Posted 2nd Feb 2006 at 11:12 PM
- Updated 18th Mar 2006 at 11:42 AM by marvine
- Viewed 812516 times.
Direct link to this thread
125 Comments / replies (
Who?)
, 187 times favourited
, 7169 times thanked
Information (Click for more details):
New Mesh
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
This is my first mesh with
Wes_h's new Unimesh plugins, and I really had fun with it - THANK YOU WES, for all the time and pain you spend on these, and for renewing my pleasure in meshing!
I'd like to say that it's perfectly animated, but there's still a glitch inside the thighs during some animations, and the only solution would have been to make the alpha less tight. So, well, no...
Oh, it also features ankles and knees that bend in the right places.
Special thanks to
Beosboxboy for his recolours, and to
Sgoobysnacks29 for his help with my textures - you'll find a bunch of his wonderful recolours on
THIS THREAD or on his section at
InSIMenator.net
The skintone I used for the screenshots is from Louis's latest series at
Sim Cribbling
Ideas and suggestions are always welcome, but I can't possibly take requests; my to-do list is already a scary thing, and I hate not to keep my promises - I hope you'll understand!
PLEASE DON'T REDISTRIBUTE, recolours are more than welcome but link back to this thread or to InSIMenator for the mesh.
7169 people have said thanks to marvine for this download.
For more information about this creator and their policies or details, click here.