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Mod The Sims Online: 2952
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New theme - what went wrong, what went right, and next steps. , 15th May 2013 at 09:22 AM Read this article for helpful advice about patching and keeping your custom content working! |
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![]() Download
Posted 6th May 2006 at 07:44 AM
- Updated 1st May 2008 at 03:12 PM by HystericalParoxysm : Removing old TOU
- Viewed 130115 times.
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91 Comments / replies (Who?)
, 57 times favourited
, 1221 times thanked
Information (Click for more details):
New Mesh
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
![]() So I was laying in bed going to sleep one night about a week ago and I was struck by this really awesome idea: SPARKLIES! A sparkle field, like an aura, for ethereal and supernatural sims. I'd seen Boblishman's animated accessories, and had been pondering other applications of the effect. Bob was nice enough to tell me how to make it work, and, well... I'm actually flabbergasted how EASY it was! It's really sad that with this stuff, I consider a 3-day project a tiny, easy, simple project. Hehehe. Please click the screenshots to view larger versions... It's a very subtle effect, so it may not be obvious from a thumbnail. The animation shows it pretty well, but you'll have to see it in the game to fully understand my brilliance. ![]() It is available for teen, young adult, adult, and elder, and for both genders. The poly count's pretty low, 453 polys, 907 vertices. It shouldn't have any major issues... a sim wearing the accessory, or another sim interacting with one wearing it, may end up colliding with some of the sparklies in animating, but they should stay put around the top of the sim's body (the sparklies concentrate around the head and face, fewer and fewer toward the waist, none on the lower body). I used the same mesh for teens, so it'll be a little higher above their heads than adults, but should still look okay. This is waterproof (stays on with all clothing) and should be multi-wearable with all other accessories (I used one of my own GUIDs for the bin setting, so it shouldn't conflict). ![]() The animation rate looks very nice in my game: the sparklies gently fade in and out in different areas around the head and shoulders. The animation rate will vary depending on the rest of the game's performance, frames skipping, and your computer's power, etc., but at a regular frame rate in my game, it looks lovely. The sparklies may not be obvious at much of a distance - they're most interesting close up, where they're just sort of subtle and shimmery. Most of my screenshots are nighttime shots because I think the sparklies are prettiest at night, though they're still quite lovely during the day, as seen above. ![]() I'm REALLY intrigued by animated textures, and I have a lot of ideas planned, including some recolours for this mesh. If anyone would like to try to recolour it, it's not as easy as a regular recolour, but it's really surprisingly easy all things considered: if you would like to recolour this mesh, please PM me so I can tell you how. ![]() ![]() Some ideas I had for recolours (some of which I'm already working on): Flies and bees buzzing around a sim's head. Snowflakes. Musical notes. Butterflies. Little flappy-winged bats. More colours of sparklies. ![]() Known Issues:
Please don't comment if you're just going to request something; I don't take requests unless otherwise noted. Model Credits: (if anyone cares) Male: Skintone: Louis @ SimCribbling Hair: Mine (Cherub, available here at MTS2) Eyes: Mine (unreleased) Brows: Mine (unreleased) Clothes: Plicka (here at MTS2) Model: Mine (Corvus, the most beautiful male sim in the world) Female: Skintone: Louis @ SimCribbling Hair: Sharona @ Simmetrical Ears: Louis @ Simcribbling Blush and Lips: Helaene Lashes, Eyeshadow, and Eyes: Barcelonista (here at MTS2) Clothes: Parsimonious Model: Mine, heavily modified and gender-switched from a sim LyricLee worked on for me (Morrigan, my new favourite sim) Thanks to:
1221 people have said thanks to HystericalParoxysm for this download. For more information about this creator and their policies or details, click here. Screenshots
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions. This is a New mesh
All the items needed for you to use this download should be here on this page. You can check the "Related Pages" tab, if visible, to see if there are alternative colour schemes.
Download files
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more! 1. Download: Click the download link to save the .rar or .zip file(s) to your computer. 2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s). 3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
Recolours
There are 1 recolours of this mesh on MTS2:
These recolours may or may not be endorsed by this mesh creator.
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