v2 only detects conflict in BHAV, BCON, TTAB and TTAs.
  1. Try to renaming this mod by adding "zzz" in front of its original filename, or try to put only this mod in sims 2 downloads folder and see if there is still blank popup, notification, dialog box or message
  2. If notification become available and no popup, notification, dialog box or message, then there is STR# conflict with other mod. You can try to solve the problem by following these steps here
  3. If notification is still blank , then there is localization problem. You can try to localize the string list by following these steps here
Lab Assistant
Original Poster
#6 Old 19th Feb 2018 at 3:38 AM Last edited by piqiwi : 19th Feb 2018 at 9:51 AM.
Default Steps for String Text Localization (Translation or Blank Popup message Fixed)
Try to follow these steps for localizing the string text into your game region :
  1. Download the "pqw_parenthood_plugin_02_localization_blank_fixed.rar" and install "pqw_parenthood_plugin_02_localization.package" into your downloads folder, the same folder with "pqw_parenthood.package"
  2. Open "pqw_parenthood_plugin_02_localization.package" using SimPE and backup your game region string list as shown in picture number 7 into txt file (as example is the game region is English (UK) in the picture)
  3. Change the language dropdown list into "English" (in the very top of the string list, that is the mod's region. Export the stringlist into txt file, give different filename than your backup one, as shown in picture number 7
  4. Change again the dropdown into your region locale and import the txt file that you've just exported (the "English" one), as shown in picture number 7
  5. You can translate to your language first if you want by changing the "english" txt file into your region language if you desire, before importing back to your region locale. Beware that other game default text string in the string list also will be change into US english if you do not translate it first. You can refer to your backup text file for translation.
  6. This mod using the same STR# resources as "prom+afterschool activity" and "mood swing+midlife crisis", so if you have translate STR# for those mods, you may want to translate again if you use this mod since this mod will override back to english.
  7. You also can translate/localize Custom Memory texts by changing all catalog description part of in "pqw_parenthood.package"
  8. You also can translate/localize "Display character value" pie menu texts and its result by changing STR# "Action Strings" (Group 0xFFFFFFFF instance 0x012E) and Dialogues "Dialogues" (Group 0xFFFFFFFF instance 0x012D) part of in "pqw_parenthood.package"
  9. It is very recomended that all my mods (usually with "pqw_" in the beginning in filename) are have default load order. This means if you rename by adding "z_" to one of my mods, then you also have to rename my others mod by adding "z_". For inTeen user you should put "zzzz_" in all my mods. All plugins packages must be loaded after the main ones.
Lab Assistant
Original Poster
#7 Old 19th Feb 2018 at 3:42 AM Last edited by piqiwi : 24th Feb 2018 at 2:29 PM.
Default Steps for STR# mod conflict
Try to follow these steps if you found STR# mod conflict, that other mod configure the same STR# resource with this mod :
  1. Find the mod that conflicts with this mod. You can put the other mods one by one along this mod to determine which mod that conflict with this mod. Remember that HCDU cannot detect STR# conflict.
  2. Download the "pqw_parenthood_plugin_02_localization_blank_fixed.rar" and install "pqw_parenthood_plugin_02_localization.package" into your downloads folder, the same folder with "pqw_parenthood.package"
  3. Open "ppqw_parenthood_plugin_02_localization.package" using SimPE, then open [Text List] and "Dialog prim strings set" in STR# resources
  4. Copy paste line 0x016 (22) until 0x021 (33), if any, from conflicting mod into corresponding lines of [Text List] in "pqw_parenthood_plugin_02_localization.package" STR# resources. Only lines from 0x016 (22) to 0x021 (33) that are can be changed with string value from other mod.
  5. Copy paste line 0x03C (60) until 0x040 (64), if any, from conflicting mod into corresponding lines of "Dialog prim strings set" in "pqw_parenthood_plugin_02_localization.package" STR# resources. Only lines from 0x03C (60) to 0x040 (64) that are can be changed with string value from other mod.
  6. Commit and save
  7. Make sure that "pqw_parenthood.package", "pqw_parenthood_plugin_02_localization.package", and this mod's other plugins if any are loaded after the conflicting mod. You can add "z_" or "zz_" if you want to.
  8. It is very recomended that all my mods (usually with "pqw_" in the beginning in filename) are have default load order. This means if you rename by adding "z_" to one of my mods, then you also have to rename my others mod by adding "z_". For inTeen user you should put "zzzz_" in all my mods. All plugins packages must be loaded after the main ones.
Lab Assistant
Original Poster
#8 Old 19th Feb 2018 at 3:43 AM
Default Steps if You Experience Unusual Behaviour
  1. Make sure that you have the latest version of this mod. You can check the latest version in the desciption tab of this mod
  2. Check using HCDU for possible conflict
  3. Please note, not all conflict can be detected by HDCU. Sometimes conflict happens even without function override, if the mod use higher level function that also excecute the function that this mod use.
  4. Usually this kind of conflict still persists even when you change the load order (e.g by renaming the mod by adding "z_" in front of the filename).
  5. If HCDU cannot detect any conflict, and the problem is not text (STR#) problem, then try to remove other possible mods (or may be all other mods) but this mod, and try to run the game again and see if the problem persists.
  6. If the problem persists, then try to report back to me to be investigated.
  7. If the problem does not occured, then there is conflict with one or more of other mods you've installed. There is no easy way to determine which mod that conflict with this mod if HCDU cannot detect it. You can try one by one put the other mods along with my mod and see if the problem occured.
Test Subject
#9 Old 19th Feb 2018 at 6:54 AM
Seriously this is the best mod ever!
Test Subject
THANKS POST
#10 Old 19th Feb 2018 at 7:29 AM
WOW! Great I play both Sims 4 and Sims 2; However I love, love, love the Sims 2 the best....I Love this !!!
Mad Poster
THANKS POST
#11 Old 19th Feb 2018 at 11:12 AM
There are times when I'm seriously at a loss for words.
This is one of them. What an epic work-because nobody has ever attempted to modify behaviors before they become ingrained.
Wow, is all I can say.
Scholar
#12 Old 19th Feb 2018 at 11:23 AM
Where did you get your UI?

The drop off has been made. You've been warned.
Lab Assistant
Original Poster
#13 Old 19th Feb 2018 at 12:49 PM
Thanks guys for all the support. I hope can deliver more mods in the future
Lab Assistant
Original Poster
#14 Old 19th Feb 2018 at 12:54 PM
Quote: Originally posted by Kankritty
Where did you get your UI?

I got from iSimplified smarter UI Alpha 1.4 by MagLxisback from forums.thesim.com, combine with Black glass user interface by PigiePower from http://modthesims.info/d/237239.
Unfortunately I've just checked that the iSimplified smarter UI Alpha 1.4 package file is not longer available to download since download link is dead and the creator hasn't logged in to the forum since Oct 2016.
Test Subject
THANKS POST
#15 Old 19th Feb 2018 at 1:27 PM
Wow ... the only things i can say it's: This is epic !
Field Researcher
THANKS POST
#16 Old 19th Feb 2018 at 4:37 PM
Thank you! :D
Test Subject
#17 Old 19th Feb 2018 at 5:00 PM
Could you make the files a zip file please? I can't do rar files I'm sure some people are in the same position as me and your mod looks so good! I really want to try try it but I can't if the files are rar
Lab Assistant
Original Poster
#18 Old 19th Feb 2018 at 5:16 PM
Quote: Originally posted by Ayami_tsu
Could you make the files a zip file please? I can't do rar files I'm sure some people are in the same position as me and your mod looks so good! I really want to try try it but I can't if the files are rar


I've upload the zip version, please download and try By the way, may I ask why you can't do rar ?
Lab Assistant
THANKS POST
#19 Old 19th Feb 2018 at 11:31 PM
Wow, your mods make me speechless. You're adding so much fun, fresh stuff to this game. Thank you!
Field Researcher
THANKS POST
#20 Old 19th Feb 2018 at 11:35 PM
I'm loving this one as much as the others!
Field Researcher
THANKS POST
#21 Old 20th Feb 2018 at 12:00 AM
Definitely giving this a go!
Lab Assistant
#22 Old 20th Feb 2018 at 9:21 AM Last edited by BkajnlConcepts : 20th Feb 2018 at 11:23 PM.
I don't know how you keep pumping out all these quality mods, but good job and keep it up!
One thing though, in the images it says "Dirk Need Advice" when it should be "Dirk Needs Advice" and "Dirk's school calls," shouldn't it be in capitals like Dirk Needs Advice like this? "Dirk's School Calls"

Congratulations on your good work though!
Lab Assistant
THANKS POST
#23 Old 20th Feb 2018 at 9:27 PM
Does this mod affect the genetic personality? I would love to try it, but only if it doesnt touch the genetics.
Test Subject
#24 Old 20th Feb 2018 at 9:46 PM
Default No.
Quote: Originally posted by bloodstained_black_lace
Does this mod affect the genetic personality? I would love to try it, but only if it doesnt touch the genetics.


Can confirm it doesn't affect genetics. My sims have gone through many of these events, and their genetic personalities haven't changed.
Lab Assistant
THANKS POST
#25 Old 20th Feb 2018 at 11:00 PM
Aliena, thank you for that! I'll install this now!
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