So, as I don't seem to have exploded everyone's game with that previous thing, here's another small EA override: this makes it so that strawberry cake has an ingredient, namely, strawberry. One might think this would have to be so by default, but it isn't. (Not sure if I want to know what EA devs put in their strawberry cakes.)
This does not change the look, shape, size, taste or any other parameter of that cake -- it only adds one ingredient. XML only, default override.
This will conflict with anything that touches the following resource:
2014-12-16 Updated for 220.127.116.110 (no idea what "Masterworks" are but this is now aware of them).
2014-10-22 No update needed for 1.0.797.20 (files match).
2014-10-03 Checked for differences in 1.0.732.20, I don't see any significant changes.
Please make sure that your game is patched to at least 1.0.677.20, otherwise it won't know what to do with this.
Install instructions for pre-1.0.732.20 games (for all XML tuning)
1. - Drop the .package in /Mods as usual
2. - Make an empty folder named "unpackedmod" in /Mods
3. - In your resource.cfg, add the line
DirectoryFiles unpackedmod autoupdate
(i.e.: open that file in a text editor and add the line "DirectoryFiles unpackedmod autoupdate" (without quotes) underneath whatever other text it has.)
This sounds bizarre, but it is necessary because EA didn't 100% test custom tuning pre-release, and then sort-of fixed it with the patch on Sept. 9 .. but only sort of. The result is, for now, that this kind of mod will only work in .package format when an "unpackedmod" folder exists and resource.cfg points to it -- even if you don't actually need it for packages.
This has been resolved with the patch 1.0.732.20, see here.