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68 Comments / Replies (Who?)
- 62 Feedback Posts,
6 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback) |
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#26 |
| modman3000! |
how do i replace vehicles |
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#27 |
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lauralaima
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marry me! best-mod-ever! thank you very much!! modman, just put these files in your downloads folder and you're done. |
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#28 |
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verenaheu
Alchemist
Join Date: Feb 2007 |
This is so sweet and charming! Thanks,
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#29 |
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eccentricgnat
Lab Assistant
Join Date: Sep 2007 |
This is so cool. Thank you. Now my sims will look more "normal" driving all of your vehicles. The sleighs in winter and the wagons in summer spring and fall. Thanks again. |
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#30 | |
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katysails
Test Subject
Join Date: Nov 2006 |
Quote:
It's not working in University. I made up a passle of kids to stick in a dorm and the first one arrived as usual with Mommy in tow...then teh cab got stuck...had to force an error to get the kid out...tried 3 times and same scenario each time. Tried with a seond passle of kids. Same thing. First one fine, second stuck. And it's the yellow cab. Other than that, it's working in my main neighborhood and both downtown and the business district. Havent' gone to vacationland yet to see if it's working there. (Wow, those little buggies and wagons zoop around like atomic powered horses on hte neighborhood screen!) |
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#31 |
| Gizmo7680 |
This is the best neighborhood and the one all of us wanted so very much to have. Hexameter, Thank You I appreciate this so very much and I can now create the true Victorian hood that I dreamed of. Thanks for creating and sharing. |
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#32 | |
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aelflaed
Top Secret Researcher
Join Date: Jan 2007 |
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Ahh, that explains it. I misunderstood and was wondering why my Victorians were still pulling up in modern vehicles. It's still a great idea, and I'll be happy to have the NPC vehicle replacements when you (or someone else) get them working. Thanks again. |
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#33 |
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Psychosim
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wow, great mod! Thank you for your effort! ![]() Have you more on mind? Spacy vehicles maybe for the sci-fi neighborhoods. Or invisible recolors? There's way too much traffic in my deserts. |
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#34 |
| Ysabella |
Thats perfect! In combination with Stev84's Country Roads you can have a perfect western or victorian neighborhood Thank you for sharing |
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#35 |
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saltypep144
Test Subject
Join Date: Jan 2006 |
This is really awesome! Thanks for all your hard work! |
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Last edited by Canoodle : 14th Apr 2008 at 08:40 PM.
Reason: Converted to a 'thanks' post.
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#36 |
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ingeli
Lab Assistant
Join Date: Nov 2004 |
Oooh, almost missed this. Thank you! Awesome mod, much needed. And take your time with the other vehicles, if you succeed with that, it would be another dream come through. |
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#37 |
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JadeEliott
Field Researcher
Join Date: Oct 2004 |
Thank you so much! |
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#38 |
| lgwg1816 |
Thank you thank you thank you!!! This download is much appreciated! Please keep up the great work!- on a side note, will the closed coach be available for download? Again, many MANY thanks!! |
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#39 |
| bottlewater |
THAT is so AWESOME!! I've been wanting something like this for a long time!! And even though there other downloads like this, as in replacing neighborhood things like the roads, I only wish someone could find a way that you could specify the neighborhood you want it in . . . *wink wink* |
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Last edited by Canoodle : 14th Apr 2008 at 08:40 PM.
Reason: Converted to a 'thanks' post.
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#40 |
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Sophie-David
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This is quite wonderful for my period neighbourhoods! And the no vehicles option is perfect for my spacey ones. |
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#41 |
| TIYARN007 |
Really Cool Idea! This NeighborHood Will Look Quite Pioneer! Thanks for All Your Neat Creations! The Game Remains Enjoyable Because of Creators Like You!
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#42 |
| maxpax318 |
Fantastic work, thanks so much for this!!
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#43 |
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Psychosim
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Thanks again for the invisible traffic! That's perfect for my deserts!
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#44 |
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Phaenoh
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Just wanted to let you know, I have this working in an AnyGame set up (OFB+SSN+FT) that does NOT include NL and it still works. Is there any way of making these horsies slow down a bit? I know Echo and rebecah vaguely know how to change the animation speed of an object, perhaps the procedure is similar? |
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Currently: jones' Veronaville Home Makeover Contest Latest: Catalog Mod V2 Like my work? Help me make a difference! I'm all about the stickers, gotta catch 'em all! |
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hexameter
Original Poster
Forum Resident
Join Date: Apr 2005 |
Quote:
Thank you for this feedback, Phaenoh. Concerning the animation speed I think there is a difference between these objects and the normal cars. I couldn't find any animation for them when I gathered the resources for these packages. And it must be coded already in the basegame version. I think the speed and movement is set up in a different way as the neighbourhood terrains come from SimCity. hexameter |
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#46 |
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Phaenoh
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hmm, thats interesting. Well, at any rate, these are still better than cars in my medieval hood. If I ever run into anything that might help with slowing them down I'll be sure to check it out. Thanks so much for making them! |
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Currently: jones' Veronaville Home Makeover Contest Latest: Catalog Mod V2 Like my work? Help me make a difference! I'm all about the stickers, gotta catch 'em all! |
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Very Cool Finally Someone Did This! #47 |
| anglesims2 |
Wow I can hardly waite to start my game! Cool Fun! Thank you!
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"This too shall pass, I shall walk and not become weary, I shall run and not faint, I shall mount up with wings like and eagle and fly."
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#48 |
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HarryPotterFanatic
Lab Assistant
Join Date: Jun 2008 |
I love this, I just have one question. Are the horses animated? |
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#49 |
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sheilab38
Test Subject
Join Date: Apr 2006 |
Thank you so much. I have wanted this for soooo long. Great job! |
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#50 |
| edejan |
I just camd across this!! I can't believe you made this AWESOME mod! And even more perfect, the completely empty road one! That's the one for my medieval n'hood! Thanks, thanks, thanks, thanks....forever!!! |
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