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Picked upload! Functional Canning Station and Custom Canning Skill

by icemunmun Posted 6th Aug 2017 at 7:04 PM - Updated 3rd Sep 2017 at 11:03 AM by icemunmun : Misc Bug Fixes
217 Comments / replies (Who?) - 17 Feedback Posts, 8 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Compatible with Patch 1.33.38.1020


Update - 7.08.2017 : Misc Bug Fixes and Translations

---- 1. Added Translations - Traditional Chinese (konansock , wuccwzt ), POR_BR (simshout), German (Jevi) and French (YuuNyuu)
---- 2. Added Outdoor Retreat GP as requirement for the mod ( as some users without OR were having some issues)
-----3. Flirty Buff with Berry Jam will no longer appear in children
---- 4. Plasma Jam and bread will increase thirst and and a small amount of hunger for vampires
---- 5. Fixed some wrongly appearing strings
---- 6. The Garlic Spread can be properly made now if you have 6 harvestable custom garlics in your inventory
---- 7. Some minor bug fixes




1. Introduction

I loved the Canning Station from Sims 3 and have been wanting to recreate it in sims 4 for quite some time. When I saw the poll for the eco Living SP, I knew this theme was not going to win because Laundry!!
Anyway so I took up my half finished stuff and finished it asap!

2. What does the mod do? Catalog Details

The Mod adds -

i) Canning station (To make various kinds of preserves)
Catalog Details -
Name - Canning Station
Price - 2000 Simoleons
Location - Appliances --- > Stove
Presets - 6 presets

ii) A new 10 level custom Canning Skill

iii) Retail GTW shelves - Comes in two sizes

Catalog Details -
Name - Canning Preserve Display / Canning Preserve Display - Medium Height
Price - 200/120 Simoleons
Location - Surfaces --- > Display
- Function --- > Retail
Presets - 10 presets
Slots - 24 small + 6 medium / 16 small + 6 medium


3. Interaction on the Canning Station

i) Make Jam ( Available from Canning Skill Level 0)
--- Requires 6 harvestables
--- Makes a Jar of Jam which is then put on a surface or into the inventory by the sim.
--- Gets a special Buff (This is my Jam!)

ii) Make Pickles (Available from Canning Skill Level 3)
--- Requires 6 harvestables
--- Makes a Jar of Pickles which is then put on a surface or into the inventory by the sim.
--- Gets a special Buff (Pickled Life!)

iii) Make Spreads (Available from Canning Skill Level 6)
--- Requires 6 harvestables
--- Makes a Jar of Spread which is then put on a surface or into the inventory by the sim.
--- Gets a special Buff (Spread The Love)







4. Canning Skill

--- 10 Level Skill
--- 3 Skill Books available from the bookshelf :---
i) Canning Skill Vol 1: To Can or Not to Can?
ii) Canning Skill Vol 2: Cantastic Fruits and Where to Can Them
iii) Canning Skill Vol 3: If I can can, I will can!





--- Custom Skill icon
--- Custom Speech and thought bubbles
--- Skill can be gained by reading the skill books or by making Preserves
--- Different Skill levels unlock different Preserves
--- Making Preserves is a Custom Club Activity (Get Together EP)

--- Custom Canning steps



5. Table of Jams, Pickle, Spreads




6. Jars

Details

--- Each Jar costs 120 simoleons. Price maybe modified according to skill level

--- Jar can be sold from Inventory/Retail Shelves/City Living Craft tables

--- Jars of preserves do not spoil

--- Jars are not found in the catalog but are searchable by the name of the preserve (If you want to grab them quickly)

Interaction on the Jars

i) Eat
--- Sim eats Jam/pickle/Spread directly from the jar with a fork
(Issue - The jar has the lid on while being eaten from. Also sometimes the empty jars shows prices. Please ignore and clean them up. No cheating and selling empty jars!)
--- Gets special moodlet
ii) Eat with Bread
--- The Jar is consumed and 6 plates of Bread with preserve appears in the inventory.
--- The plate of Bread with Jam/Pickle/spread can be eaten as normal food
--- The plate of Bread with Jam/Pickle/spread is toddler compatible
--- The plate of Bread with Jam/Pickle/spread can be packed into Lunch Sacks (Parenthood GP)
iii) Sell To Evil Corporation
--- Jar can be sold for a hefty profit
--- Sim gets Special buff




8. Custom Buffs




9. Requirement -

Outdoor Retreat Required



10. Compatibility - Outdoor Retreat Required


11. Future direction - Addition of more moodlets
- More options for gameplay enhancement
- Support for more EA and Custom harvestables as they are released


12. Patch Level - Made with Game Version PC Version 1.32.1.1020 / Mac Version 1.32.1.1220

13. Conflicts: Should not conflict with any other mod

14. Polycount




15. Translations - Traditional Chinese (konansock , wuccwzt ), POR_BR (simshout), German (Jevi) and French (YuuNyuu)


17. Thanks

-EA Maxis for Grandma's Canning Station for some meshes and ideas
-s4pe
-Sims 4 studio
-TSRW
-Blender
-Photoshop
- Canning station Overhaul by Butterbot for inspiration
- All my simming friends for the feedback and encouragement. Love you all!
-Thank you to everybody who have reported issues and helped in testing

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

+ 1 SPs
Built with Game Version: PC Version
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
icemunmun_Canning_Base.rar | Description: Main mod File 2.99 MB 20,066 23rd Aug 2017
icemunmun_Canning_Preserves_EA.rar | Description: Preserves using EA Maxis harvestables 3.00 MB 17,758 23rd Aug 2017
icemunmun_Canning_Preserves_Custom.rar | Description: Preserves using Custom harvestables 2.06 MB 15,213 23rd Aug 2017
icemunmun_Canning_RetailShelves_GTW.rar | Description: Retail shelves.Requires GTW EP 883.1 KB 15,911 6th Aug 2017
icemunmun_Black_plate.rar | Description: Required for the Preserve bread 11.7 KB 17,120 7th Aug 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) sub-folders nested any deeper wont work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
Page 8 of 9
217 Comments / Replies (Who?) - 130 Feedback Posts, 84 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
#176 Old 23rd Aug 2017 at 1:52 AM
which folder do i download to can EA and custom harvestables? Thanks
Icy Spicy
staff: trainee moderator
Original Poster
#177 Old 23rd Aug 2017 at 3:20 AM
Quote:
Originally Posted by kamikazewolf
which folder do i download to can EA and custom harvestables? Thanks


Hi, for both EA and Custom harvestables you need the first 3 files and the Black plate - icemunmun_Canning_Base, icemunmun_Canning_Preserves_EA, icemunmun_Canning_Preserves_Custom, icemunmun_Black_Plate
Test Subject
#178 Old 23rd Aug 2017 at 3:20 AM Last edited by Jevi : 23rd Aug 2017 at 9:49 AM.
To can EA and custom harvestables you need to download the first three rars.
Screenshots
Test Subject
#179 Old 23rd Aug 2017 at 11:20 AM
Quote:
Originally Posted by icemunmun
Oh I see you don't have outdoor retreat installed... I will pm you a package with some minor tweaking. Can you check it out ?


Same problem with Kira and also I don't have Outdoor Retreat is this a problem??
Icy Spicy
staff: trainee moderator
Original Poster
#180 Old 23rd Aug 2017 at 4:39 PM
Quote:
Originally Posted by sylwuska
Same problem with Kira and also I don't have Outdoor Retreat is this a problem??


I have added outdoor Retreat as a requirement for the moment.
Test Subject
THANKS POST
#181 Old 25th Aug 2017 at 10:26 PM
thanks
Test Subject
THANKS POST
#182 Old 26th Aug 2017 at 10:31 PM
Thank you
Test Subject
THANKS POST
#183 Old 27th Aug 2017 at 2:15 AM Last edited by Chr0nicQueen : 27th Aug 2017 at 8:47 AM. Reason: adding content after using
I haven't actually tried to use it yet, but so far it showed up and bought so I am assuming it does Thank you so much! It looks so amazing I love the options ^_^

**edit - OMG! XD I love the book names for the canning skill I just realized this If I can can, I will can! My husband and I died laughing
Test Subject
THANKS POST
#184 Old 29th Aug 2017 at 7:28 AM
Thank you so much!!! I was really disappointed that our eco pack wouldn't contain this. I'm so glad you shared this with us all.
- Katie
Test Subject
THANKS POST
#185 Old 29th Aug 2017 at 8:24 PM
THANK YOU! SO AWESOME, i USE THIS N MY BAKERY,,,MY SIM CHILDREN LOVE LOVE THIS ,,,ESPECIALLY THE CHOCOLATE SPREAD YUUUUUMMM!
Test Subject
THANKS POST
#186 Old 29th Aug 2017 at 8:24 PM
THANK YOU! SO AWESOME, i USE THIS N MY BAKERY,,,MY SIM CHILDREN LOVE LOVE THIS ,,,ESPECIALLY THE CHOCOLATE SPREAD YUUUUUMMM!
Test Subject
THANKS POST
#187 Old 30th Aug 2017 at 2:04 AM
THIS IS FABULOUS!!!!!!! I was so bummed when Laundry won the vote! I wanted canning, harvesting, wine making, etc. I have been loving your expert mod. THANK YOU THANK YOU THANK YOU!!
Top Secret Researcher
#188 Old 31st Aug 2017 at 6:03 PM
Are the prices configurable? I'm a bit uncomfortable selling a single jar of jam for the price of a sofa. Kinda puts me off using it for anything but personal use.
like, harvest single wild plant, make jam, pay bills, never never get a job or put any effort into your entire life...

Also is there a way to modify the skill gain? My sim went from lvl 0 to 8 in a single afternoon...
dodgy builder
#189 Old 31st Aug 2017 at 6:37 PM
Quote:
Originally Posted by ShigemiNotoge
Are the prices configurable? I'm a bit uncomfortable selling a single jar of jam for the price of a sofa. Kinda puts me off using it for anything but personal use.
like, harvest single wild plant, make jam, pay bills, never never get a job or put any effort into your entire life...

Also is there a way to modify the skill gain? My sim went from lvl 0 to 8 in a single afternoon...


One thing I've been noticing is the difference in price between fabulous or very high quility produce from just harvesting, compared to making jam out of it. i haven't really done any big research into it, but they should be tied together. I mean if they make jam out of 6 strawberry, it should bring in more than 6 strawberry sold as is. They need something for the work as well.

Icemunmun: I know I'm lame, but I never notice unless I have to actually do an effort. Do you have a norwegian translation? Is the price the same for everyone?
Icy Spicy
staff: trainee moderator
Original Poster
#190 Old 31st Aug 2017 at 8:42 PM
Quote:
Originally Posted by ShigemiNotoge
Are the prices configurable? I'm a bit uncomfortable selling a single jar of jam for the price of a sofa. Kinda puts me off using it for anything but personal use.
like, harvest single wild plant, make jam, pay bills, never never get a job or put any effort into your entire life...

Also is there a way to modify the skill gain? My sim went from lvl 0 to 8 in a single afternoon...


Quote:
Originally Posted by Volvenom
One thing I've been noticing is the difference in price between fabulous or very high quility produce from just harvesting, compared to making jam out of it. i haven't really done any big research into it, but they should be tied together. I mean if they make jam out of 6 strawberry, it should bring in more than 6 strawberry sold as is. They need something for the work as well.

Icemunmun: I know I'm lame, but I never notice unless I have to actually do an effort. Do you have a norwegian translation? Is the price the same for everyone?



The skill gain for a standard jam bottle is the smallest one but the gain increase is proportional to quality. Like as the quality of a jam produce is high then the skill gain will be high. I tried to keep the gain calculation as close to the herbalism skill as possible.
Also the price depends upon the quality and skill level. Example - The price of a normal quality preserve made at level 2 will be lower than an outstanding quality preserve at level 8. Maybe the prices are sometimes very high because of the multiplicative effect of the double gain factors.

What do you suggest I do? I can of course reduce the base price so that the multiplicative effect does not give rise to high prices. or I can remove the price gain with quality or skill. I basically kept the base price high because I wanted the price of the preserve > sum total of harvestables used at all levels.

I think I need to create a couple of excel sheets calculate the prices and the skill gain factors for each preserve . I don't know whether the prices are normally distributed at present and see whether I can plot them on a bell curve...hmm

About the price/skill gain depending upon the quality of the harvestables, I have not seen any game instance of doing this....I can make some tested outcomes depending upon the quality of the harvestables but i don't think ingredient quality based outcome is supported by the game

I would be very grateful for any translation! I do not have Norwegian translations at present
Top Secret Researcher
#191 Old 1st Sep 2017 at 12:06 AM
Quote:
Originally Posted by icemunmun
The skill gain for a standard jam bottle is the smallest one but the gain increase is proportional to quality. Like as the quality of a jam produce is high then the skill gain will be high. I tried to keep the gain calculation as close to the herbalism skill as possible.
Also the price depends upon the quality and skill level. Example - The price of a normal quality preserve made at level 2 will be lower than an outstanding quality preserve at level 8. Maybe the prices are sometimes very high because of the multiplicative effect of the double gain factors.

What do you suggest I do? I can of course reduce the base price so that the multiplicative effect does not give rise to high prices. or I can remove the price gain with quality or skill. I basically kept the base price high because I wanted the price of the preserve > sum total of harvestables used at all levels.

I think I need to create a couple of excel sheets calculate the prices and the skill gain factors for each preserve . I don't know whether the prices are normally distributed at present and see whether I can plot them on a bell curve...hmm

About the price/skill gain depending upon the quality of the harvestables, I have not seen any game instance of doing this....I can make some tested outcomes depending upon the quality of the harvestables but i don't think ingredient quality based outcome is supported by the game

I would be very grateful for any translation! I do not have Norwegian translations at present


Wow, it sounds like you put a thousand times more thought into this than EA so lowering the price wouldn't be as simple as I'd hoped in my own game.

I just got very concerned when I had my sim break out the canning station, make his first Apple Jam at canning level 0 using normal quality apples and it was worth $336 :\

I also noticed a weird bug that the price multiples drastically for no reason, then goes back to normal After storing the jams in the fridge some of the prices jumped to over 1k, but after 5 minutes out of the fridge they dropped to 100-300 again.

The skill gain definitely needs to be re balanced, though. Right now I seem to only be capable of making "excellent" quality jam, and I'm gaining a level after only 2 or three of them being produced. Again, this is starting at lvl 0 with normal quality produce. Now, that being said, I DO have a mod that prevents "normal" quality produce from being internally read as "sickly" could that be effecting this? Did you compensate the food quality to account for the fact that normal produce is treated like garbage?


Quote:
Originally Posted by Volvenom
One thing I've been noticing is the difference in price between fabulous or very high quility produce from just harvesting, compared to making jam out of it. i haven't really done any big research into it, but they should be tied together. I mean if they make jam out of 6 strawberry, it should bring in more than 6 strawberry sold as is. They need something for the work as well.

Yes, I've also been extremely aggravated by this for a long time and as soon as I find a mod to turn that off I will do. I don't care how those blackberries are, no one is going to buy them for $55 D<
Test Subject
#192 Old 2nd Sep 2017 at 12:45 PM
Thanks a lot! I really love this mod
Here is my Russian translation
Download - please read all instructions before downloading any files!
File Type: zip RUS_Canning_Strings.zip (6.3 KB, 8 downloads)
Field Researcher
THANKS POST
#193 Old 4th Sep 2017 at 3:06 PM
this is freaking awesome!! my elder grandmas will love opening their own business with canned preserves!!! thank you so much.
Icy Spicy
staff: trainee moderator
Original Poster
#194 Old 4th Sep 2017 at 9:13 PM Last edited by icemunmun : 4th Sep 2017 at 9:38 PM.
Quote:
Originally Posted by ShigemiNotoge
Wow, it sounds like you put a thousand times more thought into this than EA so lowering the price wouldn't be as simple as I'd hoped in my own game.

I just got very concerned when I had my sim break out the canning station, make his first Apple Jam at canning level 0 using normal quality apples and it was worth $336 :\

I also noticed a weird bug that the price multiples drastically for no reason, then goes back to normal After storing the jams in the fridge some of the prices jumped to over 1k, but after 5 minutes out of the fridge they dropped to 100-300 again.


The prices are high because -
1. I had to compensate for the high harvestable prices. I wanted the preserve to sell for more than the highest price of the harvestables
2. I have no idea about the PPP of USD and I based the price points similar to my currency (I even play keeping my currency in mind and adjust accordingly)
3. I am shit at economics

Quote:
Originally Posted by ShigemiNotoge
The skill gain definitely needs to be re balanced, though. Right now I seem to only be capable of making "excellent" quality jam, and I'm gaining a level after only 2 or three of them being produced. Again, this is starting at lvl 0 with normal quality produce. Now, that being said, I DO have a mod that prevents "normal" quality produce from being internally read as "sickly" could that be effecting this? Did you compensate the food quality to account for the fact that normal produce is treated like garbage?


At level 0, an excellent quality should not be produced. And yeah, that mod definitely has some effect on the preserve prices because some of the price depend do depend on the quality of the preserve!

I will tweak the skill again a little bit for the next update

Thank you ViolettaJevans for the translation
Test Subject
#195 Old 4th Sep 2017 at 11:29 PM
Quote:
Originally Posted by icemunmun
Oh I see you don't have outdoor retreat installed... I will pm you a package with some minor tweaking. Can you check it out ?


Yeah I don't have Outdoor Retreat either , which sucks because I was really looking forward to using the canning station. Any hopes of you uploading a bgc version?
Top Secret Researcher
#196 Old 5th Sep 2017 at 12:16 AM
Quote:
Originally Posted by icemunmun
The prices are high because -
1. I had to compensate for the high harvestable prices. I wanted the preserve to sell for more than the highest price of the harvestables
2. I have no idea about the PPP of USD and I based the price points similar to my currency (I even play keeping my currency in mind and adjust accordingly)
3. I am shit at economics



At level 0, an excellent quality should not be produced. And yeah, that mod definitely has some effect on the preserve prices because some of the price depend do depend on the quality of the preserve!

I will tweak the skill again a little bit for the next update

Thank you ViolettaJevans for the translation

I tried looking into your mod but I'm a bit programming illiterate. Which resources would I have to edit to change the price ranges in my own game for personal use?

And yes, my first few apple Jams from lvl 0 came out Excellent quality and $300, And idk how your currency works but for reference in the sims, that's more expensive than a kids bed, or approximately the price of a mid-range love seat xD

I guess the issue is that they would need to be expensive since 6 harvestables make a single jam rather than the sims 3 store version of 3 harvestables producing 3 jam. I still want to tweak it for my own sims because I don't like the idea of insanely expensive harvestables. But again, which particular resources would I need to tweak to tone down that price range. Feel free to PM back so we don't keep cluttering up the comments section of your mod!

Also feel free to completely ignore me of course! xD I'm asking an awful lot.
Test Subject
#197 Old 9th Sep 2017 at 1:04 AM
So my canning station broke, and when I went to repair it... is this supposed to happen?
Screenshots
Icy Spicy
staff: trainee moderator
Original Poster
#198 Old 9th Sep 2017 at 8:49 PM
Quote:
Originally Posted by TheFandomGirl
So my canning station broke, and when I went to repair it... is this supposed to happen?


Oh My! That is ocurring because i edited all the slots ( apparently including the repair focus). Was the repair completed successfully ?


Quote:
Originally Posted by ShigemiNotoge
I tried looking into your mod but I'm a bit programming illiterate. Which resources would I have to edit to change the price ranges in my own game for personal use?

And yes, my first few apple Jams from lvl 0 came out Excellent quality and $300, And idk how your currency works but for reference in the sims, that's more expensive than a kids bed, or approximately the price of a mid-range love seat xD

I guess the issue is that they would need to be expensive since 6 harvestables make a single jam rather than the sims 3 store version of 3 harvestables producing 3 jam. I still want to tweak it for my own sims because I don't like the idea of insanely expensive harvestables. But again, which particular resources would I need to tweak to tone down that price range. Feel free to PM back so we don't keep cluttering up the comments section of your mod!

Also feel free to completely ignore me of course! xD I'm asking an awful lot.


Hi, if you want to reduce the prices, the easiest way to do is to reduce the base price ( Catalog price/ COBJD Price) since all the other prices are calculated on the base price. There are other ways but those will requiring editing at least 75-100 resources!
Test Subject
#199 Old 9th Sep 2017 at 11:16 PM
Quote:
Originally Posted by icemunmun
Oh My! That is ocurring because i edited all the slots ( apparently including the repair focus). Was the repair completed successfully ?


It repaired just fine, but sometimes my sim uses it as a stove top for normal food (which works) or to bake something in the oven (which causes a routing failure). It's kind of funny, I guess; the game treats the whole thing as the oven door.
Test Subject
#200 Old 10th Sep 2017 at 1:45 AM
I downloaded all five files, and have Outdoor Retreat, but the mod is not showing up in my game. What can I do to fix this?
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