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Posted 1st Mar 2010 at 12:04 AM - Updated 28th Jun 2010 at 07:42 PM by plasticbox : added some grammar - Viewed 150885 times. Direct link to this thread
143 Comments / replies (Who?) , 180 times favourited , 3321 times thanked
Information (Click for more details):
This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
This is a simple, cheap kitchen – along the lines of the TS2 "Krampft" one, only better. It consists of a counter, a counter island, and a cabinet, plus end and corner elements.
The counter is the one with doors + drawer, the island has four drawers on the base mesh and two on the ends.
Three recolourable channels: top, body and handles, doors and drawers.
One preset for all elements, shown above. In 1.8.25 games, you need to wait for the swirly preview to appear for it to work right away, since it's included as an XML, in WA games it won't show up (see below). Sorry – but after I spent a day making four presets for all nine meshes and *then* discovered the entire thing was fubar, I'm not going to do it a second time.
They're in the catalogue in Surfaces > Counters/Islands/Cabinets. The counter costs 100§, the island 120§, the cabinet 85§.
The counter and island packages are large since they each contain a full set of custom dirt overlays – this was necessary because they are mapped differently from the EA counters, so I couldn't just link to those textures. There should be no unnecessary cruft in the packages apart from that.
The sunshadows of the corner island are a bit too narrow on one axis .. not sure if I can muster the patience to fix that. It would only matter when they're actually used outdoors, like for a beach bar, and I guess there are more appropriate counter islands for that sort of thing.
For WA (or equivalent base game version) users, the objects initially show up solid black instead of with my preset – to me it looks like this has been fixed in one of the later patches. Workaround for those who want to stick with an old version of the game: make your own preset in CAST, and use that. Unfortunately I don't know of a way to provide my own presets – exporting as .sims3pack doesn't work in my game (I believe that's an OS X issue), and various ways of packaging them haven't worked out so far.
Seams between counters: please take a close look at the thumbnail picture of this post (white/blue kitchen with yellow wall) – see the seams in the EA wallpaper (and in the counter to the left of the sink)? If that's what you see, then you most probably have a lame graphics card like me, and there's no need to post about it .. it's just the way the game renders things (I believe it becomes very apparent on these counters since they're so plain otherwise – on a heavily decorated one, I wouldn't see it either). If you see something else, please post with a screenshot.
On most of the screenshots there is a dropshadow missing on the counter island ends – this is already fixed (I only didn't want to re-take all of the screens just because of that). I also moved the cabinet down a tiny amount so that it now lines up properly with small tiles and the high EA panelling (on the screenshots it does not, that's still the old mesh).
Made in blender with the help of this script, s3oc_1002-13-1333 and s3pe_1002-24-1519 (note that these are QA versions – use at your own risk), objtool 1.1, Milkshape, Photoshop, Aorta, Postal, BBEdit.
Made from base game 1.8.25 files. It seems like it doesn't work in 1.0 games, see post #98 in this thread (hadadelasnieves).
I don't take requests. Please respect that and do not post here or PM me with requests. People of the "plz make stuff for me" mindset, see this thread.
Feel free to recycle any and all parts of this if you want to do stuff like add-ons, different versions, more channels, etc – I can upload original PNGs of my textures (uncompressed) if there's any demand for it. All I require is 1. a direct link to this thread if (and only if) you include recognisable parts of my version in something you upload, and 2. you must upload to a free, accessible, noncommercial site with no strings attached (I guess this would amount to a non-commercial, share-alike CC license).
Counter base, high detail: 208F/292V
Counter base, low detail: 98F/176V
Counter top, high detail: 18F/30V
Counter top, low detail: 18F/30V
Counter corner, high detail: 92F/138V
Counter corner, low detail: 58F/106V
Island base, high detail: 246F/354V
Island base, low detail: 102F/98V
Island end E, high detail: 145F/226V
Island end E, low detail: 70F/134V
Island end W, high detail: 145F/226V
Island end W, low detail: 70F/134V
Island corner, high detail: 104F/158V
Island corner, low detail: 62F/110V
Cabinet, high detail: 106F/148V
Cabinet, low detail: 46F/84V
Cabinet corner, high detail: 106F/148V
Cabinet corner, low detail: 46F/84V
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
This is a New mesh
All the items needed for you to use this download should be here on this page. You can check the "Related Pages" tab, if visible, to see if there are alternative colour schemes.
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Basic Download and Install Instructions:
See: Game Help:TS3 CC Basicswiki for a full guide!
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