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Vampire Tweaker V5.1

by ferferga Posted 21st Apr 2014 at 11:48 AM - Updated 20th Oct 2015 at 3:24 PM by fer456 : Updated to V5.1
379 Comments / replies (Who?) - 17 Feedback Posts, 6 Thanks Posts
READ THE ENTIRE POST, AND OPEN THE SPOILER BELOW, AND READ THIS CAREFULLY




SEE IMPORTANT UPDATE INFO. READ BEFORE UPDATING THE MOD.



VERSION HISTORY



TRANSLATE INFO Read this if you want to translate the mod


The instructions for how to translate the mod is in the translator toolkit.

TRANSLATOR TOOLKIT FILE: TranslationToolkit_V2.zip

- Spanish: Mexican (Copied from standard) and Standard
- English (UK, US)
- German: Thanks to Armilus! (Will be added in next version)
- Russian: Thanks to Nihilluss! (Will be added in next version)

The rest of languagues needs to be added.
The translators will have a credit here and in the general additional credits (below)

Works with...

Just supernatural, just late night or the both of them.

Reported working versions: 1.63, 1.67

If you try more versions and these versions are working with thr mod, please report me that. It should work with some older versions.
BRIEF DESCRIPTION

After 5 months of work, finally I can release this mod

This mod applies different settings for vampires, which are specified in the files "ChangeLog – EN" (in English) and "ChangeLog – ES" (in Spanish). My language is Spanish, so the file "ChangeLog - EN" I've had to translate with Google Translator, as well as the reviews of other content that we will see later in the mod.

This mod is a mod of scripting that adds features, although probably in later versions, will be a core-mod.

The scripting adds different effects for the vampires, such as the following:

-Add it automatically red eyes when the vampires are thirsty. They disappear when they satisfy

-Added blood to the mouth of the vampires (this functionality already existed in a Diriel mod called "Bloody Meals", which I served, among other mods, as the inspiration of this.)

-Is added to the necks of human a bite mark. The bite mark is added when the human is bited to drink or conversion to vampire.

- Added red eyes for children when you run for first time the V4. The eyes are added from children to teen.

- Added bloody makeup in the body when you kill or turn a sim.

- Removed the motive Bladder. Now appears in blank. Applied to all ages.


- Bite Mark:

The bite mark effect (bite mark) appear automatically when a sim is bitten so much if it is to be developed as if it is after drinking. Disappear with the time.

- Thirst Effect:

The thirsty effect (Red Eyes) occurs automatically when a sim receives the "Thirsty" moodlet and through "MadlyThirsty". It automatically disappears when they satisfy.

- Blood Effect:


The Blood Effect (Blood) appears automatically after drinking a sim. Disappear when you take a shower, a bath or a teeth brushing.

- Body Blood


The bloody blood appears when you turn or kill a sim.

- Creeper Childs

When you first run the V4 version, the mod will add red eyes to every child in the world. The eyes disappears when you become a young adult. Now I'm developing new interactions for childs to make them more amazing.

The script takes care of keeping the makeup in different layers, i.e., if your sim has a makeover, automatically will be placed over the blood, in where they string the blood effect, thus with all, in ways that you don't have to worry about bugs arising to the makeup.

The script also takes care of automatically generate an icon of the sim, so this icon shows the effects that have been applied. The icon of the sim is the image that appears in the Chooser sims (which is used to switch between the active family members) and the bottom menu (where the needs and everything else is seen).

Tunings

This mod injects a lot of tunings. Please, read changelog in every version to get a history of total changes in the mod.

Moodlets

This mod modify and adds some moodlets (or also called buffs). For see the changes of existing one, go to changelog. Below are the list of moodlets added by the mod. More descriptions in ChangeLog

- Kill

This mod is triggered when you kill a sim.



(Completing this list with more buffs, please be patient)

Known Bugs
This mod, like more of them, has some problems. The bugs of this mod doesn't affects the game experience.

- As you can see, when the script add the red eyea, the original color of the eyes are deleted and when the vampire is satisfied, the color of the eyes is like this:



- Some interactions doesn't appears in all games.

Now, I'm trying to fix the both bugs.

Additional Credits

CmarNYC - She helps me a lot with scripting
NonaMena - For how to load moodlets
Diriel - For his fantastic method to add makeup to sims. I stolen his code.
Consort - For his code to toggle the interactions on off and the bladder
Armilus - For his constant attention, suggestions, great follower and support and for test some things in meshing. Thank you very much!
Deviantart - I found textures here
Google Images - Also for textures
Enirei - For her code to make me a template of interaction
LadyFrontBum - For her bite mark, that i have modifidd with blood.
Aikea Guinea - For some layers of the blood texture.
SleepyGenius - I stolen his code for pay the blood in the hospital
Nihilluss - For his translations to Russian

Thank you very much also yo every people to help me in some things but I don't remember the names of them.

Thanks again for the people who request me features or new things to the mod in the comments.

Thank you very much to everybody. The mod maybe cannot exist with you. You are the best

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Late Night Supernatural
Built with Game Version: 1.63,1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
OldVersions.zip | Description: All Versions of Vampire Tweaker. I will only support the latest. 6.68 MB 2,282 9th Oct 2015
Translation Toolkit.zip | Description: Utilities for translators who want to translate the mod to another languague. 7.9 KB 775 9th Oct 2015
ChangeLog - EN.txt | Description: Version History and list of Changes in English 32.6 KB 1,113 20th Oct 2015
ChangeLog - ES.txt | Description: Version History and list of Changes in Spanish. Historial de versiones y lista de cambios en Espanol. 36.3 KB 467 20th Oct 2015
fer456_Vampire TweakerV5.1.zip | Description: Beta version. Should be like an stable one, but please test first and give me feedback. Key bug fixes for this release. 4.49 MB 5,195 20th Oct 2015
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. Please, before install the mod, read the file "ChangeLog.txt"

Need more information?
 
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379 Comments / Replies (Who?) - 309 Feedback Posts, 56 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
#51 Old 28th May 2014 at 11:26 PM
I have the same problems with the same motives.
Quote:
Originally Posted by handzy4792
Yes I installed the mod correctly as far as I'm aware. I've just tried resetting the city, energy and thirst are not decaying, and the blood splatter texture is still there. My sims are also still ageing. :/
Field Researcher
Original Poster
#52 Old 29th May 2014 at 3:01 PM
Quote:
Originally Posted by handzy4792
Yes I installed the mod correctly as far as I'm aware. I've just tried resetting the city, energy and thirst are not decaying, and the blood splatter texture is still there. My sims are also still ageing. :/


I donīt know the problem. Anyone has it. The problem of the motives is because the values is very low. I will release a patch of this today or tomorrow.

Quote:
Originally Posted by majca_90
I have the same problems with the same motives.


Only the motives no?. I will release a patch with the solution. Or you have the others problems?
Test Subject
#53 Old 29th May 2014 at 6:35 PM
I had problems with blood effect but when I put my other mods out it worked ok so it is probably mod conflict. I don't know about aging becouse I deleted aging manager xml from mod since I don't want immortal vampires.
Quote:
Originally Posted by fer456
I donīt know the problem. Anyone has it. The problem of the motives is because the values is very low. I will release a patch of this today or tomorrow.



Only the motives no?. I will release a patch with the solution. Or you have the others problems?
Field Researcher
Original Poster
#54 Old 30th May 2014 at 5:09 PM
Quote:
Originally Posted by majca_90
I had problems with blood effect but when I put my other mods out it worked ok so it is probably mod conflict. I don't know about aging becouse I deleted aging manager xml from mod since I don't want immortal vampires.


The blood effect also has a problem. I will release the patch today.
Test Subject
#55 Old 3rd Jun 2014 at 7:56 AM
Quote:
Originally Posted by fer456
Hello again!

When I received your last post, I thought that it would have to change the method of restriction of some interactions for vampires. So I got to work, and it is done, but I won't update the mod to publish until no end a script in the custom buffs problem, because in the next update will include buffs.

If you're interested, I fixed the problem using a method that is already used by EA, by exclusion of features (I've added the vampire to the list of excluded).

Thank you very much for trying for me I am happy for that :D

When the update is available, download it and then install it using the steps explained in the description of the mod.

Thanks again for your patience! I can improve :D
NP I redownload when and update comes out, sorry for the late respond thank you.
Field Researcher
Original Poster
#56 Old 5th Jun 2014 at 1:57 PM
Quote:
Originally Posted by KikkiandFriends
NP I redownload when and update comes out, sorry for the late respond thank you.


OK, Now the problem is solved . I will release a new patch tomorrow.
Test Subject
THANKS POST
#57 Old 6th Jun 2014 at 12:02 PM
This is fantastic!
Test Subject
THANKS POST
#58 Old 7th Jun 2014 at 11:39 PM
Hey just wondering if the mod works now?
And thank you, it's great!
Lab Assistant
THANKS POST
#59 Old 10th Jun 2014 at 2:09 PM
This is freaking COOL!! I was just wondering if vampires could kill people...I was hoping that you could kill them by neck bite though- but close enough!

I was wondering if this would work with earlier base game versions? I only have a patch till 1.5 and won't be able to fully patch (ever I don't think) due to a buying this via TaoBao in China.
Field Researcher
Original Poster
#60 Old 10th Jun 2014 at 6:13 PM
Quote:
Originally Posted by Shinigamigurl
This is freaking COOL!! I was just wondering if vampires could kill people...I was hoping that you could kill them by neck bite though- but close enough!

I was wondering if this would work with earlier base game versions? I only have a patch till 1.5 and won't be able to fully patch (ever I don't think) due to a buying this via TaoBao in China.


I could not test it. Try and tell us the result! It is only necessary to Late Night for work or Supernatural. I don't know how that will work in previous patches. Anyway, it should not give any great problem. Anyway, report all bugs you see.

Test this!!
Test Subject
DELETED POST
12th Jun 2014 at 5:05 PM
This message has been deleted by George16.
Test Subject
THANKS POST
#61 Old 13th Jun 2014 at 10:26 PM
Great work! Thank you so much!
Test Subject
#62 Old 16th Jun 2014 at 12:55 AM
I need help! After discovering the -16000 moodlet, i tried uninstalling this game, only for the -16000 moodlet to still be there! I seemed to have followed directions; I did the "VampireTweaker_Uninstall" and all the popups came up, so afterwards I deleted the file. Since the file is deleted off of my computer, I would think that the moodlet wouldnt stil be there! I can't uninstall/reinstall my games, I dont have the codes anymore. I restarted my game 4 times, each to no avail. PLEASE HELP! I want my sim to be able to do everything again.
Test Subject
#63 Old 16th Jun 2014 at 5:08 AM
Same glitch as the others. Hunger and other motives don't decay, and blood makeup doesn't disappear on shower or brushing teeth. Patched to latest game update, and only other vampire mod I have is the Sauzer's vampire powers 2.0, which shouldn't be an issue, I wouldn't think. When is patch going to be released for this mod? I really enjoy the concept behind it, but if it's going to be this glitch-filled I'll have to uninstall.
Field Researcher
Original Poster
#64 Old 16th Jun 2014 at 12:13 PM Last edited by fer456 : 16th Jun 2014 at 8:56 PM.
Quote:
Originally Posted by killedbymidnight
Same glitch as the others. Hunger and other motives don't decay, and blood makeup doesn't disappear on shower or brushing teeth. Patched to latest game update, and only other vampire mod I have is the Sauzer's vampire powers 2.0, which shouldn't be an issue, I wouldn't think. When is patch going to be released for this mod? I really enjoy the concept behind it, but if it's going to be this glitch-filled I'll have to uninstall.


Early, probably this weekend. I donīt know the problem of the shower, works fine for me. But I think the origin of the problem. I will fix it now, but the patch will be released the weekend. Sorry
Test Subject
#65 Old 16th Jun 2014 at 6:08 PM
not even sims who are vampyres are human anymore even without a mod,you all know why there considered undead hopefully.there seeming like there alive yet they lack a.heartbeat b.a pulse c.ability to enter sunlight filled areas
Test Subject
#66 Old 16th Jun 2014 at 6:10 PM
i always take the emoticon to be coca cola
Field Researcher
Original Poster
#67 Old 20th Jun 2014 at 10:22 PM
Quote:
Originally Posted by skipperkim
I need help! After discovering the -16000 moodlet, i tried uninstalling this game, only for the -16000 moodlet to still be there! I seemed to have followed directions; I did the "VampireTweaker_Uninstall" and all the popups came up, so afterwards I deleted the file. Since the file is deleted off of my computer, I would think that the moodlet wouldnt stil be there! I can't uninstall/reinstall my games, I dont have the codes anymore. I restarted my game 4 times, each to no avail. PLEASE HELP! I want my sim to be able to do everything again.


Sorry, sorry for the problem and for the lara reply. These days I receive a lot of messages and I am occupied in the real life.

The solution of the problem is downloading the new version 3. After downloading it, run the uninstall command. See the ninstallation paart in th changelogs, but please, carefully.

Sorry for the problem. Is a bug in v2 it give me some bugs, all solved in v3.
Instructor
THANKS POST
#68 Old 21st Jun 2014 at 5:27 AM
You did a awesome job with this mod, just revamped twinbrooks and added True Blood characters to really get into the gameplay of this mod... Thank you so much, it looks like it took alot of time.
Test Subject
#69 Old 21st Jun 2014 at 6:54 AM
Blood makeup issue fixed, and everything works great, except for the hunger and energy motives. Neither of them decay at all. Energy I can deal with, but the hunger thing is going to bug me to no end. Otherwise, everything is fantastic. Great work!
Field Researcher
Original Poster
#70 Old 21st Jun 2014 at 8:17 AM
Quote:
Originally Posted by killedbymidnight
Blood makeup issue fixed, and everything works great, except for the hunger and energy motives. Neither of them decay at all. Energy I can deal with, but the hunger thing is going to bug me to no end. Otherwise, everything is fantastic. Great work!


I'm very happy with the script working. So, in the motives file (XML Tuning), i increase the decay values, but his values is still very low to percept the decay. I.e the decay is much higher than the last version, but is very difficult to see it.

I will release a new minor update with higher values in the motive decay and probably a animation for the "resurrect" interaction. This update can be released very soon, probably this week. You don't have time for download the new version

Thank you very much with your patient.! I'm a new script modder.
Test Subject
THANKS POST
#71 Old 25th Jun 2014 at 3:29 PM
really really Thanks !
Test Subject
#72 Old 26th Jun 2014 at 3:09 AM
Quote:
Originally Posted by fer456
I'm very happy with the script working. So, in the motives file (XML Tuning), i increase the decay values, but his values is still very low to percept the decay. I.e the decay is much higher than the last version, but is very difficult to see it.

I will release a new minor update with higher values in the motive decay and probably a animation for the "resurrect" interaction. This update can be released very soon, probably this week. You don't have time for download the new version

Thank you very much with your patient.! I'm a new script modder.


Maybe make a separate version with a stronger thirst motive decay? That way if people like the lack of thirst decay they can use that, whereas people like me who think vampires should be craving blood all the time could have a version with higher thirst decay that makes it more challenging.
Field Researcher
Original Poster
#73 Old 26th Jun 2014 at 8:29 AM
Quote:
Originally Posted by Max4576
Maybe make a separate version with a stronger thirst motive decay? That way if people like the lack of thirst decay they can use that, whereas people like me who think vampires should be craving blood all the time could have a version with higher thirst decay that makes it more challenging.


Yes, i can probably add this in the next version.
Lab Assistant
DELETED POST
30th Jun 2014 at 11:01 AM
This message has been deleted by martlet. Reason: problem solved
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