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Vampire Tweaker V5.1

by ferferga Posted 21st Apr 2014 at 11:48 AM - Updated 20th Oct 2015 at 3:24 PM by fer456 : Updated to V5.1
381 Comments / replies (Who?) - 20 Feedback Posts, 5 Thanks Posts
READ THE ENTIRE POST, AND OPEN THE SPOILER BELOW, AND READ THIS CAREFULLY




SEE IMPORTANT UPDATE INFO. READ BEFORE UPDATING THE MOD.



VERSION HISTORY



TRANSLATE INFO Read this if you want to translate the mod


The instructions for how to translate the mod is in the translator toolkit.

TRANSLATOR TOOLKIT FILE: TranslationToolkit_V2.zip

- Spanish: Mexican (Copied from standard) and Standard
- English (UK, US)
- German: Thanks to Armilus! (Will be added in next version)
- Russian: Thanks to Nihilluss! (Will be added in next version)

The rest of languagues needs to be added.
The translators will have a credit here and in the general additional credits (below)

Works with...

Just supernatural, just late night or the both of them.

Reported working versions: 1.63, 1.67

If you try more versions and these versions are working with thr mod, please report me that. It should work with some older versions.
BRIEF DESCRIPTION

After 5 months of work, finally I can release this mod

This mod applies different settings for vampires, which are specified in the files "ChangeLog – EN" (in English) and "ChangeLog – ES" (in Spanish). My language is Spanish, so the file "ChangeLog - EN" I've had to translate with Google Translator, as well as the reviews of other content that we will see later in the mod.

This mod is a mod of scripting that adds features, although probably in later versions, will be a core-mod.

The scripting adds different effects for the vampires, such as the following:

-Add it automatically red eyes when the vampires are thirsty. They disappear when they satisfy

-Added blood to the mouth of the vampires (this functionality already existed in a Diriel mod called "Bloody Meals", which I served, among other mods, as the inspiration of this.)

-Is added to the necks of human a bite mark. The bite mark is added when the human is bited to drink or conversion to vampire.

- Added red eyes for children when you run for first time the V4. The eyes are added from children to teen.

- Added bloody makeup in the body when you kill or turn a sim.

- Removed the motive Bladder. Now appears in blank. Applied to all ages.


- Bite Mark:

The bite mark effect (bite mark) appear automatically when a sim is bitten so much if it is to be developed as if it is after drinking. Disappear with the time.

- Thirst Effect:

The thirsty effect (Red Eyes) occurs automatically when a sim receives the "Thirsty" moodlet and through "MadlyThirsty". It automatically disappears when they satisfy.

- Blood Effect:


The Blood Effect (Blood) appears automatically after drinking a sim. Disappear when you take a shower, a bath or a teeth brushing.

- Body Blood


The bloody blood appears when you turn or kill a sim.

- Creeper Childs

When you first run the V4 version, the mod will add red eyes to every child in the world. The eyes disappears when you become a young adult. Now I'm developing new interactions for childs to make them more amazing.

The script takes care of keeping the makeup in different layers, i.e., if your sim has a makeover, automatically will be placed over the blood, in where they string the blood effect, thus with all, in ways that you don't have to worry about bugs arising to the makeup.

The script also takes care of automatically generate an icon of the sim, so this icon shows the effects that have been applied. The icon of the sim is the image that appears in the Chooser sims (which is used to switch between the active family members) and the bottom menu (where the needs and everything else is seen).

Tunings

This mod injects a lot of tunings. Please, read changelog in every version to get a history of total changes in the mod.

Moodlets

This mod modify and adds some moodlets (or also called buffs). For see the changes of existing one, go to changelog. Below are the list of moodlets added by the mod. More descriptions in ChangeLog

- Kill

This mod is triggered when you kill a sim.



(Completing this list with more buffs, please be patient)

Known Bugs
This mod, like more of them, has some problems. The bugs of this mod doesn't affects the game experience.

- As you can see, when the script add the red eyea, the original color of the eyes are deleted and when the vampire is satisfied, the color of the eyes is like this:



- Some interactions doesn't appears in all games.

Now, I'm trying to fix the both bugs.

Additional Credits

CmarNYC - She helps me a lot with scripting
NonaMena - For how to load moodlets
Diriel - For his fantastic method to add makeup to sims. I stolen his code.
Consort - For his code to toggle the interactions on off and the bladder
Armilus - For his constant attention, suggestions, great follower and support and for test some things in meshing. Thank you very much!
Deviantart - I found textures here
Google Images - Also for textures
Enirei - For her code to make me a template of interaction
LadyFrontBum - For her bite mark, that i have modifidd with blood.
Aikea Guinea - For some layers of the blood texture.
SleepyGenius - I stolen his code for pay the blood in the hospital
Nihilluss - For his translations to Russian

Thank you very much also yo every people to help me in some things but I don't remember the names of them.

Thanks again for the people who request me features or new things to the mod in the comments.

Thank you very much to everybody. The mod maybe cannot exist with you. You are the best

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Late Night Supernatural
Built with Game Version: 1.63,1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
OldVersions.zip | Description: All Versions of Vampire Tweaker. I will only support the latest. 6.68 MB 2,473 9th Oct 2015
Translation Toolkit.zip | Description: Utilities for translators who want to translate the mod to another languague. 7.9 KB 842 9th Oct 2015
ChangeLog - EN.txt | Description: Version History and list of Changes in English 32.6 KB 1,225 20th Oct 2015
ChangeLog - ES.txt | Description: Version History and list of Changes in Spanish. Historial de versiones y lista de cambios en Espanol. 36.3 KB 512 20th Oct 2015
fer456_Vampire TweakerV5.1.zip | Description: Beta version. Should be like an stable one, but please test first and give me feedback. Key bug fixes for this release. 4.49 MB 5,686 20th Oct 2015
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. Please, before install the mod, read the file "ChangeLog.txt"

Need more information?
 
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381 Comments / Replies (Who?) - 309 Feedback Posts, 58 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
THANKS POST
#26 Old 28th Apr 2014 at 5:46 PM
Thank you so much <3
Test Subject
#27 Old 30th Apr 2014 at 3:30 AM
I think this is a great mod but it feezes my game so you can't do anything.
Field Researcher
Original Poster
#28 Old 1st May 2014 at 2:55 PM
Quote:
Originally Posted by skitanita1
I think this is a great mod but it feezes my game so you can't do anything.


How many mods do you have? Surely, your game after installing this mod, has already exceeded the limit. If so, I recommend that you mix your mods with s3pe. Moves all your mods to a folder, other than the electronic arts>the Sims 3>Mods>Pakages and then open S3PE and click new and then resource>Import>As dbc

You must also take into account that the newly-installed mod must be restarted (see instrutions install) and can it slow a little game because data are being created.

Thank you!!
Test Subject
#29 Old 7th May 2014 at 2:57 AM
when the mod is install my Sims can't get leftovers from the refrigerator the interaction and some refrigerators don't have interactions at all.
Top Secret Researcher
THANKS POST
#30 Old 7th May 2014 at 8:01 PM
well, this originally seemed like a fantastic mod, but I think you messed around with way too many moodlets and other values. is there a way to get a version of this mod with the functionality of the main parts without all the changed values and removed moodlets or would I have to do that myself in S3PE?
Field Researcher
Original Poster
#31 Old 9th May 2014 at 11:38 AM
Quote:
Originally Posted by KikkiandFriends
when the mod is install my Sims can't get leftovers from the refrigerator the interaction and some refrigerators don't have interactions at all.


Have you tried with humans or only with vampires. Vampires cannot use all of the refrigerator, as it appears in the ChangeLog
Field Researcher
Original Poster
#32 Old 9th May 2014 at 11:42 AM
Quote:
Originally Posted by ShigemiNotoge
well, this originally seemed like a fantastic mod, but I think you messed around with way too many moodlets and other values. is there a way to get a version of this mod with the functionality of the main parts without all the changed values and removed moodlets or would I have to do that myself in S3PE?


I liked that the mod you like

Firstly, I have prepared a preliminary version of the moodlets that are half-prepared but still have no functionality in the game, so it does not affect for anything. I am finishing a new version with interactions, the running moodlets and the fix from the bite mark. I can only make work the moodlets, else is achieved.

As for the second part, you want to modify some values? You can check the XML Tuning section in the description of the mod.

I feel many have took to respond, but I've been busy on other things.
Test Subject
#33 Old 10th May 2014 at 3:59 AM
Quote:
Originally Posted by fer456
How many mods do you have? Surely, your game after installing this mod, has already exceeded the limit. If so, I recommend that you mix your mods with s3pe. Moves all your mods to a folder, other than the electronic arts>the Sims 3>Mods>Pakages and then open S3PE and click new and then resource>Import>As dbc

You must also take into account that the newly-installed mod must be restarted (see instrutions install) and can it slow a little game because data are being created.

Thank you!!


I have lot of mods and i have merged most of them. That is not the problem. When I have this mod installed I can play for about 10 minutes and suddenly everything freezes except the trees, rain and cursor. You can't even turn the game of without forcing it. I think this mod is great and I would really want it to work for me but it doesn't :-(

I checked for conflicts with Sims 3 Dashboard till and I couldent find any.
Thank you for the hard work on this mod though.
Field Researcher
Original Poster
#34 Old 12th May 2014 at 2:02 PM
Quote:
Originally Posted by skitanita1
I have lot of mods and i have merged most of them. That is not the problem. When I have this mod installed I can play for about 10 minutes and suddenly everything freezes except the trees, rain and cursor. You can't even turn the game of without forcing it. I think this mod is great and I would really want it to work for me but it doesn't :-(

I checked for conflicts with Sims 3 Dashboard till and I couldent find any.
Thank you for the hard work on this mod though.


With this information, as you will understand, I can not determine the cause. I have tested the mod in different scenarios, with many mods, few, little powerful computers and powerful computers and new items and nowhere has given me any error, apart from the fact that the code is fairly simple and should not give any problems of compatibility, except the tuning.

The game is pretty bad fact (in what we speak of code). For this reason, I recommend that you install the following mods Nraas that cleanse the game and restart the objects that give problems. Believe me, avoided me the "Sims 3 Has Stopped Working":

-Nraas ErrorTrap
-Nraas Overwatch

Aside from that, I always say that you verify the mods and compatibility, updates because an outdated mod is worse than one with conflicts.

Test to see how it goes . I hope that you can fix the error, and without no, explain to me that mods have and more details, but with what you have just explained should operate.

ErrorTrap and Overwatch are the greatest mods for the errors in the game
Test Subject
THANKS POST
#35 Old 16th May 2014 at 5:25 PM
You are awesome tyvm!!! V'''''V <3
Field Researcher
Original Poster
#36 Old 16th May 2014 at 8:33 PM
Quote:
Originally Posted by MrsTragicClown
You are awesome tyvm!!! V'''''V <3


Thank you! ^^
Test Subject
#37 Old 19th May 2014 at 1:08 PM
Quote:
Originally Posted by fer456
Have you tried with humans or only with vampires. Vampires cannot use all of the refrigerator, as it appears in the ChangeLog
Humans only
Field Researcher
Original Poster
#38 Old 19th May 2014 at 2:01 PM
Quote:
Originally Posted by KikkiandFriends
Humans only


Many times after the installation of a mod you must override the objects that are affected by this mod with new ones. Therefore, I recommend that you delete the refrigerator and put a new one and check if the interactions are now available. If you still have the problem, I'll have to check the mod, but I need confirmation on this.

Answer to this message with the result of what they try to make a new method to restrict the use of the refrigerator only to vampires. This fix may to be released very soon, but I need an answer to have more detailed error. Simply follow the steps above.

Thank you very much for reporting the bug and help me to improve and do better this mod.!!

Thanks again!
Test Subject
#39 Old 20th May 2014 at 9:20 PM
Quote:
Originally Posted by fer456
Many times after the installation of a mod you must override the objects that are affected by this mod with new ones. Therefore, I recommend that you delete the refrigerator and put a new one and check if the interactions are now available. If you still have the problem, I'll have to check the mod, but I need confirmation on this.

Answer to this message with the result of what they try to make a new method to restrict the use of the refrigerator only to vampires. This fix may to be released very soon, but I need an answer to have more detailed error. Simply follow the steps above.

Thank you very much for reporting the bug and help me to improve and do better this mod.!!

Thanks again!
I started a new game and replace the refrigerator, no dice still can't eat leftovers.
Field Researcher
Original Poster
#40 Old 20th May 2014 at 9:42 PM
Will be Fixed soon!
Quote:
Originally Posted by KikkiandFriends
I started a new game and replace the refrigerator, no dice still can't eat leftovers.


Hello again!

When I received your last post, I thought that it would have to change the method of restriction of some interactions for vampires. So I got to work, and it is done, but I won't update the mod to publish until no end a script in the custom buffs problem, because in the next update will include buffs.

If you're interested, I fixed the problem using a method that is already used by EA, by exclusion of features (I've added the vampire to the list of excluded).

Thank you very much for trying for me I am happy for that :D

When the update is available, download it and then install it using the steps explained in the description of the mod.

Thanks again for your patience! I can improve :D
Test Subject
THANKS POST
#41 Old 22nd May 2014 at 7:08 PM
Very cool mod have not completely tried it all out yet. I think this is the mod that lets a vampire teleport anywhere the choose. That is really cool.
Test Subject
THANKS POST
#42 Old 22nd May 2014 at 11:59 PM
Whenever a regular sim is near a vampire they get 16,000 mood decrease.
Field Researcher
Original Poster
#43 Old 23rd May 2014 at 1:47 PM
Quote:
Originally Posted by vampireguy479
Very cool mod have not completely tried it all out yet. I think this is the mod that lets a vampire teleport anywhere the choose. That is really cool.


Thank you for your comment!. But the teleport mod is for Sauzer. Also, I think you like this mod ^^

Quote:
Originally Posted by nekofan100
Whenever a regular sim is near a vampire they get 16,000 mood decrease.


I donīt know how to understand your reply. You like the mod?. When I was making this mod, I think in make the vampires more similar to real life. Imagine youīre an human and you find a vampire. You are scary!!!

Thank you for your replies!!
Lab Assistant
#44 Old 24th May 2014 at 10:58 PM
I really enjoy this Mod so far. I'm still using V1 but definitly gonna update to V2. It improves the Vampire-Feeling when playing with Vampires.
I have an Idea for a future update. Its just an Idea. You dont have to do it, if you dont like. Its about Vampires getting on Fire when too long in the sun instead of falling asleep. Would make the Game also more Difficult.
And what about a similar one for Werewolves? I'd love that.
Sorry for my bad English. Im German Speeking.
Test Subject
#45 Old 25th May 2014 at 1:50 AM
Hey, I'm having an issue getting this to work properly. Some of my motives never decay(thirst, bladder and energy) also my sim still ages and the blood splatter effect does not disappear. I've tried removing all other mods and clearing my cache files but nothing seems to work, has anyone else had this issue?
Field Researcher
Original Poster
#46 Old 27th May 2014 at 7:20 PM
Quote:
Originally Posted by Armilus
I really enjoy this Mod so far. I'm still using V1 but definitly gonna update to V2. It improves the Vampire-Feeling when playing with Vampires.
I have an Idea for a future update. Its just an Idea. You dont have to do it, if you dont like. Its about Vampires getting on Fire when too long in the sun instead of falling asleep. Would make the Game also more Difficult.
And what about a similar one for Werewolves? I'd love that.
Sorry for my bad English. Im German Speeking.


First, thank you for your valoration of the mod. Second, sorry for the late reply and third, the suggestions

Your suggestions are very good, but now, I donīt know how to start. But I always can get a solution. I can start the develop soon, but i canīt say when. The werewolf mod is a good idea, but i havenīt got ideas for start. A lot of people ask me to making a werewolf one. But another thing: I finishing to improve Vampire Tweaker.

So, can you give me suggestions for Werewolf Tweaker?
Lab Assistant
#47 Old 27th May 2014 at 8:34 PM
Quote:
Originally Posted by fer456
First, thank you for your valoration of the mod. Second, sorry for the late reply and third, the suggestions

Your suggestions are very good, but now, I donīt know how to start. But I always can get a solution. I can start the develop soon, but i canīt say when. The werewolf mod is a good idea, but i havenīt got ideas for start. A lot of people ask me to making a werewolf one. But another thing: I finishing to improve Vampire Tweaker.

So, can you give me suggestions for Werewolf Tweaker?


I have lots of Ideas how a Werewolf Mod could or should be. Thing is, I dont know which of my Ideas are actually possible. I also dont have the Skills to do it myself.
For exemple Making the Werewolfes look more like Wolves and less like Sims using Custom Content automatically put at the Werewolfform like the Claws. Or let them Pee in the Garden in Werwolfform using an Interaction and a Custom Animation in which they Lift a Leg like a Dog.
Basicly Werewolves would Look more like wild Animals than Apes and act more like bloodthirsty Monsters than cute Doggys, if I could actually do it.
I'd Love to share my Ideas with you. You can ask me for an Idea any Time you want.
Field Researcher
Original Poster
#48 Old 28th May 2014 at 2:01 PM
Quote:
Originally Posted by Armilus
I have lots of Ideas how a Werewolf Mod could or should be. Thing is, I dont know which of my Ideas are actually possible. I also dont have the Skills to do it myself.
For exemple Making the Werewolfes look more like Wolves and less like Sims using Custom Content automatically put at the Werewolfform like the Claws. Or let them Pee in the Garden in Werwolfform using an Interaction and a Custom Animation in which they Lift a Leg like a Dog.
Basicly Werewolves would Look more like wild Animals than Apes and act more like bloodthirsty Monsters than cute Doggys, if I could actually do it.
I'd Love to share my Ideas with you. You can ask me for an Idea any Time you want.


OK, Thank you!
Field Researcher
Original Poster
#49 Old 28th May 2014 at 2:02 PM
Quote:
Originally Posted by handzy4792
Hey, I'm having an issue getting this to work properly. Some of my motives never decay(thirst, bladder and energy) also my sim still ages and the blood splatter effect does not disappear. I've tried removing all other mods and clearing my cache files but nothing seems to work, has anyone else had this issue?


No, nobody have this problem. You install the mod correctly? And reset the city?
Test Subject
#50 Old 28th May 2014 at 7:53 PM Last edited by handzy4792 : 28th May 2014 at 9:14 PM.
Quote:
Originally Posted by fer456
No, nobody have this problem. You install the mod correctly? And reset the city?


Yes I installed the mod correctly as far as I'm aware. I've just tried resetting the city, energy and thirst are not decaying, and the blood splatter texture is still there. My sims are also still ageing. :/
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