Title: 70+ Tiny Fizesize Seasons Wishing Well Recolours
1) In response to suzannesugarbaker's and HisBeachgirl's requests, to supply an invisible recolour for the Seasons Garden Club Wishing Well's cover, so that only the well's base is visible.
2) To supply a variety of recolours for the Wishing Well's base and cover, ensuring that each recolour is less than 3 kBytes in size. My hope is to provide a low resource option for creators and players of period lots, which tend to be very heavy with custom content.
3) To provide four full-sized wishing well base recolours using Michelle 111's special medieval and rustic textures.
How to Obtain the Wishing Well
The Seasons Wishing Well may be earned as a reward from the Garden Club for maintaining a clean and attractive garden. The well is also available via a cheat here or a buyable object here (found in Decorative/Sculpture at a cost of §2500).
Base Brick Recolours - Blue, Brown, Dark, Green, Grey, Medium, Topped, White
Base Clay Recolours - Dark, Light, Medium, Pot, Red, weathered
Base Concrete Recolours - Black, Dark, Light, Medium, White
Base Marble Recolours - Black, Blue, Green, Grey, Red, White
Base Michelle Recolours - Michelle-BrownWood, Michelle-MedievalGrey, Michelle-RusticGreen, Michelle-RusticGrey
Base Rock Recolours - Granite-Dark, Granite-Light, Granite-Medium, Grey-Dark, Grey-Light, Grey-Medium, Sandstone-Dark, Sandstone-Light, Sandstone-Medium, Sandstone-Weathered, Weathered
Base Slate Recolours - Black, Dark, Light, Medium, White
Base Stone Recolours - Black, Brown, Dark, Green, Medium, Sand
Small filesizes tend to reduce computer resource usage in general, allowing a computer to run the Sims 2 somewhat more efficiently as well as saving hard disk space.
Tiny filesize or "textureless" recolours are achieved by avoiding the addition of Texture Image (TXTR) resources to a recolour package. Instead, the recolour creator uses the Material Definition (TXMT) resource's stdMatBaseTextureName property to link the package to a texture that is already in the game. These external textures may be located in either in the object's master package, or in some other completely different location. Simple texture maps - such as those used by the wishing well's base subset - are more adaptable to being used with non-related textures than complex ones.
Interestingly enough, it appears that EA provided an actual library of external textures within the basegame environment - in TSData\Res\Sims3D\Textures.package - which they used as a source to build more complex objects such as counters. Most of these, except for the walls, may be referenced directly by the stdMatBaseTextureName property.
To increase the available recolour possibilities, the TXMT stdMatDiffCoef property can also be used to tint and shade any given texture. This technique is easiest if the source texture is itself predominantly white or light grey. Disadvantages to this procedure are that the whole texture is affected, and that the creator cannot see the results of this tweaking without loading the game.
Additionally, the TXMT stdMatEnvCubeTextureName reference is another method of using textures that are external to the recolour package. And lastly, in some cases the TXMTs can also be eliminated from the package if the Material Override (MMAT) resource's Name field points to a suitable external TXMT. For example, invisible recolours can be easily provided for most objects by simply making the MMAT Name value equal "null", as demonstrated by sdWishingWellSsn_cover_Invisible.package, the invisible well recolour.
Please note: the four base recolours that use Michelle 111's textures may not be uploaded to pay sites.
You may include the rest of these recolours in any uploaded lots, whether for free or pay. Please include a credit and link to this page. It would be nice if you sent me a PM with a link to your uploaded creation, but this is not necessary.
Michelle 111 for the use of her Rustic/Medieval Recolours as premium options for the Wishing Wells. IrfranView, Microsoft Paint and Photo Editor for graphics evaluation, processing, sizing, and labeling
Numenor's AnyGameStarter, for development and testing SimPE, PJSE, and CEP for Sims 2 object recolours
The screenshots of the Hermit wishing at the well is from "Harlech Castle", and the PlantSim drinking at the well is from "Peasant Hovel 2", both part of StephSim's Shadows of Gwrych Medieval Neighborhood.
You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
Windows Vista: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
4. CEP Required: The CEP is necessary for this download to work. Make sure that you have the newest version of the CEP installed. Get it here: The Official CEP Download.