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Mod The Sims Online: 2937
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New theme - what went wrong, what went right, and next steps. , 15th May 2013 at 09:22 AM Whether you're a creator or a downloader, it's pretty easy to fix. Learn how with this tutorial! Read this article for helpful advice about patching and keeping your custom content working! |
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| Mesh Tangent Recalculator - fixes seams on skin |
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Posted 22nd Jun 2012 at 11:01 PM
- Updated 15th Dec 2012 at 03:52 PM by CmarNYC : Added instructions
- Viewed 30421 times.
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25 Comments / replies (Who?)
, 31 times favourited
, 223 times thanked
After a custom body/clothing mesh has been edited in Milkshape, often lines will appear on the skin of the sim when the muscle definition slider is increased past very low settings. This is a tool to modify those meshes and fix this problem.
What the problem is and what the tool does: The skin lines are caused by some kind of mismatch of the mesh tangents calculated by Milkshape at the seams. If you look closely at EA meshes vs Milkshape-edited meshes, there are also more subtle differences in the way the muscle definition appears. This tool recalculates the tangents for the entire mesh. The results are not identical to the EA values, but the appearance is much closer to the EA meshes and the skin seams are fixed. I don't know if the same problem appears with meshes edited with Blender. Since TSRW meshes (.wso) don't contain any tangent information, those meshes can't be fixed directly with this tool. If necessary, when done with working in TSRW you could export the project contents as a .package, export the meshes, run this tool on them, and import them to the .package again. Edit: TSRW has been updated to use my calculation for the tangents when it imports a .wso mesh, so if you're using a recent version skin seams should no longer be a problem. Installation and use: Unzip the files into a folder and run MeshTangentCalculator.exe. Compatibility: Requires .NET 2.0 or higher and DirectX3D. Any Windows system running Sims 3 probably already has these installed. May run on Unix and possibly Mac using Wine. The same functionality is included in my upcoming MeshToolkit which should run on Mac and Unix using Mono. Instructions for use with an existing clothing package:
Still experimental! While I've tested on several meshes, this is still somewhat experimental. When you use the tool it's a good idea to save the mesh as a new version instead of replacing your mesh. Please report any problems. Additional Credits: NOAA_Julien on Unity forums for the C# tangent calculation code, which I adapted for Sims 3 meshes. BloomsBase and Omegastarr82 for testing. 223 people have said thanks to CmarNYC for this download. For more information about this creator and their policies or details, click here. Screenshots
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