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Mod The Sims Online: 2036
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New theme - what went wrong, what went right, and next steps. , 15th May 2013 at 09:22 AM
Have you made some custom content?Polish it up to shiny perfection before uploading using our Creator Feedback Forum where you can get tips and tweaks from downloaders, creators, and staff to improve your work. Read this article for helpful advice about patching and keeping your custom content working! |
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Posted 10th May 2008 at 01:02 AM
- Updated 22nd Oct 2008 at 05:02 PM by -Maylin-
- Viewed 21486 times.
Direct link to this thread
23 Comments / replies (Who?)
, 37 times favourited
, 1018 times thanked
Information (Click for more details):
Picked Upload
Maxis Recolour
This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
This needs the CEP in order to be fully functional (you'll only see the shades in your game otherwise, not the bases).
One thing that has always bugged me about these cheapo Maxis lamps: they don't look lit when they're lit. They're supposed to be made from fabric, surely? And wouldn't a near-white fabric let some light through when there's a lightbulb directly behind it? This is a Maxian lamp that is lit (I swear): This is my version, also lit: I made this by fumbling with the stdMatDiffCoef and stdMatEmissiveCoef in my recolour until I got the effect I wanted. This thread helped me figure out how it does not work, and a Google search plus 24 versions of this thing did the rest. The other thing that bugged me were the frilly bases in that unlikely colour -- I've included two recolours in brass, one with the deco and one without: The base recolours are independent from the shade, so you can have either or both in your game (and you're not going to accidentially delete the shade when you want to delete a base and vice versa). There is only one recolour each, both of the lamps will pick them up. I'm including a brass recolour for the "Wall Flowers" wall light as well because it kinda fits the other ones, style-wise (and I have no idea what that green substance was even supposed to be); the shade of that one is *not* included because I haven't yet tweaked it into submission. You can do what you want with this. Please link back to this thread when redistributing. Please respect that I don't do requests. Enjoy! Additional Credits: Thanks to Numenor and RGiles and various other people who've written up useful stuff about how the whole TXMT business works. 1018 people have said thanks to plasticbox for this download. For more information about this creator and their policies or details, click here. Screenshots
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions. This is a Maxis Recolour
This custom content if it is not clothing, may require a seperate download to work properly. This is available here:
Download files
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Download Summary
1. Download: Click the download link to save the .rar or .zip file(s) to your computer. 2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s). 3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
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