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Bridgeport.world with Routing Fixes applied

by ellacharmed Posted 18th Aug 2011 at 4:44 PM - Updated 3rd Jan 2013 at 6:54 AM by ellacharmed : compatibility with 1.26 note
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What is this?

This is the Bridgeport.world file with the Resources imported from this download thread [In Testing]Resources for Bridgeport.world's various Fixes. And I'm running out of things to say...as repetition is so boring. So ya'll better read Game Help:World Routing Lagswiki for the Full Instructions on how to get the download in-game. A summary is below.

What has been done?
As explained in the linked wiki,
  • the yellow spots denote areas where the Sim non-routable and Camera non-routable painting have been repainted over blank spots. This includes at the world edges, too, although it may not be denoted on the image
  • the red spots denote areas where the intersections have been corrected so that the Intersection and Road pieces now all connect.
  • There is a visual way to tell if fix has been applied.
    • Look at the spots denoted by Red dot - at a road intersection. If you can see the intersections are white (instead of yellow) from Map View, the fix is applied correctly.
    • In closeup view:

Notes & Changelog:
As and when I get reports of any issues, or new spots, or patch changes (if any).
  • Oct 18, 2011 update:
    • Compatible with Patch 1.26.89. Would most likely be compatible with any patches in the future as well.
    • If you had renamed the modified worlds to *.fixed before patching (or installing new add-on), you can simply renamed the pair of them back to *.orig and .world respectively, as the Wiki instructions state
  • Compatible with all patch levels up to the current 1.24 (as of Jul 26, 2011).
  • Would conflict with any other download that make changes to the .world file that changed these resources. Resources modified:
    • 0x05CD4BB3 UNKN World Routing
    • 0x05DA8AF6 UNKN World boundries
    • 0x9063660E UNKN World Roads & Walkways
    • 0x00B2D882 0x00000001 _IMG DDS Image
    • 0x01661233 0x00000002 MODL scene Object Model (aka Object Geometry)

Heed that backup instructions, really! You've been warned!

How to install?

How to remove or restore the file before updating?
  • Go to the path above
  • Delete the *.world file. Or if you want to reuse it after patching, rename it with a ".fixed" extension, so the filename becomes "Bridgeport.world.fixed"
  • Rename the "*.orig" copy by removing the .orig extension (or from whatever you have renamed it to).
  • Delete caches before starting game. Game Help:Sims 3 Delete Cache Fileswiki

Additional Credits:
s3pe, CAW forum and #create.
Tags: #fixed, #routing, #lags, #worlds

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Late Night

This is a multi-part download:

Follow DFDD5 Extract from Archive#Multi-part files.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Bridgeport.part01.rar 9.65 MB 16,137 18th Aug 2011
Bridgeport.part02.rar 9.65 MB 15,071 18th Aug 2011
Bridgeport.part03.rar 9.65 MB 15,100 18th Aug 2011
Bridgeport.part04.rar 9.65 MB 15,290 18th Aug 2011
Bridgeport.part05.rar 9.65 MB 15,399 18th Aug 2011
Bridgeport.part06.rar 9.65 MB 18,300 18th Aug 2011
Bridgeport.part07.rar 6.38 MB 15,768 18th Aug 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. Place the extracted .world file in
\Program Files (x86)\Electronic Arts\The Sims 3 Late Night\GameData\Shared\NonPackaged\Worlds\

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