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Picked upload! Tipsy OMSP

by newshoes Posted 4th Mar 2012 at 12:01 AM - Updated 7th Mar 2012 at 12:39 PM by newshoes
66 Comments / replies (Who?) - 8 Feedback Posts, 17 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This is an omsp that allows you to "tip over" objects at unique angles. It is based on the original One More Slot Package by Granthes. Thus once the object is tipped over, you may also vertically shift the omsp to the desired height.

***This object requires the original OMSP by Granthes to function. You must have it in your packages in addition to these tipsy omsp. Download the original HERE



How it works:



Once you have both Granthes original OMSP and the Tipsy omsp installed in your packages:

1. Find the omsp in Misc Surfaces. Place any object on the omsp and it will immediately tip over 90, 75, 45, or 15 degrees. These angles are not exact.

2. You can use the <> keys or alt and mouse to rotate the object as usual. However, some non-decor objects, especially large objects override the rotation with their own facing code. In this case you cannot rotate the object once placed on the omsp.


3. Depending on the initial direction of the omsp, the object you place on it will turn to a different angle. As you can see in the picture above, one chair is on its back while the other on its side due to the omsp being placed in a different direction.

4. When you place the object, depending on its size it may sink into the ground. This is where the unique functionality of Granthes' OMSP comes in. Holding down ctrl + shift, click on the omsp to raise or lower to the desired height. More information about the functionality of the original omsp can be found HERE

5. Ground shadows are attached to the mesh of object, so sometimes the shadows may float in the air.

6. Nice update from Grant about whether Sims can interact with objects tipped over using the tipsy omsp:
"The answer is the same as the original OMSP: They can, mostly. Sometimes for strange reasons they will route fail, but most of the time they work fine. Video Clip <----- This shows a sim using a chair that was tipped over.


Object has been tested with base game only as well as pets and 1.29.
You can download 90, 75, 45, 15 degrees separately or all of them in a combined package. I personally find the 90 the most useful.

Polygon Counts:
Vertices = 68, Polygons = 29

Additional Credits:
A Huge thank you to Granthes for permission to modify his original One More Slot Package. Without the unique functionality of this original object the tipsy omsp would not have been possible!

Thanks also to ATSSandy , Mireluk and Ninoosims for kindly testing the object.

Custom Content used in pictures: Chair Yuxi, converted to sims 3 here.
The rest of the content used in pictures is base game and ambitions.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TIPSYOMSP90degrees.package.zip 95.2 KB 5,093 4th Mar 2012
TIPSYOMSP75degrees.package.zip 95.7 KB 3,573 4th Mar 2012
TIPSYOMSP45degrees.package.zip 57.5 KB 3,574 4th Mar 2012
TIPSYOMSP15degrees.package.zip 98.8 KB 3,540 4th Mar 2012
TIPSYOMSPALL.package.zip 339.8 KB 25,353 4th Mar 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
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66 Comments / Replies (Who?) - 14 Feedback Posts, 51 Thanks Posts
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The other one
THANKS POST
#26 Old 4th Mar 2012 at 10:07 PM
This is awesome! So many times I wanted stuff tipped over for grungey/post-apocalyptic builds but didn't want to DL a massive shopping list of CC. Now I just need this and the original DLing now, thanks
Lab Assistant
THANKS POST
#27 Old 4th Mar 2012 at 10:19 PM
I.Wanted.To.Scream!

When I saw this but my hubby is right next to me so couldn't but I was on the inside :D

THANK YOU!!!! <3
Test Subject
#28 Old 5th Mar 2012 at 3:53 AM
Thank you so much!! This is amazing!
Can you use both Tipsy OMSP and the regular OMSP on top of each other?
For example, if I wanted to make it look like a chair was falling from something, could I put it up in the air with OMSP then put Tipsy OMSP on top of it to make it tip in the air?
Test Subject
#29 Old 5th Mar 2012 at 5:51 AM
Quote:
Originally Posted by Newogirl<3
Thank you so much!! This is amazing!
Can you use both Tipsy OMSP and the regular OMSP on top of each other?
For example, if I wanted to make it look like a chair was falling from something, could I put it up in the air with OMSP then put Tipsy OMSP on top of it to make it tip in the air?

The Tipsy OMSP does everything the regular one does as well as tilting the object. For your example you would just place it on the Tipsy OMSP and raise or lower it the same you would the regular.
Test Subject
THANKS POST
#30 Old 5th Mar 2012 at 2:36 PM
I'm speechless^^
thx for uploading!!
Field Researcher
THANKS POST
#31 Old 5th Mar 2012 at 9:33 PM
This is wonderful idea! I really wanted to have this kind of ability to control furniture and clutter. Thanks
Test Subject
THANKS POST
#32 Old 11th Mar 2012 at 9:23 PM
There are not enough words for this outside of "thankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyouthankyou" About 1 million times over. <3 :x
Forum Resident
#33 Old 18th Mar 2012 at 10:33 PM
Could you possibly do this with wall art as well? Some modern art and abstract pieces would look great at 45, 90, 120, and 180 degree turns. It would be great to alt click them and spin them on the wall and use moo to create new pieces by overlapping some as well. Just an idea... Thanks for this. It shall bring about endless hours of fun.
Alchemist
THANKS POST
#34 Old 6th Apr 2012 at 6:54 PM
THIS IS PURE GENIUS!! Thank you SO much!! I am going to be using this mod just as often as I use Granthe's--I love you both!!!
Test Subject
THANKS POST
#35 Old 7th Apr 2012 at 3:12 AM
Def one of the coolest things I have seen in a very long time! Extremely useful for Modeling Comps
Field Researcher
THANKS POST
#36 Old 13th Apr 2012 at 12:12 AM
Perfect! This will come in handy for a contest I'm in. Thank you very much for your hard work.
Test Subject
#37 Old 17th Apr 2012 at 9:37 PM
Love this. I just used it for a bottle to have a sim poor liquor down the sink. The pic is awesome looking. Anyways, I mostly use the regular OMSP for sims to stage, I was wondering if you can make this where the use can choose which way the tilt is - to the left, to the right, up, down. The reason is, with sims it's just random - depending on the pose. If I want my sim to lie on his back the 90 degree one puts him on his side. If there was a way I can say shift up or down, it would be so much easier. Anyways, this is still really awesome, and I love it!
Test Subject
THANKS POST
#38 Old 29th Apr 2012 at 5:35 PM
Wow I've wanted overturned stuff for ages, and this is perfect! Thank you.
Test Subject
#39 Old 15th May 2012 at 9:38 AM
Test Subject
THANKS POST
#40 Old 15th May 2012 at 9:39 AM
Thanks, this is great
Test Subject
THANKS POST
#41 Old 24th May 2012 at 4:24 AM
This is a wonderful tool to have for machinima making.
Thanks!
Smeg Head
THANKS POST
#42 Old 6th Aug 2012 at 12:57 PM
Going to have fun with this. Gonna try stacking tilted omsps on top of tilted omsps, see if I can get get a Douglas Adams resturaunt on the go, sims eating meals upside down on the ceiling while in the "resturaunt at the end of the universe." Gravity is a thing of the past. Freaky. Cheers.
Test Subject
THANKS POST
#43 Old 23rd Nov 2012 at 7:10 PM
do you have the link for the chair used in the images
Test Subject
#44 Old 2nd Dec 2012 at 11:05 PM
Quote:
Originally Posted by chris-98
do you have the link for the chair used in the images


Have you use the mod?! It dont show in my game
Test Subject
#45 Old 24th Dec 2012 at 4:03 AM
i would really like to use this for a vid I am making, but when ever I use this (doesn't matter what degree I choose) the object goes half way through the floor or wall. How do I correct this?
Lab Assistant
THANKS POST
#46 Old 10th Jan 2013 at 3:57 PM
Awesome, man!! Thank you!
Lab Assistant
#47 Old 1st Feb 2013 at 8:57 PM
positioning a baby sim
I was trying your awesome tipsy OMSP's on a baby sim for a pose. (recently 'A' made a baby rig, so I made a pose, finding out in game you cannot pose a baby sim. ) It worked all right as for the angle, but the head is down and the feet are up. It should be the other way around. I also tried combining the normal OMSP and the tipsy ones, but that didn't make any difference.

My question:
is there anything I can do to achieve the right position using the OMSP's?

the pose as it should be.....




the pose using tipsy OMSP



If it can't be done, I rest my case and stop trying.
Test Subject
THANKS POST
#48 Old 26th Apr 2013 at 10:50 AM
That's just something I was looking for, thank you
Test Subject
THANKS POST
#49 Old 18th Oct 2013 at 1:27 PM
Thanks .... :D
Lab Assistant
THANKS POST
#50 Old 25th Oct 2013 at 9:05 AM
That's good but they don't wanna work on my game... :(
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