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(UPDATE: 7-JUL-2016) Ingredient Moodlets From Meals + More Filling Kelp & Fish Meals For Mermaids

by icarus_allsorts Posted 20th Feb 2014 at 4:51 PM - Updated 6th Jul 2016 at 4:41 PM by icarus_allsorts : Mod Update
 
67 Comments / Replies (Who?) - 48 Feedback Posts, 18 Thanks Posts
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Field Researcher
Original Poster
#51 Old 16th Sep 2015 at 3:37 AM
@ShigemiNotoge: By default only meals cooked with SEA fish will give mermaids an increased hunger boost with this mod (I guess this detail got buried in one of the spoilers on the description page when I updated the description, my apologies for that). You can use S3PE to change this, open the spoiler in the End Notes section on the mod description page for the instructions.
Theorist
#52 Old 16th Sep 2015 at 4:36 AM
Quote: Originally posted by icarus_allsorts
@ShigemiNotoge: By default only meals cooked with SEA fish will give mermaids an increased hunger boost with this mod (I guess this detail got buried in one of the spoilers on the description page when I updated the description, my apologies for that). You can use S3PE to change this, open the spoiler in the End Notes section on the mod description page for the instructions.


I remember having read something somewhere about it only working for fish from the ocean but couldn't find it in this mod's description and thought it must have been something else.I'll use salmon and tuna instead, I'm just personally a fan of trout. Fortunately they live pretty close to the ocean. I understand the purpose behind it because a goldfish is not nearly as filling as a tuna, and it stops mermaids from eating your pet fish most of the time, even if you sacrifice trout as an edible fish, there's plenty of others. If I get really annoyed by it I'll just change the tuning like you said. Thank you for putting up with my bothersome questions lately.
Test Subject
#53 Old 25th Nov 2015 at 9:49 PM
Hello! I adore your mod, it's so wonderful c:
I was just wondering though, do you plan to update this to work with the 1.69 PC patch?
Field Researcher
THANKS POST
#54 Old 15th Jan 2016 at 11:50 PM
Thank you!
Inventor
THANKS POST
#55 Old 2nd Apr 2016 at 7:46 PM
Thanks a lot!!!!
Lab Assistant
#56 Old 27th May 2016 at 3:51 PM
I have a tuning mod that increases life span by five days when eating life fruit instead of one. Would this mod override that setting?
Field Researcher
Original Poster
#57 Old 6th Jul 2016 at 3:29 PM
@CaptainsBootie: Pretty sure that only core mods like NRaas ErrorTrap and AwesomeMod are effected by that patch, virtually everything else needs no updating specifically for it

@janyses: Nope, in fact this mod use the tuning mod's value as well so life fruit pancakes will increase a sim's life span by that much
Field Researcher
THANKS POST
#58 Old 9th Jul 2016 at 12:37 PM
thank you for the update, and for all the magic you have brought to my game Big hug and lots of love :D
Lab Assistant
#59 Old 31st Jul 2016 at 9:37 PM
Hello, this mod is super awesome! But I have a question. I know you've said a few times now that since this is a script mod it won't conflict with Tuning mods. However I also have been using this mod: http://modthesims.info/download.php?t=435748 which specifically mentions EatHeldFood as a conflict, which is part of your file name. Now I know nothing about mods short of how to install them, so is this a conflict? Also my version of your mod is from 2014, so if this was a conflict has it been addressed since?
Test Subject
#60 Old 3rd Sep 2016 at 8:20 PM
Default vampire thirst problem
I seem to have a problem with your mod. The plasma juice and orange plasma juice seems to not fill my vampire thirst. I don't know if this Intentional or not, if it is I like to know is there a way to fix it.
Test Subject
#61 Old 15th Sep 2016 at 11:21 AM
This mod is really, really nice, except I hate the apple/watermelon thing (or at least the apple one—it drives me mad that such common fruit is used to impact gender). Is there any chance you would release a mod flavour that doesn't include apples' and watermelons' effect for cooked food?
Test Subject
#62 Old 18th Nov 2016 at 12:24 PM
Default Update on the Vampire cna't drink plasma juice problem
I found out the main problem to why my vampires wasn't getting their thirst meter filled when they drink plasma juice. This mod seems to conflict with your no free quick meals mod. I hope you update them soon because I will like to use both of them together.
Test Subject
THANKS POST
#63 Old 22nd May 2017 at 3:30 PM
Great mod! Thanks!
Test Subject
#64 Old 27th Mar 2018 at 5:48 PM
I know i'm very late to the party here, but I'm having trouble getting this to work with your Cook With any Ingredient mod and as neither of them mentions a conflict with the other I just wanted to be sure it's not something I'm doing wrong? I have all EPs except University Life and no SPs, and my game is patched up to 1.69.

Specifically, the problem is vampires. My legacy family currently has a vampire mother and alien daughter, and I've found that with CWAIngredient installed the mother doesn't gain a Sated/Sanguine Snack moodlet from any plasma fruit recipe she cooks (even things like pancakes), but the daughter does gain a Nauseous moodlet from the same meal. Without CWAI, the mother gets her moodlets normally, but I can't be certain she's going to cook with plasma fruit and not any of the other plants in her inventory (which, she's the family gardener, so that's a lot of plants). I haven't had a chance to test with a mermaid yet, so don't really know what happens there. Is a patch possible?
Lab Assistant
THANKS POST
#65 Old 26th Jul 2018 at 5:52 AM
Holy hell this is a useful mod! Why wasn't this included in the base game, I'll never know. Thank you so much for making this! Oh, but I do have one question though, will this conflict with another mod I have to make sims go for leftovers instead of cooking food if there are leftovers in the fridge? Thanks!
Field Researcher
#66 Old 20th Jan 2019 at 2:14 PM
Thank you for this Mod (and all the others )
I noticed that dogs do not get ingredient moodlets from gourmet food, just the generic gourmet food moodlet. Would it be possible to add this, or did EA code the pet food vastly differently?
Test Subject
THANKS POST
#67 Old 14th Jun 2019 at 5:15 PM
Shame his isn't updated, seeing that the horses get moodlets from carrots, apples, garlic, etc. Would be kinda fun to have those veggie ingredients given to sims as well. Either way thank you for this.
Lab Assistant
#68 Old 5th Mar 2022 at 8:05 PM
Moodlets doesn't seem to be working with "Cooking and Ingredients Overhaul + More Nectar Ingredients"
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