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Featured upload! Canning Station Overhaul [UPDATE: Aug 2 2016]

by Butterbot Posted 28th Jul 2016 at 11:34 AM - Updated 28th Apr 2018 at 6:06 AM by Butterbot : Content
190 Comments / replies (Who?) - 11 Feedback Posts, 14 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.

1.0.1 -- Aug. 2 2016
  • Fixed an issue that caused sims to reset when making Condensed Milk with milk from EA's Milkin' It Dairy Corral in games where Cinderellimouse's ingredients mod was not installed. "Make Condensed Milk" should now work even when only the Dairy Corral is installed.
  • Removed reference to non-implemented scone texture.

The Canning Station Overhaul introduces new features to Grandma's Canning Station from the Sims 3 Store. It also fixes a number of existing bugs in the item.

Fixes for Existing EA Bugs

  1. Fixed a bug whereby jams/preserves were corrupted by sims vacationing with them in the inventory, by moving a lot/sim with them through Edit Town's clipboard, by saving a lot/sim with them to the Library--in essence, any action involving import/export. The corrupted jams and preserves lost their thumbnails and tooltips, and caused sims to reset while running the "Eat with Scones" interaction. Sims with corrupted jams/preserves in their inventory could not perform social interactions with other sims in their household. Additional documentation of this bug can be found here and here.
  2. "Open Jar" interaction is now enabled for children.
  3. Inventory thumbnails of jars now show the jar lid.
  4. Jars from the canning station can now be rotated and placed on most wall shelves. Discussion of the placement issue can be found here.
  5. Fixed a bug whereby the "Eat with Toast" interaction was not available unless the Baker's Station was installed.
  6. Fixed canning station decorative slots so that they can accept more types of objects and are no longer rotated backwards.

New Features

  1. All toasts and scones made with default EA jams now look like they're spread with a variety of different jams. Unmodded, all toasts and scones use the same reddish-purple jam texture, regardless of the actual jam consumed.

  2. Twelve custom spreads can now be made using ingredients that were previously not accepted by the canning station. They can be eaten with toast only. Each custom spread results in a different custom toast (see toast screenshots above).

    IngredientCustom SpreadIngredientCustom Spread
    Milk*Condensed MilkLobsterInstant Shrimp Toast
    EggplantBaba GhanoushHoneyHoney Spread
    Ghost ChiliHot Pepper JellyEggScrambled Eggs
    CinnamonCinnamon SpreadSteakCretonnade
    BasilPestoSalmonSmoked Salmon Spread
    GarlicGarlic ConfitCheeseCheese Spread
    *Milk can be obtained from Cinderellimouse's Cooking and Ingredients Overhaul or EA's Milkin' It Dairy Corral (from the Dairy Corral, this mod accepts only the plain milk.)

  3. "Make Rations" is a new interaction that cans a meal, storing it in a jar to delay spoilage indefinitely.
    • This interaction is enabled once 3 meals have been added to the canning station's inventory.
      • These can be a mix of any 3 types of meals, any number of servings, any quality.
      • Most meals in the game can be made into rations (see the Warnings section for custom foods and known incompatible foods.)
      • Ration-making increases Fun slightly.

    • Ration jars have an "Open Jar" interaction, which respawns the meal into the sim's inventory in the same state as it was when put into the canning station, with the same number of servings and quality.
    • Ration jars containing a meal with only a single serving have an additional "Open Jar and Eat" interaction. This spawns the meal into the sim's hand and pushes them to eat. This is an autonomous interaction for sims who are hungry and have access to single-serving ration jars (in the environment or their inventory.)
      • Vampire sims will not autonomously "Open Jar and Eat" from rations jars whose meals do not contain plasma fruit as an ingredient. The player can still direct them to do so, however.

    • Both "Open Jar" and "Open Jar and Eat" are enabled for children, except when the ration jar contains a meal that is tagged "adult-only" by EA (i.e. mac-and-cheese, autumn salad, waffles)--in this case, only "Open Jar" is enabled for minors.
    • Seventy meals have individualized ration jar textures. All other meals have ration jars that sport a custom generic texture with a silver lid, labelled "FOOD".

  4. Double-Boiled Ginseng Broth is a new recipe made by adding 3 ginseng ingredients to the canning station's inventory.
    • Sims get the "Warm Fuzzies" moodlet after eating the broth.
    • The "Germy" moodlet is removed by the broth if present.

  5. Jars of flame fruit preserves now glow.

  6. Make candles by adding 3 beeswax ingredients to the canning station's inventory. Click on the resulting jars to "unmold" the candle.
    • This candle uses the mesh from the basegame Mood-Lite candle, but is CAStable with 2 channels and 3 presets, and has a transparent glass base.
    • It's not a default replacement.
    • It's not buyable via the catalog, but can be sold for 85 simoleons.

  7. A "Put in Inventory" interaction has been added to all canning station jars so that they can be moved to the inventory without being opened first.

  8. Eighteen new decorative slots have been added to the canning station. (When drag-and-dropping ingredients into the canning station, some ingredients might be placed onto a decorative slot instead of being added to the canning station's inventory. If this occurs, open the canning station's inventory first, then drag the ingredients directly into the inventory panel.)

  9. Minor Tweaks:
    • Making preserves now increases Cooking skill by 300 instead of 800 (because making preserves should not build Cooking skill faster than cooking a meal.)
    • Making jams now increases Cooking skill by 400 instead of 800 (see above.)


If Grandma's Canning Station was installed via the Launcher as a .sims3pack: unpack mod as usual into Mods/Packages folder.

If Grandma's Canning Station was installed as a .package: unpack mod into Mods/Overrides folder.

If StoreFix_Decrap_Fixes.package is present in Mods/Packages or Mods/Overrides: the canning jar slot placement and rotation bugfix from this mod will not work because its canningJarJam OBJD is overridden by the one in StoreFix_Decrap_Fixes.package. This is easily remedied by firing up S3PE and setting the SlotPlacementFlags to Small, Decorative, and FullRotation in the OBJD in StoreFix_Decrap_Fixes.package.

Uninstalling this mod will break the custom objects it creates, such as the ration jars, custom spreads, unopened candle jars, Double-Boiled Ginseng Broth jars, and the custom CAStable candle. Sims who are opening ration jars autonomously might also be affected. It's likely best to delete the objects generated by this mod prior to uninstalling, and to run NRaas ErrorTrap when loading the savegame for the first time after the uninstall.


  • This mod was built on patch 1.67, tested mostly on patch 1.67 and partially on patch 1.69.
  • Grandma's Canning Station must be installed (as a standalone or part of the Old Mill venue.)
  • Non-basegame ingredients and recipes require their respective expansion packs or Sims 3 Store content, but they are not absolute requirements for the mod itself.


Below are resources modified by the Canning Station Overhaul. Mods that also affect these resources will cause a conflict.

Resource NameTypeKey
  • Snacks (e.g microwave/fridge quick meals) cannot made into rations. The only exception is microwave Ramen (from the University EP) which is explicitly handled by "Make Rations".
  • Delivery pizzas cannot be used to make rations. Pizzas from the Wood Fire Oven are OK.
  • Individual cake slices can be made into rations, but not whole birthday or wedding cakes.
  • At least some custom foods can be made into rations, but this mod does not support them explicitly. Testers have successfully made rations from some of the following custom foods:
  • Meals with added herbs will lose the misty "herb added" visual effect as soon as they're dragged into the canning station. The effect will not return when these ration jars are opened, but sims will still get the moodlet associated with the herb when eating the opened ration. The loss of herb effects appears to be due to how inventories are implemented by EA (if anyone knows more about this, please contact me.) Flame fruit effects are persisted, however.
  • Toasts made from this mod's herb-based custom spreads (i.e. Cinnamon Spread and Pesto) will give the appropriate herb-specific moodlets when eaten. The misty "herb added" visual effect has been disabled by design in this case, since it looks misplaced when the toast is lifted away from the plate while eating, due to the effect being associated to the plate rather than the toast.
  • Uninstalling expansion packs, Store content, or mods whose ingredients or recipes have been used to make rations or custom spreads will break the affected jars. Testing suggests that these jars will become functional again once the relevant EPs/mods/Store content are reinstalled, but such an uninstall is not recommended.

Terms of Use

  • Do not re-upload elsewhere or include with lots.
  • Do not use custom assets or code in this mod for derivative works, including conversion to other Sims games, or extraction/recategorization of custom objects to make them buyable from the catalogue.


This mod is made possible by the generosity, enthusiasm, and resourcefulness of its testers: attuned, Frogsnack, icemunmun, igazor (check out the utterly charming testing Simblr), lucy kemnitzer, Misty_2004, sydsyrious, and tangie0906.

We did it!


You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Butterbot - Canning Station Overhaul 1.0.package.zip 698.5 KB 24,905 3rd Aug 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
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190 Comments / Replies (Who?) - 95 Feedback Posts, 92 Thanks Posts
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Test Subject
#51 Old 29th Jul 2016 at 9:09 AM
This is amazing. Looking forward to play with your mod. Thank you!!
Lab Assistant
#52 Old 29th Jul 2016 at 11:56 AM
Absolutely magnificent mod!

I have Decrap_fixes_all instead of the mod you mentioned. Is that a problem and if so where can I get the store-fix you mention? I've looked in SimPE but I don't see how to change the flags
Original Poster
#53 Old 29th Jul 2016 at 1:18 PM

I'm not familiar with Decrap_fixes_all. You'll have to check whether it contains the canningJarJam OBJD resource (the resource key is listed in this mod's description, in the "Warnings/Conflicts" section) by opening it with S3PE (not SimPE, which is for TS2.)

To edit the flags, take a look at these two earlier comments: here and here.

Hope this helps!
Mad Poster
#54 Old 29th Jul 2016 at 6:00 PM
Bless you for this! I experienced at least half of the bugs listed, so this mod is going right into my game ASAP!
Forum Resident
#55 Old 29th Jul 2016 at 6:01 PM
Originally Posted by Butterbot

Thanks for confirming that!

If you're selling either the original EA canning station jars or this mod's ration jars with the Savvier Seller, consider disabling auto-restock on those shelves for now. Last time I investigated the issue, the Savvier Seller does not have any code that implements restocking EA's jars (much less ration jars from this mod, which did not exist when Ani wrote the Savvier Seller). You can probably continue to sell the jars via Savvier Seller without any problems, but attempting to restock the canning station jars might result in corrupt jars being respawned on the shelves.

This is not a fault with the original canning station or this mod, just that the Savvier Seller doesn't have full support for the jar objects presently.

Yep! Already done I never use the Auto Restock if I can help it, it makes running the shops too easy!
Test Subject
#56 Old 29th Jul 2016 at 9:43 PM
I have (im)patiently been waiting for this for what seems like an eternity! I can't wait to get playing with it!!
Test Subject
#57 Old 30th Jul 2016 at 2:06 AM Last edited by CerezaDeliciosa : 27th Nov 2016 at 10:17 PM.
Wow muchas gracias, te luciste con este mod, con las diferentes texturas para las jaleas y todo, muchas gracias. Thank you very much! Act. 27-Nov-2016
Test Subject
#58 Old 30th Jul 2016 at 9:29 AM
Amazing! Thank you for the great mod! :) Finally some more use for ingredients I hardly ever use in-game! :)
Lab Assistant
#59 Old 30th Jul 2016 at 12:45 PM
I like the idea of this mod - the fix for the breaking issue was needed and I really like the added recipes. I was kinda sad when I did my first big canning binge that Maxis really couldn't think of ideas to make spreads out of steak, cheese, and other ingredients they left unusable. Given that I have sometimes bought meat-based spreads before, I was sad none of the creators thought of that, but I guess that's the glory of modders - someone in the modding community is bound to think up what Maxis didn't, and here you are!

I will install this and experiment with it once I get my current sim a house in Oasis Landing, where she is at the moment.
Lab Assistant
#60 Old 30th Jul 2016 at 3:13 PM
I had a lot of fun playing with this. Thank you! However my sim reset to homelot every time I tried to make condensed milk with plain milk from the Dairy Corral. I have the canning station on an owned lot. Makin scrambled eggs, candles and other new recepies worked fine.
Forum Resident
#61 Old 30th Jul 2016 at 6:23 PM
Originally Posted by Freja
I had a lot of fun playing with this. Thank you! However my sim reset to homelot every time I tried to make condensed milk with plain milk from the Dairy Corral. I have the canning station on an owned lot. Makin scrambled eggs, candles and other new recepies worked fine.

My sim was standing right in the middle of the canning station while making condensed milk using milk from the Grocery Store lol. She didn't reset, though.
So, I guess there's a bug with milk in general?
Lab Assistant
#62 Old 30th Jul 2016 at 10:00 PM
Since I added this mod some of the plants don't have to option to plant them. I'm going to remove your mod and see if I can plant all.
#63 Old 31st Jul 2016 at 12:06 AM
I've wanted this FOR YEARS. Much appreciated.
Lab Assistant
#64 Old 31st Jul 2016 at 1:58 AM
I remember why I hated the station. They make the item too fast. It should take more fruit (15 fruit for 3 jars) and at least 30 minutes. Plus able to stock pile the fruit into the station and select the type from the menu.

Beyond that, Your mod is great and no problems yet

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Original Poster
#65 Old 31st Jul 2016 at 2:35 AM

Thanks for reporting this. Will PM you shortly.


Which plants? Is this the only new mod that has been installed? Would be great if you can update us on this. Thanks!
Lab Assistant
#66 Old 31st Jul 2016 at 8:25 AM
Wonderful mod! Making the canning station much more interesting to play with! BTW is it possible to make the price of the jar variable based on the raw material? All jars having the same price appears to be quite unrealistic.
Lab Assistant
#67 Old 31st Jul 2016 at 8:35 AM
Amazing mod. I have been canning like crazy since I got this. Started a savvier seller store for it and everything. Thank you!
Field Researcher
#68 Old 31st Jul 2016 at 11:37 AM
Incredible mod, you make regret I moved on my current sims into a new house without the station.Thank you , I love people who knows how to add useful gameplay in our game.
Lab Assistant
#69 Old 31st Jul 2016 at 1:00 PM
Originally Posted by Butterbot

Thanks for reporting this. Will PM you shortly.


Which plants? Is this the only new mod that has been installed? Would be great if you can update us on this. Thanks!

I don't think it's because of your mod. I'm working on figuring out the problem now. Really hope I don't have to do a full reinstall on those packs...ugh!
#70 Old 31st Jul 2016 at 2:42 PM
Question: If I have DecrapFixes_all instead of StoreFix_Decrap_Fixes, do I still need to do the S3PE operation? Or do the 2 files have a different function?
And if so, when I set the small to true, the medium is also set to true by default. Do I keep both of these as true?

Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Mad Poster
#71 Old 31st Jul 2016 at 2:49 PM
Magnificent! I love this!
Original Poster
#72 Old 31st Jul 2016 at 4:00 PM

I'm not familiar with DecrapFixes_all; you'll have to check whether it contains the canningJarJam OBJD. If it does, that would need editing. Set only Small, Decorative, and FullRotation to true. The other flags should be false.

Hope this helps.


Many thanks for the update. Best of luck with the plants!
Lab Assistant
#73 Old 31st Jul 2016 at 11:24 PM
Thank you for helping make my game all the more realistic. I appreciate your time in modding.
Test Subject
#74 Old 31st Jul 2016 at 11:30 PM
Also having the condensed milk = rest sim error but other than that, I love this mod. Thanks so much.
#75 Old 31st Jul 2016 at 11:56 PM Last edited by pretenshus : 1st Aug 2016 at 12:59 AM.
Has this mod broken anyone's Bohemian Garden Set? My auto-soils are no longer working...

edit: nvm.. its not the mod? What is up.. - u -
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