Mod The Sims
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Posted 11th Oct 2011 at 03:58 PM - Updated 3rd Nov 2011 at 04:37 PM by rugrat0ne - Viewed 17608 times. Direct link to this thread
11 Comments / replies (Who?) , 10 times favourited , 88 times thanked
Tags: #medieval, #historical, #NPC, #townies, #default, #default replacement, #name, #names, #Italian, #Renaissance, #Ren
Updated 11/3/11 - Minor fixes, please re-download - I caught a few small problems with my name mods, mostly extra returns at the end of names that was causing the names to show on two lines instead of one, also a few Norse names that had snuck in. Please redownload to avoid these cosmetic problems.
Here’s another historical name mod, this one set in Central Renaissance Italy. These names were drawn from a census taken in Florence in 1427. There are 1318 male first names, and 328 female ones, plus 1320 last names of both genders to play with, as well.
The last names I chose to list were the “family” names , as opposed to the patronymics. This makes it easier when you’re dealing with generations, as they don’t change from one generation to the next. You can form a family name for your own sims by taking the name of a male “ancestor” and putting it in the genitive case (usually, just putting an “i” on the end, see my source for a longer description of exceptions.) For instance “Leonardo” becomes “Leonardi “, “Antonio” would just drop the “o” and be “Antoni”, and “Giovanni” would stay the same.
If you want true patronymics, drawn from the father’s name, that’s simple as well. Just add “di” (or “d’ “ if the name starts with a vowel) in front of the name of the father. Our examples above would become “di Leonardo”, “d’Antonio” and “di Giovanni.” You can even combine the two, if you wish a long name, such as “Bianca d’Antonio Leonardi”, which is Bianca, daughter of Antonio, of the Leonardi family, or Bianca, daughter of Antonio Leonardi, to phrase it another way.
If you need a little assistance with pronouncing some of the names, here is one guide for Italian pronunciation, and there are many more available online.
Names were drawn, as usual, from lists at the wonderful Academy of St. Gabriel site. For this particular mod, I used the article Names in 15th Century Florence and her Dominions: the Condado , by Juliana de Luna.
If you’ve never used a mod like this, simply unzip the Live.package and place it in your downloads folder. Do not rename it, or the game will not recognize it for what it is. Remember, you can only have one of this type of default replacement in your game at one time. If you’ve been using another naming mod, please remove it from the downloads folder first! Once the file is in place, all newly spawned townies and NPCs will be named using my lists of names. Old townies and NPCs will still keep their old names.
If, at a later date, you grow tired of my file, or find another you like better, simply delete it, and the game will go back to normal.
This mod is Base Game compatible, and has been tested as such.
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
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Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
Need more information?
#medieval, #historical, #NPC, #townies, #default, #default replacement, #name, #names, #Italian, #Renaissance, #Ren
The creator also recommends you check the following:
English Medieval Names: DEFAULT REPLACEMENT for Townies and NPCs
Names of the Known World: Irish Gaelic Name Replacement
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