This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Excuse me... You there! Please read the following important message addressed to you:
Morphead's Speed & Slot Script Class Mod, found here, is required for use. These will not work without Morphead's Speed & Slot Script Class Mod, found here. If you do not have Morphead's Speed & Slot Script Class Mod, found here, you will get an overpriced piece of deco.
Furthermore, it would behoove you to take a moment to read the questionnaire at the bottom to influence how future projects are handled. Thank You.
OH SNAP! Is that police livery?
I won't lie. This car has been nothing but trouble to produce. To the mesh to the aforementioned livery. I consider this car a failure. Luckily, as it sits, it is still fine enough to be released. So I present to you the,
2001 Toyota Supra Mark IV, Japanese Version.
Picture Courtesy of Ouerbacker
Japanese version denotes a few things. The most noticeable of which will be the right hand drive. The next is the authentic license plates, properly registered in the region of manufacture, Motomachi, Kobe, Hyōgo Prefecture.
Something new I decided to do for all future cars is create police livery for it. Since this is a Japanese version vehicle, it dons Japanese Police Livery. Which is two-tone black and white, black at bottom, white at top. With the NPA logo at head.
This car is slot enabled for additional items. Included is a stock spoiler for customization. As per the pictures, other objects will be available for customization soon.
This car has two CASt settings. The first is for the normal car, which is interior, exterior and rims. The second is the police version, which is just the interior and rims.
2001 Toyota Supra Mark IV
3 or 2
Toyota Supra Mark IV Spoiler
Picture Courtesy of Daluved1
OK, so I've been making a few cars and I've come to point where user input is needed to continue to provide the best creation I can.
1. How important are certain color channels to you?
Thus far, I have made exterior, interior, wheels and accents, and if applicable a misc forth channel, e.g., wheel inserts. Are rim or accent color important to you? 1B. Assuming color channels are important to you, what would you like the channels to be?
2. How important is interior detail to you?
Thus far, I have been struggling to make sure the interior is nice, but it is still relatively lackluster. How do you feel on this?
3. How important are windows?
Thus far, I have mixed it up a little by having a car with rolled down windows. This was met with mixed feelings and has made me wary to continue. Thoughts?
4. How important is car region to you?
Thus far, I have mostly been making right-hand drive vehicles. My plan was to match the drive and plates with country of origin. E.g., Toyota, Japan, right; BMW, Germany, right; Ford, USA, left, etc.. Yes, no?
5. How important is a police version to you?
Thus far, I hadn't included it on any car except this one as I only now thought of it. I think it is a cool idea, but I can see if it's not used or simply not smart. Your take?
6. Is there anything else you feel I should include or change about my cars?
Do not include vehicle suggestions, i.e., requests, wants.
To answer these questions, simply post a comment and I will see them as time permits Thank you and Thank me!
If anyone has found a fault worth noting, do comment letting me know. This includes anything related to regional accuracy.
See info table
Armi, Dal, and #create for the advice and motivation.
Improved Modified Mesh courtesy of ZXT, Here.
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1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.