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01/16/2014: still works with 1.66
10/18/2013: still works with 1.63
09/04/2013: still works with 1.57
07/07/2013: added v1.0.3 in the uploads for those that aren't fully patched. If you have patch 1.50 or earlier download that version.
06/19/2013: v1.0.4 updated mod to fix code changes in patch 1.55. The patch added the ability to set the lot type and sub lot type for each preset and set a product version, though this function doesn't seemed to be used at the moment. For now the mod adds all new lot sizes as normal residential lots. Is there interest for (optionally) configuring the lot type when adding new lot sizes?
Note 02/20/2013: still works with 1.50
Note 01/22/2013: still works with 1.48
Note 01/09/2013: still works with 1.47
Note 10/31/2012: still works with 1.42
Note 09/27/2012: still works with 1.39
Note 09/11/2012: still works with 1.38
Updated 03/17/2012: v1.0.3 updated mod to allow optional removal of default EA lot sizes
Updated 03/12/2012 (again) : v1.0.2 fixes issue with loading/starting a world after switching back to main menu. I'm very sorry for the inconvenience. Many thanks to anie_1981 for the report!
Updated 03/12/2012: updated the mod to allow adding your own icons for the default sizes
EA adds new community and/or residential lots in every expansion. Unfortunately the sizes of those lots can be completely random. Or even if they're not random, they could be 40x30, which is not available in the World Editor.
This script mod will allow you to add any size (from 1x1 to 64x64) to the World Editor from the cheat console:
Press Ctrl + Shift + C to bring up the cheat console. Then type "AddLotSize [width] [height]", e.g. "AddLotSize 32 29" without quotation marks. When you now switch into the World Editor, you should see the new lot size with a lot symbol with a question mark. Hover over the symbol to see the size in a tooltip popup.
The additions to the World Editor are not persistent between game sessions. However, pre-configured lot sizes will be added every time the mod is loaded. By default these are the lot sizes 40x30 and 50x40.
If you want to change the default sizes that should always be added and you know how to modify .xml resources, you can change the VelocitygrassAddAnyLotSizeTuning.xml (Instance: 0xE5953153E5365909) in the package.
You'll find the following line in the .xml which you can adapt to your needs:
Note: Buzzler has short instructions for making such changes here in the description. If you need support for this, please check the tutorial on XML Tuning Mods and post in the thread that is linked at the end.
You can also add your own icons for the default sizes:
Create a .png image of size 44x44 pixel for each of your default lot sizes
Open the package in S3PE and add each of the lot images you created:
To import your .png images in S3PE, click Resource -> Import -> From file...
Then select your file and fill in the following dialog. You should select the proper type, copy the icon name into the Name field and then click the FNV64 button, which will generate the correct Instance for you. Please make sure that these are unique names. Best include your username and the lot size in the name of your icons.
Edit the .xml with your default lot sizes and the names of your lot images
This is a scripting mod. It should not conflict with any other mods and should be safe to remove at any time.
This script was built for patch level 1.33, but a first version of it was done for patch 1.22, so it could also work in earlier versions, though I can make no guarantees.
Thanks to Peter and Inge Jones for S3PE, Inge Jones for the tuning mod to change lot sizes, armiel for Builder's Island - DIY, Buzzler for his mini-tutorial, which I shamelessly linked to, and the creators and maintainers of the XML Tuning mod tutorial.
I have installed this mod recently and in the past, but I still can not get this mod to work. I put it in my mods folder under packages and I run the game type in the "addlotsize XX XX" and nothing happens when I switch to world editor. I even have tried it with using testing cheats on but that doesn't do anything for this to work either. I have all the expansions minus a couple of stuff packs and am patched to 1.69. I am also playing using steam if that makes a difference. I desperately need the lot sizes 45x64 and and 40x30 for houses and community lots that were built in starlight shores so that I can add them to a new custom world.
Ok, so, can you explain this to a newb? Do I just put the files in "Mods" folder or do I have to do something more advanced?
Oh, and I need to add a 100x100 Lot for Manor Reasons.
Only place ONE of the files (depending on which patch your game is using) in the Mods/Packages folder. Then follow the instructions under "Usage" in the Description. The maximum Lot size is restricted to 64x64. :-)
I just put this into my game and added a 60x60 lot so I could set up another residential lot and was unable to place a 64x64 lot in that location before as it would refuse to place there so this Mod fixed that issue and allowed me to avoid having to use an undersized lot for a new family in my empty world.
THANK YOU!!! I have been trying to make a customized Sunset Valley with some of the highrises and other building from Late Night, and thosre building are not only HUGE, but call for oddly sized lots! Now I can do it!
Yes! I being able to add lots to those odd-size/shape areas! It's also nice for putting buildings on hilly areas. I make the lot slightly larger than the place ask for, and have more room to smooth the terrain around it.