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Posted 9th Jun 2012 at 11:59 AM
- Updated 20th Feb 2013 at 09:40 PM by velocitygrass : Note about patch 1.50
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177 Comments / replies ( Who?)
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 Note 2013/02/20: Still works with 1.50.
Note 2013/01/22: Still works with 1.48.
If you're like me, you've often wished for a way to get rid of the flowers on the Country Fried Counter or on the Four Post Bed, the giant red/pink cupcakes on the toy oven, or a stencil on a shirt. This mod allows you to remove stencils, overlays, specular, multiplier, and mask while you are playing.
It comes in two flavors, one as an interaction, the other as a cheat, and works on CAStable objects. The two versions are completely independent from each other (even though they do the same thing), so you can use either one of them or both.
Remove deco with a cheat
Enter Create a Style for the object you want to modify and then type deco and a combination of s (Stencil), o (Overlay), m (Multiplier), p (Specular), or a (Mask). The mod will remove the decoration(s) you chose. (It's the file velocitygrass_remove_deco.zip.)
Depending on the object, removal of different things might be useful. Here are some general hints: - If an object has different decorations in different presets, the decoration is a stencil.
- If image-like decorations are not a stencil, they are likely an overlay.
- Speculars are responsible for the shininess of the object.
- Multipliers are responsible for the shadows, which create "depth" on the object.
- Removing the mask will leave your object with a single channel.
Technically the mod does the following, depending on which options are chosen: - Stencil: disables all Stencils
- Overlay: replaces the Overlay with a ref to the empty one (key:00B2D882:00000000:75F8F21E0F143CAC)
- Multiplier: replaces the Multiplier with a ref to the neutral one (key:00B2D882:00000000:635FC5FB8A92207B)
- Specular: replaces the Specular (for CAS parts the Clothing Specular) with a ref to the default black one (key:00B2D882:00000000:05314CDB2011373E)
- Mask: replaces the Mask with a ref to the empty overlay (key:00B2D882:00000000:75F8F21E0F143CAC)
This will not affect the presets or other objects of the same type, though you can store the stencilless look of your object as a new preset. You can at any time use one of the presets to get the decoration back.
Tip by Srikandi: To get the deco changes to stick, remove the deco, then close the CASt dialog (confirming the changes), and then go back into CASt. Now the deco changes stick even after changing patterns and when saving presets.
Known limitations- CAS parts sometimes revert the deco changes when making further modifications (either CASt or more deco changes). If this happens simply reapply the change or apply multiple changes at once or confirm the CASt dialog and re-enter CASt after applying the deco change.
- Removing the multiplier and mask is not recommendable on most CAS parts since removing them on a top or bottom will affect the hands and the skin of the Sim will be replaced with one of the patterns. However, the option might be useful on some accessories.
- The eyedropper works in general to clone an object with removed deco. However, counters are changed when they are placed next to each other and this also resets the deco removal. Place them first and then remove the deco on each one. The same applies to other modular objects like the swing set.
- Undo should work on deco changes more or less like expected (I did notice some weirdness on stairs, which seems to be unrelated to this mod). However, when doing a deco change in CASt without first doing other CASt changes, undo will not restore the deco. In that case simply cancel CASt to go back to the previous design of the item.
- Overriding the overlay does so completely. E.g. when you do it on the toy oven, you not only get rid of the cupcake decor on the side, but also the details on the top and back. If you need to remove only parts of a stencil/overlay, you cannot achieve this with this mod. You can see some general examples in the before/after pics below.
- This mod cannot control how good an object will look when its decoration is removed. This depends entirely on how the object is built.
Testing: I tested creating a preset, lot, and household with lot, sharing it, and loading it in a different Any Game Starter Profile game which did not have the mod and had no apparent problems. I haven't tested this on CC, but it should work on that too. ETA: It has been reported that it works on CC too.
Conclusion for builders: As far as I can see this should be safe for you to use in lots, and users who download the lot do not need to install the mod to see the object without stencil/overlay. However, I only did a few tests, so I'd welcome confirmation that this does indeed work as expected for yourself and for others (without the mod) when shared. ETA: So far no issues have been reported.
This is a scripting mod and unlikely to conflict with other mods. While it was created for and tested with patch 1.34, it could also work for older versions.
Additional Credits:
Inge and Peter Jones for S3PE, jonha for Any Game Starter, armiel for Builder's Island - DIY, and Twallan.
1542 people have said thanks to velocitygrass for this download.
For more information about this creator and their policies or details, click here.
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Screenshots
Expansion / Stuff Packs Required
Built with Game Version: 1.34
You must have the expansion, game version or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
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Download Summary
17th Jun 2012, 10:55 PM
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#76
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velocitygrass
Original Poster
Forum Resident
Join Date: Jun 2009
Posts: 672
Thanks: 17346 in 22 Posts
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@Bobbo662: Yes, this is a known issue. However, I noticed that the option does appear after loading a save game, so as a workaround you can save the game with your lot, then reload and you should have the option.
@Srikandi: Yes, it works on community lots, though as you said, I'm not sure how useful this really is since the removal depends very much on the object. But if you carefully place the objects that you definitely want destencilled first, it might save some time.
And yes, for community lots, you have to have a sim in the world and zoom in on the lot (the sim doesn't actually have to visit the lot), which is a bit annoying, especially when you quickly want to test something and then want to undo it. It could be quicker to have the lot as residential temporarily for this purpose.
@leo06girl: I'm still not sure why it didn't work for you, but you could test the new version and see which (if any) options you have available and if they work.
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18th Jun 2012, 05:21 AM
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#77
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Kusudama
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This is so handy! I love this and use it every time I play
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19th Jun 2012, 02:08 AM
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#78
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Srikandi
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Thanks for the very cool update! Can't wait to play with some of the new options.
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20th Jun 2012, 01:03 AM
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#79
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Methody
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Loving the gay couple in the pics!
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21st Jun 2012, 06:40 PM
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#81
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lunatik3904
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OMG, I can't believe this.
You, Mister, are a pure genius!
Can't wait to try it :D
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22nd Jun 2012, 08:38 PM
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#82
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heatherbat
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i just wanted to throw an actual verbal thank you in for this...i downloaded a while ago but only just got around to messing with it in-game recently. i hadn't noticed HOW MANY objects in the sims i'd love to be using if it weren't for the ridiculous stencils on them. you have opened a whole new universe in decorating for me!
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23rd Jun 2012, 09:46 PM
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#83
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leo06girl
Forum Resident
Join Date: Jul 2005
Posts: 790
Thanks: 244 in 2 Posts
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Quote:
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Originally Posted by velocitygrass
@Bobbo662: Yes, this is a known issue. However, I noticed that the option does appear after loading a save game, so as a workaround you can save the game with your lot, then reload and you should have the option.
@Srikandi: Yes, it works on community lots, though as you said, I'm not sure how useful this really is since the removal depends very much on the object. But if you carefully place the objects that you definitely want destencilled first, it might save some time.
And yes, for community lots, you have to have a sim in the world and zoom in on the lot (the sim doesn't actually have to visit the lot), which is a bit annoying, especially when you quickly want to test something and then want to undo it. It could be quicker to have the lot as residential temporarily for this purpose.
@leo06girl: I'm still not sure why it didn't work for you, but you could test the new version and see which (if any) options you have available and if they work.
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It worked on everything I clicked, except the dresser that matches the bed you used in the pictures.
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26th Jun 2012, 04:30 PM
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#84
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Qahne
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I'm pretty sure that EAxis used something like this for the plates in the Bird Sisters house in Appaloosa Plains - the decorative plates have no kittens or dogs on them, simply a plain color.
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27th Jun 2012, 04:01 PM
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#85
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spyroklown30
Test Subject
Join Date: Apr 2012
Posts: 33
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i love your mod ..its amazing how the smallest of changes can make everything look so much better in game =)
i would like to ask tho..is there any possibility that you could make it to where you could hide/unhide the option to remove the stuff..that way when you are playing the game you don't have the extra pie menu option..its no biggie or anything just it can get kinda crowded when there are already a lot of options on an object ..thx again tho for the mod
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27th Jun 2012, 09:23 PM
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#86
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velocitygrass
Original Poster
Forum Resident
Join Date: Jun 2009
Posts: 672
Thanks: 17346 in 22 Posts
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@spyroklown30: I'll have a v2 of the mod out soon, which changes the whole handling from a live mode pie menu to a command when you cast the object (Build/Buy/CAS). I'll offer this as a separate package so that people can pick and choose which works best for them. I noticed myself that the menu can get annoying if you stay in cheats mode.
@leo06girl: I'm still not sure why it doesn't work on all pictured objects for you. However I'll have a package with a completely different approach out soon, so maybe that will work on all.
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28th Jun 2012, 04:24 AM
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#87
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leo06girl
Forum Resident
Join Date: Jul 2005
Posts: 790
Thanks: 244 in 2 Posts
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I tried to explore a tomb today, and because of this mod I couldn't inspect a wall for a hidden door. It just gave the remove stencil option when I clicked. Other than that it worked beautifully. That is until I accidentally clicked on remove all masks on lot and had to completely refurnish my house.
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28th Jun 2012, 03:43 PM
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#88
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Misty
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This works great. I had wanted to do this for a long time now. Thanks for coming up with this.
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28th Jun 2012, 04:06 PM
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#89
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velocitygrass
Original Poster
Forum Resident
Join Date: Jun 2009
Posts: 672
Thanks: 17346 in 22 Posts
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@leo06girl: Yes, if you always play with testingcheatsenabled on, the option can get annoying. I've now uploaded the new version of the mod, which works as a cheat instead as an interactions.
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28th Jun 2012, 04:18 PM
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#90
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Rockerduck
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This is great, thank you! I remember I had a previous version of your mod installed, and my game went all crashy on me - HOWEVER I am not sure your mod was what caused it, as I was able to identify the "modern elevator" mod as the culprit. I shall try your updated mod! :D
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28th Jun 2012, 08:16 PM
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#91
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leo06girl
Forum Resident
Join Date: Jul 2005
Posts: 790
Thanks: 244 in 2 Posts
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Quote:
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Originally Posted by velocitygrass
@leo06girl: Yes, if you always play with testingcheatsenabled on, the option can get annoying. I've now uploaded the new version of the mod, which works as a cheat instead as an interactions.
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Thanks, I love this mod. I am sorry to be so much trouble.
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28th Jun 2012, 09:12 PM
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#92
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velocitygrass
Original Poster
Forum Resident
Join Date: Jun 2009
Posts: 672
Thanks: 17346 in 22 Posts
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@leo06girl: That wasn't meant as a criticism. I'm sorry if it came across that way. I know that everyone plays differently. I tend to only turn on testingcheatsenabled when I specifically do something, so it seemed like a good idea to hide the interaction when it's off. But as others have reported, if you do play with tce on, the interaction becomes very distracting. I'm a lot happier with the new version. Making the change directly in Build/Buy mode makes a lot more sense. I just hadn't figured out yet the best way to do it.
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29th Jun 2012, 02:29 AM
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#93
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kiwi_tea
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Wait. Wait. Wait. Wait. I can remove the specular from EA clothes?
I can? Is this really happening?
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29th Jun 2012, 02:44 AM
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#94
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reinmag
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WOW!!!!
I was just talking about this!
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29th Jun 2012, 06:36 AM
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#95
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leo06girl
Forum Resident
Join Date: Jul 2005
Posts: 790
Thanks: 244 in 2 Posts
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Quote:
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Originally Posted by velocitygrass
@leo06girl: That wasn't meant as a criticism. I'm sorry if it came across that way. I know that everyone plays differently. I tend to only turn on testingcheatsenabled when I specifically do something, so it seemed like a good idea to hide the interaction when it's off. But as others have reported, if you do play with tce on, the interaction becomes very distracting. I'm a lot happier with the new version. Making the change directly in Build/Buy mode makes a lot more sense. I just hadn't figured out yet the best way to do it.
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It didn't come off as criticism, I just thought I might be being a lot of trouble.
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29th Jun 2012, 09:48 AM
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#96
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velocitygrass
Original Poster
Forum Resident
Join Date: Jun 2009
Posts: 672
Thanks: 17346 in 22 Posts
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@kiwi_tea: CC clothes too, but yes
@leo06girl: It's no trouble. This is what the feedback thread is for
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29th Jun 2012, 03:28 PM
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#97
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sooshicat
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~Things that have always annoyed me in-game~
Thanks so much for this!!
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30th Jun 2012, 03:04 AM
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#98
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Faellu
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Oh this is perfect! Thank you so much for making this possible
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30th Jun 2012, 06:41 AM
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#99
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SeeMyu
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I'm so so sorry if this question has been answered, but does this reset once you exit the game? Or do they stay without the stencil/overlays/etc.?
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30th Jun 2012, 07:23 AM
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#100
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velocitygrass
Original Poster
Forum Resident
Join Date: Jun 2009
Posts: 672
Thanks: 17346 in 22 Posts
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@SIMul8rReviews: The removal persists in the save and when exporting. (I have not retested sharing and importing with the new version and never with the clothes, but since it does the same in the background, I assume it applies for the new version as well. I did retest with a save and the changes stuck.)
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