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143 Comments / Replies (Who?)
- 135 Feedback Posts,
8 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback) |
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#26 |
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Charred
Test Subject
Join Date: Apr 2008 |
I love love love these! I've been looking for something like this for a long time and I'm thrilled with the fact that you used drawers on the counters. These will get a lot of use, thank you so much! |
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#27 |
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dolldrms1
Field Researcher
Join Date: Apr 2005 |
Hi pbox. Was truly looking forward to using these in my game but have a problem with them. I have base, WA and HELS, all 3 fully patched to 1.10/2.5/3.1. When I place any of the 3 items, they appear solid black as though the textures cannot be found. I can recolor them but have to physically choose replacement textures to do so. For example, I have a Lethe_s mosaic pattern that works well as a counter top. If I place that first, then drag and drop 2 of the shades for use on the counter base in the other 2 recolor choice areas, they remain solid black although the correct shade appears in the channels area. However, if I change the texture choice in those areas and then type in the # I can get the colors to show up. They do hold when saving and returning to the lot, at least so far. I hope this was clear. If you have questions, plmk. I didn't think to try and save as a user preset to be sure they will place down the road with correct textures and not appear solid black but will do this when I go back in game. For now they are simply in a test neighborhood I use to examine and play around with new items. |
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#28 |
| girlfromverona |
These are simply stunning! Thanks so much, plasticbox.
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#29 |
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Deluxe Designs
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This is so amazing, so seamless yet it could work in almost any kitchen, brilliant and so well executed, thank you pb
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#30 |
| Martine |
These are a.w.e.s.o.m.e. So incredibly versatile, and amazing quality <3 Thanks so much for these! |
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My Blog <3
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#31 |
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plasticbox
Original Poster
Pettifogging Legalist!
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dolldrms1: I'm pretty sure this has to do with the fact they do not have any materials set in the OBJD ('cause these are what I would have had to re-do, for every channel of every material of every object) – for me they appear with default colours instead (when I place them immediately, rather than wait for the animated preview to be constructed), perhaps WA/HELS doesn't use those defaults? How does this work for other WA/HELS users? Does it make a difference for you whether or not you wait for the "swirly preview" to appear? The spinning, animated one that shows up after a little while when you choose the object? For me that one will be white/pine, and once it's there the object will also be white/pine when I place it. Other than that, try placing two counters or islands next to each other, or make a corner – if your game works like mine (but I don't know whether it does), the second element will automatically use the materials of the first one, and those will be the *actual* materials (i.e. white and pine, not fugly defaults). Let me know how it goes .. I'd appreciate feedback from other WA/HELS users as well. If there's anything I can do to make it work better (that does not involve entering fifty billion values in unlabeled boxes all over again) I'll try and look into it. e: taking the opportunity to sneak in some more screenshots – the last minute cabinet height fix mentioned in post #1 (but nowhere to be seen), and some more kitchens and bathrooms with "deco" fronts (one of them prominently featuring the missing drophadow in the old mesh, please ignore). |
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Newbie Road/Wee Barnoid: Starter houses | Backdoor Lane: Urban lots | Baskerville | Middleground | Elsewhere I'm gone for now. Boats > Sims. Thanks for everything – it was a great time! |
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Last edited by plasticbox : 1st Mar 2010 at 11:05 AM.
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#32 |
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IFJADEFALLS
Test Subject
Join Date: Jan 2008 |
Thanks
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#33 |
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HystericalParoxysm
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Eeeee, so cool! Thanks, pbox - I'll try to test them later in WA/HELS for ya and make sure they work okay. Feel free to poke me about it, if I forget.
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#34 |
| Mehrlicht |
Simple is classy...and so beautiful ! Thank you so much for this elegant kitchen.A new must-have. |
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#35 |
| tamo |
Awesome set! I love all well-thought-out features. Especially higher and fade-out cabinet. Thanks so much.
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#37 |
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Canal40
Test Subject
Join Date: Sep 2006 |
Fantastic work ! Thank you so much for sharing ! |
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#38 |
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ellywig
Lab Assistant
Join Date: May 2007 |
Seamless! Fading! Omg I love you. |
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#39 |
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Scarlet73
Test Subject
Join Date: Jan 2006 |
Just 2 words: THANK YOU!!!!!!!!!!!! |
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#40 |
| Gigi |
Thank you! The low hanging EA cabinets were so annoying! *hugs* |
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#41 |
| wickedblue |
Absolutely brilliant! Now I must redo the kitchen on the house I was about to upload!
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#42 |
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PharaohHound
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Beautiful, perfect for some stuff I'm working on atm. Thanks!! |
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#43 |
| Red Panda |
I'm having he same problem as dolldrms1 is. Except, I don't have HELS. Only WA. And, it is up to date patched but, the counter still comes in as black and textureless. |
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#44 |
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SofyaSoSofya
Lab Assistant
Join Date: Oct 2006 |
Thank you very much! |
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Hugs to everyone, always! |
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#45 |
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plasticbox
Original Poster
Pettifogging Legalist!
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Red Panda – same question as I asked dolldrms1: does it make a difference whether or not you wait for the rotating preview? |
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Newbie Road/Wee Barnoid: Starter houses | Backdoor Lane: Urban lots | Baskerville | Middleground | Elsewhere I'm gone for now. Boats > Sims. Thanks for everything – it was a great time! |
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#46 |
| paigeturnersims |
Well, these simply blow EA's counters out of the water don't they? Every annoyance adressed and improved, way to go!! |
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"Gag me with a reticulated spline!! You're not my cup of tea!" - The Nightlife Prima Guide |
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#47 |
| M0rgaine |
What a great set! Pure but of highest quality - thank you very much! |
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#48 |
| soitudeyavu |
Great!!!Thanks for sharing!!! |
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#49 |
| rhedbuddha |
I really appreciate this! Now I don't have to do it, so I can stop stressing about the lame counters/cupboards in game that I can't make look plain/modern enough. THANKS BUNCHES!! :D |
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#50 |
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plasticbox
Original Poster
Pettifogging Legalist!
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If it turns out that the black texture thing is because of a difference between base game and WA, it might help if a WA user would clone the following objects from their game files and post them somewhere for me to look at: - "Real Flat" counter - "Real Flat" counter island - "Real Flat" cabinet -- note that in my version, the names of the regular and the doublesided one are swapped, look at the description: for me the one named "island" is actually the regular one (and does not have "Double Sided" in the catalogue description). Please clone them as override (no renumbering), with "default resources only" UNticked so that it includes all dependancies. I don't have WA so I can't tell whether or not EA have updated these objects in a way that would break the texture defaults – looking at the WA version of these things may provide a clue as to what the difference is. Maybe I need to reinclude oldversioned resources or something, to make it forwards-compatible? |
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Newbie Road/Wee Barnoid: Starter houses | Backdoor Lane: Urban lots | Baskerville | Middleground | Elsewhere I'm gone for now. Boats > Sims. Thanks for everything – it was a great time! |
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I love all well-thought-out features. Especially higher and fade-out cabinet. Thanks so much.

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