2014-03-15 - Compatible with 1.67. No changes.
2012-11-18 - Compatible with 1.42. No changes.
2012-09-16 - Compatible with 1.38. No changes.
2012-07-16 - Compatible with 1.36. No changes.
2012-06-10 - Ensured compatibility with game version 1.34.
2012-03-12 - Updated to game version 1.32.
2012-03-02 - Updated to game version 1.31.
2011-12-15 - Updated to game version 1.29.
2011-10-19 - Updated to game version 1.26.
2011-07-26 - Updated to game version 1.24.
2011-06-01 - Updated version header to game version 1.22/2.16/3.12/4.9/5.7/6.4/7.2/8.0. No code changes.
2011-02-01 - Version header changed to current code version. No code changes were needed, thus classifying this update as facultative.
2011-01-14 - Fixed an issue with the pregnancy walk being assigned prematurely.
2010-12-01 - Version header changed to current patch version. No code changes.
2010-10-27 - Updated to game version 1.17/2.12/3.8/4.5/5.2/6.0. Update is mandatory.
2010-09-11 - Fixed an issue regarding the walkstyle of ghosts. Hopefully.
2010-09-07 - Updated version header to game version 1.15/2.10/3.6/4.3/5.0. No code changes were necessary.
2010-08-14 - Added checks to leave sims' walkstyles alone if a fire is on the lot, or if the concerned sim is a firefighter on the way to a fire.
2010-07-30 - Fixed a glitch which would cause the Jesus syndrome (walking on water). This won't fix the issue of sims running/walking over the water if you make them leave the pool. That one is unrelated to the running disease. I will look into it, but I don't promise anything. 2010-07-12 - Like always, once released the glitches are turning up. Nothing game-breaking or anything and still less annoying than the running disease so don't panic! Well, not unless you really want to. I spent some time to further investigate the matter and changed the purging code to make it more sensible. The Auto-Purging will now be default off. You can activate the Auto-Purging by activating TestingCheats and selecting it in the 2BTech menu on the next mailbox. Yeah, I know the previous version didn't need to be activated, but I needed to deactivate it for further testing and if you have something with an On/Off switch, you have to deliver it in the Off position. That's the way to go. In earlier times before this was true, woodcutters were always in danger of losing parts of their anatomy when they bought a new chainsaw.
There are some new interactions. I strongly recommend to use the Set Walkstyle interaction to set an adult sim's walk style to Crawl. Oh, the lulz! This specific interaction has no safeguards and no sanity checks at all. Shouldn't cause any lasting damage, because you can easily remove the walk styles as well. I don't know what will happen if you don't have the right EPs, though, e.g. Ambitions for the Frankenstein walk styles.
2010-07-11 - added code to manually set walk styles of specific sim, i.e. preggos, mummies, frankensteins, ghosts, elders. ETA: "Manually" as in "I, Buzzler, do it in the code. You still don't need to do anything."
This is just a little hotfix to cure the running disease that widely affects all sorts of sims. Should fix permanent sneaking and basically every walk style that got stickied to a sim as well.
Just put it in your mods folder. To access the menus, you have to activate the TestingCheats. To activate the automatic purging of sticky walkstyles, click on a mailbox, choose 2BTech and "Activate Walkstyle Auto-Purging". The setting will be persistent and saved together with your savegame, so you only need to do it once in every 'hood. With Auto-Purging active, sticky walk styles of your active sims will be wiped out every 20 minutes of game time. NPCs will be fixed every 8 hours of game time. Plus, everyone's walk styles will be initally wiped out after loading a savegame. BTW: Auto-Purging does the same thing as the manual "Clear Walkstyles - Attempt To Recover Valid State" interaction.
There are a couple of testing interactions that are only accessible if the TestingCheats are enabled. I found them handy so I left them in. Please read the specifics section if you want to use these interactions. If TestingCheats are enabled, 2BTech pie menus will show up on every sim, lot and mailbox. You can manually clear or see a sim's walkstyles individual or in bulk, or reset a sim in the sims' menus and reset all sims or clear all walkstyles. You'll see. It should all be self-explanatory.
If the target sim or lot belongs to a different household, you can select that household, bypassing the Edit Town menu. I only recommend this for testing purposes or if you don't mind to lose all wishes and opportunities of the currently active household.
Shown below is the menu on sims:
Supported for game version 1.67. Should work with game versions from 1.31 upwards, though.
The approach of this mod is pretty aggressive as it totally cleans out all previous walk styles. It will however apply the most sensible walk style afterwards; for most sims that's Auto. There's only one cardinal sanity check: The walk styles won't be touched if a sim is currently routing somewhere.
I've tested it for some time and found no glitches. Sims will still run or use the "strenuos march" walk style if the routing distance is over a certain amount or they're late for work or something. Actually I found no apparent cutbacks at all which makes me wonder why the devs wanted to save the previous walk styles at all.
There are no sanity checks for the testing interactions as well, except a check for the Select Sim interaction which will check if the sim isn't homeless. I've used these interactions quite some time since this mod is actually a spin-off from my ages-old personal debugging mod and never managed to break anything. I still advise care.
This is a scripting mod and as such the possibility for conflicts with other mods, no matter what kind, is next to non-existant. I can't think of any kind of mod which could possibly interfere with this mod. You might run into problems if you choose to give a sim a walk style that came with an EP and you don't have that EP. I didn't bother to investigate that. Simply use your brain and save your game before you try anything weird.
Please respect that I support my mods but not mods or even custom content in general, not in my upload threads anyway and certainly not if you ask me by PM. I will always try to find and squish bugs, therefore I appreciate bug reports. If one of my mods isn't working for you, please at least try to ensure that it's a failure of my mod before you ask for help. You'll find the link to the detailed CC Basics tutorial when you click on the Install Instructions tab. I am a compassionate guy, but please understand that I can only muster so much endurance to address issues completely unrelated to my mods.
Might lead to a serious case of squished brain. Your game should be safe, though.