Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

Nysha's New Creators for November - posted on 1st Dec 2017 at 10:00 AM
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Featured upload! Canning Station Overhaul [UPDATE: Aug 2 2016]

by Butterbot Posted 28th Jul 2016 at 11:34 AM - Updated 8th Nov 2016 at 2:44 AM by Butterbot : Content
161 Comments / replies (Who?) - 17 Feedback Posts, 7 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Changelog

1.0.1 -- Aug. 2 2016
  • Fixed an issue that caused sims to reset when making Condensed Milk with milk from EA's Milkin' It Dairy Corral in games where Cinderellimouse's ingredients mod was not installed. "Make Condensed Milk" should now work even when only the Dairy Corral is installed.
  • Removed reference to non-implemented scone texture.
*******
Description

The Canning Station Overhaul introduces new features to Grandma's Canning Station from the Sims 3 Store. It also fixes a number of existing bugs in the item.

Fixes for Existing EA Bugs

  1. Fixed a bug whereby jams/preserves were corrupted by sims vacationing with them in the inventory, by moving a lot/sim with them through Edit Town's clipboard, by saving a lot/sim with them to the Library--in essence, any action involving import/export. The corrupted jams and preserves lost their thumbnails and tooltips, and caused sims to reset while running the "Eat with Scones" interaction. Sims with corrupted jams/preserves in their inventory could not perform social interactions with other sims in their household. Additional documentation of this bug can be found here and here.
  2. "Open Jar" interaction is now enabled for children.
  3. Inventory thumbnails of jars now show the jar lid.
  4. Jars from the canning station can now be rotated and placed on most wall shelves. Discussion of the placement issue can be found here.
  5. Fixed a bug whereby the "Eat with Toast" interaction was not available unless the Baker's Station was installed.
  6. Fixed canning station decorative slots so that they can accept more types of objects and are no longer rotated backwards.

New Features

  1. All toasts and scones made with default EA jams now look like they're spread with a variety of different jams. Unmodded, all toasts and scones use the same reddish-purple jam texture, regardless of the actual jam consumed.



  2. Twelve custom spreads can now be made using ingredients that were previously not accepted by the canning station. They can be eaten with toast only. Each custom spread results in a different custom toast (see toast screenshots above).

    IngredientCustom SpreadIngredientCustom Spread
    Milk*Condensed MilkLobsterInstant Shrimp Toast
    EggplantBaba GhanoushHoneyHoney Spread
    Ghost ChiliHot Pepper JellyEggScrambled Eggs
    CinnamonCinnamon SpreadSteakCretonnade
    BasilPestoSalmonSmoked Salmon Spread
    GarlicGarlic ConfitCheeseCheese Spread
    *Milk can be obtained from Cinderellimouse's Cooking and Ingredients Overhaul or EA's Milkin' It Dairy Corral (from the Dairy Corral, this mod accepts only the plain milk.)



  3. "Make Rations" is a new interaction that cans a meal, storing it in a jar to delay spoilage indefinitely.
    • This interaction is enabled once 3 meals have been added to the canning station's inventory.
      • These can be a mix of any 3 types of meals, any number of servings, any quality.
      • Most meals in the game can be made into rations (see the Warnings section for custom foods and known incompatible foods.)
      • Ration-making increases Fun slightly.



    • Ration jars have an "Open Jar" interaction, which respawns the meal into the sim's inventory in the same state as it was when put into the canning station, with the same number of servings and quality.
    • Ration jars containing a meal with only a single serving have an additional "Open Jar and Eat" interaction. This spawns the meal into the sim's hand and pushes them to eat. This is an autonomous interaction for sims who are hungry and have access to single-serving ration jars (in the environment or their inventory.)
      • Vampire sims will not autonomously "Open Jar and Eat" from rations jars whose meals do not contain plasma fruit as an ingredient. The player can still direct them to do so, however.



    • Both "Open Jar" and "Open Jar and Eat" are enabled for children, except when the ration jar contains a meal that is tagged "adult-only" by EA (i.e. mac-and-cheese, autumn salad, waffles)--in this case, only "Open Jar" is enabled for minors.
    • Seventy meals have individualized ration jar textures. All other meals have ration jars that sport a custom generic texture with a silver lid, labelled "FOOD".





  4. Double-Boiled Ginseng Broth is a new recipe made by adding 3 ginseng ingredients to the canning station's inventory.
    • Sims get the "Warm Fuzzies" moodlet after eating the broth.
    • The "Germy" moodlet is removed by the broth if present.



  5. Jars of flame fruit preserves now glow.



  6. Make candles by adding 3 beeswax ingredients to the canning station's inventory. Click on the resulting jars to "unmold" the candle.
    • This candle uses the mesh from the basegame Mood-Lite candle, but is CAStable with 2 channels and 3 presets, and has a transparent glass base.
    • It's not a default replacement.
    • It's not buyable via the catalog, but can be sold for 85 simoleons.



  7. A "Put in Inventory" interaction has been added to all canning station jars so that they can be moved to the inventory without being opened first.



  8. Eighteen new decorative slots have been added to the canning station. (When drag-and-dropping ingredients into the canning station, some ingredients might be placed onto a decorative slot instead of being added to the canning station's inventory. If this occurs, open the canning station's inventory first, then drag the ingredients directly into the inventory panel.)



  9. Minor Tweaks:
    • Making preserves now increases Cooking skill by 300 instead of 800 (because making preserves should not build Cooking skill faster than cooking a meal.)
    • Making jams now increases Cooking skill by 400 instead of 800 (see above.)

Installation

If Grandma's Canning Station was installed via the Launcher as a .sims3pack: unpack mod as usual into Mods/Packages folder.

If Grandma's Canning Station was installed as a .package: unpack mod into Mods/Overrides folder.

If StoreFix_Decrap_Fixes.package is present in Mods/Packages or Mods/Overrides: the canning jar slot placement and rotation bugfix from this mod will not work because its canningJarJam OBJD is overridden by the one in StoreFix_Decrap_Fixes.package. This is easily remedied by firing up S3PE and setting the SlotPlacementFlags to Small, Decorative, and FullRotation in the OBJD in StoreFix_Decrap_Fixes.package.

Uninstalling this mod will break the custom objects it creates, such as the ration jars, custom spreads, unopened candle jars, Double-Boiled Ginseng Broth jars, and the custom CAStable candle. Sims who are opening ration jars autonomously might also be affected. It's likely best to delete the objects generated by this mod prior to uninstalling, and to run NRaas ErrorTrap when loading the savegame for the first time after the uninstall.

Requirements

  • This mod was built on patch 1.67, tested mostly on patch 1.67 and partially on patch 1.69.
  • Grandma's Canning Station must be installed (as a standalone or part of the Old Mill venue.)
  • Non-basegame ingredients and recipes require their respective expansion packs or Sims 3 Store content, but they are not absolute requirements for the mod itself.

Warnings/Conflicts

Below are resources modified by the Canning Station Overhaul. Mods that also affect these resources will cause a conflict.

Resource NameTypeKey
canningJarJamOBJD0x319E4F1D-0x01000000-0x00000000000F6139
foodEatSconeAndJamMLOD0x01D10F34-0x00010000-0x0000000000E33E11
foodEatSconeAndJamMODL0x01661233-0x00000001-0x0000000000E33E11
foodEatToastAndJamMLOD0x01D10F34-0x00010000-0x000000000010E436
foodEatToastAndJamMODL0x01661233-0x00000001-0x000000000010E436
foodPrepToastAndJam_KEY0x0166038C-0x00000002-0x9208AB4A5EAE9888
ITUN0x03B33DDF-0x00000000-0x0116051D05BF78D0
ITUN0x03B33DDF-0x00000000-0x190FE9F8FEBB2430
ITUN0x03B33DDF-0x00000000-0x8E79B0BAF83422B5
MLOD0x01D10F34-0x00010000-0x0000000000007BEB
MODL0x01661233-0x00000001-0x0000000000007BEB
RSLT0xD3044521-0x00000000-0xCF1EE51A7F3F7AC2
StoreObjectsJamMakingStation.dllS3SA0x073FAA07-0x00000000-0xC889D31190832907
VPXY0x736884F1-0x00000001-0x0000000000007BEB
foodEatToastAndJamVPXY0x736884F1-0x00000001-0x000000000010E436
  • Snacks (e.g microwave/fridge quick meals) cannot made into rations. The only exception is microwave Ramen (from the University EP) which is explicitly handled by "Make Rations".
  • Delivery pizzas cannot be used to make rations. Pizzas from the Wood Fire Oven are OK.
  • Individual cake slices can be made into rations, but not whole birthday or wedding cakes.
  • At least some custom foods can be made into rations, but this mod does not support them explicitly. Testers have successfully made rations from some of the following custom foods:
  • Meals with added herbs will lose the misty "herb added" visual effect as soon as they're dragged into the canning station. The effect will not return when these ration jars are opened, but sims will still get the moodlet associated with the herb when eating the opened ration. The loss of herb effects appears to be due to how inventories are implemented by EA (if anyone knows more about this, please contact me.) Flame fruit effects are persisted, however.
  • Toasts made from this mod's herb-based custom spreads (i.e. Cinnamon Spread and Pesto) will give the appropriate herb-specific moodlets when eaten. The misty "herb added" visual effect has been disabled by design in this case, since it looks misplaced when the toast is lifted away from the plate while eating, due to the effect being associated to the plate rather than the toast.
  • Uninstalling expansion packs, Store content, or mods whose ingredients or recipes have been used to make rations or custom spreads will break the affected jars. Testing suggests that these jars will become functional again once the relevant EPs/mods/Store content are reinstalled, but such an uninstall is not recommended.

Terms of Use

  • Do not re-upload elsewhere or include with lots.
  • Do not use custom assets or code in this mod for derivative works, including conversion to other Sims games, or extraction/recategorization of custom objects to make them buyable from the catalogue.

Credits

This mod is made possible by the generosity, enthusiasm, and resourcefulness of its testers: attuned, Frogsnack, icemunmun, igazor (check out the utterly charming testing Simblr), lucy kemnitzer, Misty_2004, sydsyrious, and tangie0906.

We did it!



Toolset

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Butterbot - Canning Station Overhaul 1.0.package.zip 698.5 KB 17,849 3rd Aug 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
Page 4 of 7
161 Comments / Replies (Who?) - 76 Feedback Posts, 82 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Top Secret Researcher
#76 Old 1st Aug 2016 at 12:27 PM
All the items sell like hotcakes in the saviier stands of my 'bees' family! However was it made on purpose that the candle that is still in the jar sells for 100§ while the unmolded one is 85§? I now sell them in their jars, it brings more money but the stand is less pretty, no candles of all colors -.- shouldn't the jar stage sell for only 65 to 75§ to be more logical?
Instructor
Original Poster
#77 Old 1st Aug 2016 at 1:49 PM Last edited by Butterbot : 4th Aug 2016 at 8:36 PM. Reason: Formatting
@Gh3n

Thanks for reporting that. That is a confirmed bug. It only manifests in games where the cow milk from the Dairy Corral is used without Cinderellimouse's ingredient being installed. This dependency is unintended and I'm actively working on a fix with the testers. Keep an eye on the mod's main page for an update soon.

Sorry for the inconvenience!

@MiniMimi
@Lulu_c

I agree with you and have considered this during development. Unfortunately, there's no obvious way to vary each jar's price. Any changes in price would apply to all jars from the canning station.
Top Secret Researcher
#78 Old 1st Aug 2016 at 2:56 PM
That's what I thought, and I guess the candle price is unchangeable too. But it really doesn't matter; I'll sell them as finished candles, the difference is only 15§ after all! it will be way prettier with all the candles of different colors
Lab Assistant
#79 Old 2nd Aug 2016 at 2:21 PM
Quote:
Originally Posted by Butterbot
@Freja
@desiree101

Thanks for reporting this. Will PM you shortly.

@cdshrout1171

Which plants? Is this the only new mod that has been installed? Would be great if you can update us on this. Thanks!


I didn't figure out what caused it. Spend all day combing through downloaded content, deleting everything from those packs, so that I could redownload them AGAIN. I thought I had added you mod before this happened, and I hadn't. I had forgotten and it was still in my downloaded folder. Haven't gotten the chance to use it yet. Still growing my plants.
Lab Assistant
THANKS POST
#80 Old 2nd Aug 2016 at 8:49 PM
This is a good mod. Thank you. The Single Moms household with love this.
Instructor
Original Poster
#81 Old 3rd Aug 2016 at 3:32 AM
Update
@Freja
@Gh3n

The mod has been updated to address the milk reset issue--see the mod's description page for details. Please download the mod again and replace the previous version with this updated one. Delete scriptCache.package from the Sims 3 folder before restarting your game.

Thanks for taking the time to report this bug and improving this mod for all players.
Lab Assistant
#82 Old 3rd Aug 2016 at 4:53 PM
I was just ready to remove the canning station, no fun at all. Thank you so much for your hard work . I am going to try it out today!

Happy-Go-Lucky
Test Subject
THANKS POST
#83 Old 4th Aug 2016 at 7:44 PM
This is such a well though out mod Butterbot, AMAZING work!!! I really like the way my sims can have real usable cookie jars, it's so cute I adore this mod so much for this, but I was wondering if I were going to make my own cookie texture for the jars how would I go about adding it to the jars dedicated to the cookies (I'm assuming I'd use S3PE, but Im also not sure were to look)?
Instructor
Original Poster
#84 Old 4th Aug 2016 at 8:35 PM Last edited by Butterbot : 9th Aug 2016 at 5:31 PM. Reason: Typo
@Dj Tiff

Thanks for the kind comment. Textures cannot be added without modifying the code as well.

As a side note, I've been mulling over doing something with the cookie jars that came with the Store bakery set. I'd be curious to hear how you use cookie jars in your game: to store cookies at a sim's home after baking a big batch, to sell at consignment, to sell with Ani's mods, to take to the park for picnics, etc?
Lab Assistant
#85 Old 5th Aug 2016 at 2:49 AM
Yes yes FINALLY! I can finally review on Youtube! This was so much fun to test and there's so much work put into it- I can't wait to go can everything for my Test of Time Challenge. I can't rave enough, excellent work here man!

Bread edges.... are the new white meat.
Test of Time Challenge! Family Tree, Stats & Pics
Watch my Test of Time Challenge Let's Play on Youtube!
Test Subject
THANKS POST
#86 Old 5th Aug 2016 at 8:24 PM Last edited by edwardgr : 5th Aug 2016 at 8:35 PM.
I was not interested in buying the Mill set from the store until this mod hit. So really you should ask EA for a cut, because they would have never sold me the set if you hadn't delivered this fantastic mod.

If your sims are going to have babies, the make rations option is an essential in preparing. Make rations now and as you power through the baby phase you need not worry about meal prep time.
Lab Assistant
#87 Old 5th Aug 2016 at 8:44 PM
Another suggestion, could you add apple butter please? You could also make yogurt with the milk.
Lab Assistant
#88 Old 5th Aug 2016 at 8:47 PM
Quote:
Originally Posted by pretenshus
Has this mod broken anyone's Bohemian Garden Set? My auto-soils are no longer working...

edit: nvm.. its not the mod? What is up.. - u -


I had to reinstall my Bohemian Garden Set, the Cart and Grandpa's Grove in order to get the plants to work...after installing this mod.
Test Subject
#89 Old 7th Aug 2016 at 3:43 AM
I'm very confused as to how I'm supposed to use S3PE to modify this... I have StoreFix_Decrap_Fixes.package and StoreFix_Fixes.package in my Overrides folder. I'm not smart technology-wise, so the directions to using S3PE aren't clear to me. Can anybody help me? I'm very lost and confused.
Instructor
Original Poster
#90 Old 7th Aug 2016 at 10:39 PM
@Littlest-Lapin

Take a look at the following post earlier in these comments: http://modthesims.info/download.php...271#post5062271

Hope this helps.
Test Subject
THANKS POST
#91 Old 8th Aug 2016 at 2:02 AM
I love this mod! I was thinking about some additional functionality that allows you to make baby food ahead of time that doesn't require you to use the food processor after you de-can them. But thank you! You made the canning station useful.
Test Subject
THANKS POST
#92 Old 8th Aug 2016 at 10:54 PM
this is fantastic!
Test Subject
#93 Old 9th Aug 2016 at 4:59 AM
Quote:
Originally Posted by Butterbot
@Dj Tiff

Thanks for the kind comment. Textures cannot be added without modifying the code as well.

As a side note, I've been mulling over doing something with the cookie jars that came with the Store bakery set. I'd be curious to hear how you use cookie jars in your game: to store cookies at a sims home after baking a big batch, to sell at consignment, to sell with Ani's mods, to take to the park for picnics, etc?


Oh wow Butterbot having a picnic with the jars and your Cookie Jars from the Store Set idea sound really cool. I basically do what you said except the picnic part, I also seem to always forget about the picnic basket in the sims 3.

I usually…

- have a bake sale, ration the cookies into a jars and put out single serving to buy with Ani’s mod. The more they sell the more Jars I open.

-Sometimes I like to pretend my Sim read a note from the Cookie Jar and have my Witch Sim cast a Good Luck Charm on them. If it’s successful it was a nice note but if it wasn’t… it probably wasn’t a very nice note. (got that idea for the Fortune Cookie Machine from WA)

-I was also thinking of putting Cinderellimouse’s mod: Let Me Give You a Tip, Tip Jar next to a Cookie Jar and say it’s a swear jar for my rude Sims.
Test Subject
THANKS POST
#94 Old 9th Aug 2016 at 5:08 AM
Nice kitchen, I really like!
Test Subject
THANKS POST
#95 Old 10th Aug 2016 at 5:37 AM
Hi! It's very interesting mod, but can you add string, that it can be translated into other languages. (english isn't my first language).
Lab Assistant
DELETED POST
10th Aug 2016 at 1:29 PM
This message has been deleted by magdalenepoet.
Lab Assistant
#96 Old 10th Aug 2016 at 3:33 PM
Is there a way to fix this mod so that the Bohemian Garden Set, the Cart, and Grandpa's Grove are not broken by it? Just curious. Thank you.
Instructor
Original Poster
#97 Old 10th Aug 2016 at 5:07 PM
@magdalenepoet

As far as I know, the mod works without problems with the Bohemian Garden Set and Grandpa's Grove--both are installed in my game. Other players are using Ani's Produce Cart to sell canning station jars successfully.

Are you experiencing a specific issue?
Top Secret Researcher
#98 Old 10th Aug 2016 at 9:09 PM Last edited by MiniMimi : 10th Aug 2016 at 10:09 PM.
Quote:
Originally Posted by Butterbot
@Dj Tiff
As a side note, I've been mulling over doing something with the cookie jars that came with the Store bakery set. I'd be curious to hear how you use cookie jars in your game: to store cookies at a sim's home after baking a big batch, to sell at consignment, to sell with Ani's mods, to take to the park for picnics, etc?

Hmmm 2 uses depending on the size of the family: big family with kids and/or teens: make a ton of cookies and store them, and used when back from school! Small families: make a batch of cookies, jar them then sell them using the amazinglyawesome ani's savvy seller which I abuse.
BTW using the generic food maker I edited the huge cookie jar from the bakery store set to give out cookie plates and use that when there's no leftovers nor canned jars. Pregnant sims love it But it's a cheaty option and rarely use it.
Thank you for your mod BotterBot, I LOVE seeing them make those jars and now thanks to the ani's stands the canned jars are slowly taking over the city. One thing I noticed though is that any jar bought becomes a basic jam jar when I play a family that bought one, even if it was honey etc... Dunno if anyone reported that. (no, they were not restocked or anything)

magdalenepoet, I have both sets in my game, with this mod, and they all get along perfectly. Store stuff is very prone to installation problems, good luck with repairing that. best advise is to uninstall/reinstall them.
Lab Assistant
#99 Old 10th Aug 2016 at 9:12 PM
Hi Butterbot,
No, I was just curious. I have not been able to play The Sims 3 due to patch 1.69, and I want to make sure everything is okay when I get my games back, and can play again. By the way, the Bohemian Garden Set is one of my favorite things about the Sims 3. What is yours? Thank you for letting me know.

magdalenepoet
Page 4 of 7