Mod The Sims
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Posted 21st Feb 2011 at 12:52 AM - Updated 13th Jul 2011 at 04:37 PM by HugeLunatic - Viewed 21227 times. Direct link to this thread
13 Comments / replies (Who?) , 33 times favourited , 485 times thanked
Information (Click for more details):
This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
The base game fireplace chimneys were all made recolorable by Numenor in the CEP. When the Pets, BV, and AL EP's were released they each brought a new fireplace, but with chimneys that didn't use the base game chimneys so they are not recolorable. This will make all three of those added fireplaces have recolorable chimneys, and in some cases fix some mesh mishaps by EA.
LaBoheme Fireplace- Requires AL
This fireplace is an oddity. It has it's own chimney, with it's own texture, but it uses the foundation chimney piece from base game fireplaces. So this has been modified to have it's own base piece that is slaved to this fireplaces chimney, which is now recolorable. I have also made the top small pieces and the top cap have two recolorable parts, one for the chimney and one for the cap/decorative bits.
Mountain Fireplace - Requires BV
This one really made me go wtf EA? This one also has it's own chimney, but there was no base with this one! So I added a foundation base to this one and slaved it to the fireplaces chimney, which is also recolorable.
Ignito Fireplace - Requires Pets
This fireplace just had the default chimney pieces so I slave them to the body of the fireplace instead. Any recolors of the fireplace will automatically be available to the chimney pieces. The package includes two of the original textures included that have been modified to fit the mapping of the long chimney piece, otherwise it had an invisible spot.
[see pic below]
I noticed when making test recolors that was incredibly slow pulling all the recolor files, so please just be patient with it if your system is less than spectacular. Also when you recolor it will pull ALL recolorable parts and not just the chimney. Just tick/untick what you want to recolor.
Place in your zCEP-EXTRA folder.
Numenor for paving the way to recolorable fireplaces and a whole lot more.
Recoloring in SimPE
Apparently recoloring these requires some srs voodoo/ritual/raindance shiz.
I found that if you open the _HL_CEP_FireplaceXX.package file before recoloring, then will load the required textures just fine. You MUST open the file for the specific fireplace you want to recolor first. This puts it in the cache for which is letting the OW read the files. I have no idea why it's doing this, and I have no idea how to get to read this properly otherwise.
NOTE: My tests were done with v 0.72.1 for AL with the M&G update. SimPE v 0.72.1 and M&G Update
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in your zCEP-EXTRA folder.
Need more information?
Users who thanked this download also thanked: