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Vampire Tweaker V5.1

by ferferga Posted 21st Apr 2014 at 11:48 AM - Updated 20th Oct 2015 at 3:24 PM by fer456 : Updated to V5.1
379 Comments / replies (Who?) - 21 Feedback Posts, 2 Thanks Posts
READ THE ENTIRE POST, AND OPEN THE SPOILER BELOW, AND READ THIS CAREFULLY




SEE IMPORTANT UPDATE INFO. READ BEFORE UPDATING THE MOD.



VERSION HISTORY



TRANSLATE INFO Read this if you want to translate the mod


The instructions for how to translate the mod is in the translator toolkit.

TRANSLATOR TOOLKIT FILE: TranslationToolkit_V2.zip

- Spanish: Mexican (Copied from standard) and Standard
- English (UK, US)
- German: Thanks to Armilus! (Will be added in next version)
- Russian: Thanks to Nihilluss! (Will be added in next version)

The rest of languagues needs to be added.
The translators will have a credit here and in the general additional credits (below)

Works with...

Just supernatural, just late night or the both of them.

Reported working versions: 1.63, 1.67

If you try more versions and these versions are working with thr mod, please report me that. It should work with some older versions.
BRIEF DESCRIPTION

After 5 months of work, finally I can release this mod

This mod applies different settings for vampires, which are specified in the files "ChangeLog – EN" (in English) and "ChangeLog – ES" (in Spanish). My language is Spanish, so the file "ChangeLog - EN" I've had to translate with Google Translator, as well as the reviews of other content that we will see later in the mod.

This mod is a mod of scripting that adds features, although probably in later versions, will be a core-mod.

The scripting adds different effects for the vampires, such as the following:

-Add it automatically red eyes when the vampires are thirsty. They disappear when they satisfy

-Added blood to the mouth of the vampires (this functionality already existed in a Diriel mod called "Bloody Meals", which I served, among other mods, as the inspiration of this.)

-Is added to the necks of human a bite mark. The bite mark is added when the human is bited to drink or conversion to vampire.

- Added red eyes for children when you run for first time the V4. The eyes are added from children to teen.

- Added bloody makeup in the body when you kill or turn a sim.

- Removed the motive Bladder. Now appears in blank. Applied to all ages.


- Bite Mark:

The bite mark effect (bite mark) appear automatically when a sim is bitten so much if it is to be developed as if it is after drinking. Disappear with the time.

- Thirst Effect:

The thirsty effect (Red Eyes) occurs automatically when a sim receives the "Thirsty" moodlet and through "MadlyThirsty". It automatically disappears when they satisfy.

- Blood Effect:


The Blood Effect (Blood) appears automatically after drinking a sim. Disappear when you take a shower, a bath or a teeth brushing.

- Body Blood


The bloody blood appears when you turn or kill a sim.

- Creeper Childs

When you first run the V4 version, the mod will add red eyes to every child in the world. The eyes disappears when you become a young adult. Now I'm developing new interactions for childs to make them more amazing.

The script takes care of keeping the makeup in different layers, i.e., if your sim has a makeover, automatically will be placed over the blood, in where they string the blood effect, thus with all, in ways that you don't have to worry about bugs arising to the makeup.

The script also takes care of automatically generate an icon of the sim, so this icon shows the effects that have been applied. The icon of the sim is the image that appears in the Chooser sims (which is used to switch between the active family members) and the bottom menu (where the needs and everything else is seen).

Tunings

This mod injects a lot of tunings. Please, read changelog in every version to get a history of total changes in the mod.

Moodlets

This mod modify and adds some moodlets (or also called buffs). For see the changes of existing one, go to changelog. Below are the list of moodlets added by the mod. More descriptions in ChangeLog

- Kill

This mod is triggered when you kill a sim.



(Completing this list with more buffs, please be patient)

Known Bugs
This mod, like more of them, has some problems. The bugs of this mod doesn't affects the game experience.

- As you can see, when the script add the red eyea, the original color of the eyes are deleted and when the vampire is satisfied, the color of the eyes is like this:



- Some interactions doesn't appears in all games.

Now, I'm trying to fix the both bugs.

Additional Credits

CmarNYC - She helps me a lot with scripting
NonaMena - For how to load moodlets
Diriel - For his fantastic method to add makeup to sims. I stolen his code.
Consort - For his code to toggle the interactions on off and the bladder
Armilus - For his constant attention, suggestions, great follower and support and for test some things in meshing. Thank you very much!
Deviantart - I found textures here
Google Images - Also for textures
Enirei - For her code to make me a template of interaction
LadyFrontBum - For her bite mark, that i have modifidd with blood.
Aikea Guinea - For some layers of the blood texture.
SleepyGenius - I stolen his code for pay the blood in the hospital
Nihilluss - For his translations to Russian

Thank you very much also yo every people to help me in some things but I don't remember the names of them.

Thanks again for the people who request me features or new things to the mod in the comments.

Thank you very much to everybody. The mod maybe cannot exist with you. You are the best

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Late Night Supernatural
Built with Game Version: 1.63,1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
OldVersions.zip | Description: All Versions of Vampire Tweaker. I will only support the latest. 6.68 MB 2,282 9th Oct 2015
Translation Toolkit.zip | Description: Utilities for translators who want to translate the mod to another languague. 7.9 KB 775 9th Oct 2015
ChangeLog - EN.txt | Description: Version History and list of Changes in English 32.6 KB 1,113 20th Oct 2015
ChangeLog - ES.txt | Description: Version History and list of Changes in Spanish. Historial de versiones y lista de cambios en Espanol. 36.3 KB 467 20th Oct 2015
fer456_Vampire TweakerV5.1.zip | Description: Beta version. Should be like an stable one, but please test first and give me feedback. Key bug fixes for this release. 4.49 MB 5,195 20th Oct 2015
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).

3. Please, before install the mod, read the file "ChangeLog.txt"

Need more information?
 
Page 4 of 16
379 Comments / Replies (Who?) - 309 Feedback Posts, 56 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Field Researcher
Original Poster
#76 Old 30th Jun 2014 at 2:05 PM
Quote:
Originally Posted by martlet
The only thing that changed in my game after this mod is new paintings with vampires. Now they can't bite anyone. Also the intersection from Supernatural EP is disappeared/ Can someone help me ?


I will revise it, but it's strange. What is the intersection from supernatural EP?

If you get more errors, please send a reply for get more information. Also is highly recommended to reset the city using mastercontroller. You can get more information about how to do this reading the installation point in ChangeLog

Thank you!
Lab Assistant
#77 Old 30th Jun 2014 at 5:26 PM
I have a stupid question - how to kill other sims?
Thanks and keep up the good work. Can't wait to see what will be next.
Field Researcher
Original Poster
#78 Old 30th Jun 2014 at 5:37 PM
Quote:
Originally Posted by martlet
I have a stupid question - how to kill other sims?
Thanks and keep up the good work. Can't wait to see what will be next.


You need to use the interaction Kill. This interaction appears in the main menu when you click on a sim. You can recognize it because it had a icon with a sim and a moon.
Test Subject
DELETED POST
1st Jul 2014 at 10:06 PM
This message has been deleted by nacnud123.
Test Subject
#79 Old 1st Jul 2014 at 10:11 PM
how do i install the installation is hard to follow



what Master Controller download


like what dose Ayuntamiento mean

why is there not 1 2 3 4 5
Test Subject
THANKS POST
#80 Old 2nd Jul 2014 at 12:48 AM
cool
Field Researcher
Original Poster
#81 Old 2nd Jul 2014 at 9:01 AM
Quote:
Originally Posted by nacnud123
how do i install the installation is hard to follow



what Master Controller download


like what dose Ayuntamiento mean

why is there not 1 2 3 4 5


The mastercontroller is only necessary if you have problems like the mod doesn´t works or works partially. If this is your case, you need to download MasterController in this site: http://nraas.wikispaces.com/MasterController. If you have the game version 1.67 or 1.66, download this: http://nraas.wikispaces.com/file/vi...roller_V130.zip

When you downloaded this, paste in your mods folder and start the game. Enter in a game and go to City Hall, click, Nraas>MasterController>City>Reset All and confirm the operation clicking the tick.

Once you finish this, you mustn´t have problems. As I said above this is only necessary if you have problems, but it is highly recommended to do so
Lab Assistant
#82 Old 2nd Jul 2014 at 11:44 AM
I wonder if You have a plan to get rid of that grey-shiny color of skin? I tried to use Debugger and Master Controller but it works just a few minutes
Field Researcher
Original Poster
#83 Old 2nd Jul 2014 at 7:50 PM
Quote:
Originally Posted by martlet
I wonder if You have a plan to get rid of that grey-shiny color of skin? I tried to use Debugger and Master Controller but it works just a few minutes


No I haven't this plan because I think the Vampire skin is good. You need this mod to remove the Vampire glow:

Mysims3blog link
Test Subject
DELETED POST
2nd Jul 2014 at 10:49 PM
This message has been deleted by kissmeurniall.
Test Subject
#84 Old 3rd Jul 2014 at 5:09 AM
The kill interaction doesn't appear? In my dashboard it says nothing is conflicting. I downloaded the version that has yours and Tremerion's mods combined, specifically the one the one that says MixOnFire. I made sure to follow the basic instructions, and nothing worked Also, is there a way I can get rid of the feature where if the first bar is full, vampires won't get the too much soon/heating up moodlet? I like having to force my vampires stay in doors. Thank you!
Field Researcher
Original Poster
#85 Old 3rd Jul 2014 at 10:04 AM
Quote:
Originally Posted by kissmeurniall
The kill interaction doesn't appear? In my dashboard it says nothing is conflicting. I downloaded the version that has yours and Tremerion's mods combined, specifically the one the one that says MixOnFire. I made sure to follow the basic instructions, and nothing worked Also, is there a way I can get rid of the feature where if the first bar is full, vampires won't get the too much soon/heating up moodlet? I like having to force my vampires stay in doors. Thank you!


You only have problems on interactions or the effects works fine??

When the thirst bar is full, the vampires won't have the too much sun in the Tremerion's version. If you download my version, the buffs works like EA except the mood value (modified by me).

So, I need to change the method to add the interactions, because the method I use works fine and is used by a lot of misdeed. My suggestion for you: try to play normally without the interactions. Sometimes the interactions appears by the time. If the interactions appears by time, now your game loaded the mod successfully. The game is a little slow in get the script of the mod.

Also, I will try to make better the adding method to the interaction.
If you have some problems, tell me, please.

Thank you!

PS: I don't fully support the tremerion's version, because he do changes unknown for me. So, if you have problems, is highly recommended to try with my version, because the tremerion's version can be obsolete.
Test Subject
#86 Old 3rd Jul 2014 at 8:46 PM
Yes, that is correct! The effects work wonderfully, it is just the interactions I have issues with
I downloaded your version and did a clean uninstall of Tremerion's version, and the Too Much Sun Moodlet is working fine now.
I did as you suggested and waited for a while for the interactions to appear as the mod warmed up to the game, and still, nothing :/
Field Researcher
Original Poster
#87 Old 3rd Jul 2014 at 9:35 PM
Quote:
Originally Posted by kissmeurniall
Yes, that is correct! The effects work wonderfully, it is just the interactions I have issues with
I downloaded your version and did a clean uninstall of Tremerion's version, and the Too Much Sun Moodlet is working fine now.
I did as you suggested and waited for a while for the interactions to appear as the mod warmed up to the game, and still, nothing :/


Still waiting to the appear of the interactions. I will revise it in the next update of the mod.

Thank you
Test Subject
#88 Old 3rd Jul 2014 at 9:50 PM
Quote:
Originally Posted by fer456
Still waiting to the appear of the interactions. I will revise it in the next update of the mod.

Thank you


No, thank you! I'm very grateful for the hard work you put into this mod! It's the most unique one I've seen yet. In my opinion, you've brought the real magic of vampires "to life"— pun intended — this mod does wonders! I can't wait for the next update! I do hope the interactions will begin to work soon. Congrats on your 5+ months of such magnificent work! Me encanta esta modificación. Muchos gracias!!
Field Researcher
Original Poster
#89 Old 4th Jul 2014 at 1:03 PM
Quote:
Originally Posted by kissmeurniall
No, thank you! I'm very grateful for the hard work you put into this mod! It's the most unique one I've seen yet. In my opinion, you've brought the real magic of vampires "to life"— pun intended — this mod does wonders! I can't wait for the next update! I do hope the interactions will begin to work soon. Congrats on your 5+ months of such magnificent work! Me encanta esta modificación. Muchos gracias!!


Thank you for your opinion! It's very grateful . I have a little ideas to the new version and one animation for the resurrect interaction. I also trying to fix the red eyes bug, but I don't know the possibility of this in the next update. I think this update has a lot of new things too. But... Can you give me some suggestions?. But please, something reasonably possible

And thanks again for your big reply!! I will try to fix the problem of the interactions soon. I can send you a private message to advice the new version release!. Do you want this?
Test Subject
THANKS POST
#90 Old 5th Jul 2014 at 3:07 AM
Luv this :3 !!! Finally, realistic vampires.
Field Researcher
Original Poster
#91 Old 5th Jul 2014 at 12:16 PM
Quote:
Originally Posted by s55star
Luv this :3 !!! Finally, realistic vampires.


Thank you for your opinion! Do you have some suggestions to improve the mod?
Lab Assistant
#92 Old 5th Jul 2014 at 1:22 PM
For i wanted my Werewolves also to be immortal, I tried to use it together with your immortal supernaturals Mod.
I dont know if this was the cause of it, but I had to compleatly re-install the Game to be playable again. Now I use a Combination of multiple Mods for my Vampires, but I'll keep an Eye on this, and wait for future updates until I use it again. My Computer is also very Weak, so I think about waiting until I have a more powerful one.
Dont get me Wrong, I still like your Mod. I just dont want it to force me to re install my Game again. So im Careful.
It is still my Opinion that for Vampires without the Immortal Lifetime Reward Sunnlight should be a deadly Threat. Hope you didnt forget about my Idea to Vampires actually get on Fire when exposed to the Sun. Maybe in an optional Version?
I also Think that Vampires schoult drink Blood instead of "Plasma"
Field Researcher
Original Poster
#93 Old 5th Jul 2014 at 1:52 PM Last edited by fer456 : 5th Jul 2014 at 2:08 PM.
Quote:
Originally Posted by Armilus
For i wanted my Werewolves also to be immortal, I tried to use it together with your immortal supernaturals Mod.
I dont know if this was the cause of it, but I had to compleatly re-install the Game to be playable again. Now I use a Combination of multiple Mods for my Vampires, but I'll keep an Eye on this, and wait for future updates until I use it again. My Computer is also very Weak, so I think about waiting until I have a more powerful one.
Dont get me Wrong, I still like your Mod. I just dont want it to force me to re install my Game again. So im Careful.
It is still my Opinion that for Vampires without the Immortal Lifetime Reward Sunnlight should be a deadly Threat. Hope you didnt forget about my Idea to Vampires actually get on Fire when exposed to the Sun. Maybe in an optional Version?
I also Think that Vampires schoult drink Blood instead of "Plasma"


Yes, my other mod is incompatible with Vampire Tweaker. So, in the next version I will include in the zip a flavour compatible with my other mod.

I don't forget your suggestions, I'm trying, but it's a little difficult to do this, but I'm searching the best method to make the fire effect. Now I have the project to solve the bug of the Red eyes, but I don't know if I can release it in the next version. But I promise to make the new flavour and to replace plasma with blood.

Sorry for the problem. The worst thing is that, to solve your problem, it was not necessary to reinstall, just needed to remove the mod.

Sorry again for your problem
Lab Assistant
#94 Old 5th Jul 2014 at 2:46 PM
Quote:
Originally Posted by fer456
Yes, my other mod is incompatible with Vampire Tweaker. So, in the next version I will include in the zip a flavour compatible with my other mod.

I don't forget your suggestions, I'm trying, but it's a little difficult to do this, but I'm searching the best method to make the fire effect. Now I have the project to solve the bug of the Red eyes, but I don't know if I can release it in the next version. But I promise to make the new flavour and to replace plasma with blood.

Sorry for the problem. The worst thing is that, to solve your problem, it was not necessary to reinstall, just needed to remove the mod.

Sorry again for your problem


I Tried this, but it didn't help. Dont know why.
Have you tried connecting the Moodlet apearing when Vampires leave the House during the Day in Vanilla game with the Moodlet a Sim has when he is on Fire because of an Accident with Cooking or Inventing?
Are the Red Eyes hidden Contacts, or actual Colour changes?
And what about multiple Translations? I could Translate from English to German for Exemple.
You can Take this as an Offer.
Field Researcher
Original Poster
#95 Old 5th Jul 2014 at 3:07 PM
Quote:
Originally Posted by Armilus
I Tried this, but it didn't help. Dont know why.
Have you tried connecting the Moodlet apearing when Vampires leave the House during the Day in Vanilla game with the Moodlet a Sim has when he is on Fire because of an Accident with Cooking or Inventing?
Are the Red Eyes hidden Contacts, or actual Colour changes?
And what about multiple Translations? I could Translate from English to German for Exemple.
You can Take this as an Offer.


No, I think is better create a new buff to the on fire effect, but I think how to locate the creation of the effect in the script.

The red eyes works like a custom eyes. When you put this, the original colour of the eyes disappear. When the eye is removed, the colour of the eye is like a brilliant blue. You can see a image in the known bugs point in the description post.

Also, I will create a zip pack to translate the mod. So you can use it when it's released.
Lab Assistant
#96 Old 5th Jul 2014 at 3:19 PM
Quote:
Originally Posted by fer456
No, I think is better create a new buff to the on fire effect, but I think how to locate the creation of the effect in the script.

The red eyes works like a custom eyes. When you put this, the original colour of the eyes disappear. When the eye is removed, the colour of the eye is like a brilliant blue. You can see a image in the known bugs point in the description post.

Also, I will create a zip pack to translate the mod. So you can use it when it's released.


Okay. I'll send you the German Translations in a PM, when its done.
Field Researcher
Original Poster
#97 Old 5th Jul 2014 at 3:39 PM
Quote:
Originally Posted by Armilus
Okay. I'll send you the German Translations in a PM, when its done.


If you can, please translate the pictures description, the buffs and the interactions names. I don't know if is possible to send files in the PMs, because I will zip the. TXT files in the zip. The txt files has the keys and the text necesarry to compile the STBL file.
Lab Assistant
#98 Old 5th Jul 2014 at 3:54 PM
Quote:
Originally Posted by fer456
If you can, please translate the pictures description, the buffs and the interactions names. I don't know if is possible to send files in the PMs, because I will zip the. TXT files in the zip. The txt files has the keys and the text necesarry to compile the STBL file.


I'll do what I can.
Mealwhile: "Kill" means "Töten" in German.
And for "Convert" in this Context, its the Best to Use the German word "Umwandeln" because the "Offer to Turn" Interaction ist Called "Umwandlung anbieten" in German.
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