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The Sims 4 Mod Manager

by Raxdiam Posted 26th Dec 2014 at 11:51 AM - Updated 15th Jun 2015 at 6:34 AM by Raxdiam
471 Comments / replies (Who?) - 12 Feedback Posts, 9 Thanks Posts
If your mod manager window does not show up on screen after running, please refer to "Bug Workaround" near the bottom of the page.
NOTICE: Get support and submit bugs/errors by clicking here.

For updates in development progression, click here.


Description

The Sims 4 Mod Manager is a program designed to make management of mods easier.


Features

• Drag and drop (supports more than one drop)
• Auto-installs mods from their archives (Zip, RAR, or 7Zip). See "Adding Mods" below.
• Does not make use of the Resource.cfg – Mods are backed up to a folder, and are copied to the “Mods” folder when enabled.
• Enable multiple mods at once
• Disable multiple mods at once
• Shows mod type – “Package” if it is a “.package” file, and “Script” if it is a “.zip” file. Also shows icons for both types.
• Supports sub-folder categorization (only supports 1 level)


Version Change Log

2.2.0:
• Added support for 7zip archives.
• Changed to use 7zip libraries for extraction of all supported archive formats.
• Download now comes in the form of an installer.
• Any zip archives contained within an archive will be extracted and discerned as a script mod.
• Small internal chages/optimizations.

2.1.0:
• Mod manager now auto-installs mods from their archives (.rar or .zip). Scroll down for more info.
• Fixed issues with French computers.
• Small internal changes

2.0.1: (Optional Patch)
• Fixed configuration related startup error

2.0.0:
• Re-coded and re-built from the ground up.
• Implemented re-sizing of window, and saving position of the window on screen.
• Added "New Tab" containing various features that will open in different tabs, and also contains an RSS feed from http://raxdiam.com/
• Added icons to mod types in the mod manager tab.
• Added tool tip showing file information for individual mod items in the mod manager tab.
• Added option to add a category in the mod manager tab.
• Added option to remove a category in the mod manager tab.
• Added ability to rename mods without renaming the files themselves.
• Added a settings tab.
• Added a screenshot viewer tab.
• Added a Resource.cfg file editor tab.
• Added log file for error reporting.
• Removed "Available Mods" idea.
• Changes to UI.

1.3.1:
• Fixed error upon removing a mod that is in a sub-folder
• Fixed error upon removing every mod on the list
• Fixed mod counter issue

1.3.0:
• Small changes to UI
• Added item grouping. – Groups are folders, with items under them as mods.
• Tweaked how mods are added to adapt to how mods are now displayed.
• Tweaked some other parts of code to adapt to how mods are now displayed.
• The “About” tab is now no longer permanent and can be opened by pressing the gear icon.
• Added “TS4MM Folder” to context menu – Opens “Mods” folder for TS4MM.
• Added/Changed “Official Folder” to context menu – Opens “Mods” folder for the game.

1.2.1:
• Small internal changes
• Added "Open Mods Folder" to context menu

1.2.0:
• Fixed startup error - TS4MM will auto-detect the Mods folder no matter what language you're using
• Added manual Mods folder selection if auto-detection fails
• Mods folder path is saved in "config.ini" within TS4MM's documents folder
• Fixed drag & drop problems
• Can now add multiple mods in an instance
• Added an update notifier
• TS4MM can now detect mods in sub-folders - the limit of detection is 1 sub-folder in the Mods folder
• Resized tabs to conserve space

1.1.0:
• Added context menu to mod list
• Added donate button
• Minor changes in code

1.0.0:
• Release


Tutorial

Thanks again to Apanda!


Adding Mods

With previous versions, installing package mods required you to first extract the ".package" files somewhere, and then add them with the manager.
In the current version of TS4MM, that step is removed. If the package mod or mods that you have downloaded are contained in a ".zip", ".rar", or ".7z" archive, you can simply drag them in to the manager, or add them with the button, and the manager will automatically extract any ".package" files in the archive into your Mods folder.

You do not have to worry about whether or not the mod you download is a script mod. The manager will discern the difference by looking at the contents of the archive, and if it is a script mod, it will copy it to your Mods folder.


Hotkeys

Applies only to the mod manager tab.
KeyAction
Ctrl + AAdd mod(s)
DeleteRemove selected mod(s)
Ctrl + RRefresh mod list
Ctrl + EEnable selected mod(s)
Ctrl + DDisable selected mod(s)
Ctrl + Shift + RRename mod
Ctrl + Shift + ASelect all mods


Unzip and extract anywhere, then double-click "TS4MM_<version>-Setup.exe" and follow the steps for installation. After it's installed, simply double-click the icon on your desktop named "TS4 Mod Manager".

Requires .NET Framework 4 or higher.

Virus Total Scan


Bug Workaround

First workaround found by marvinpunz:
  1. Press Ctrl + Alt + Delete
  2. Choose Task Manager
  3. Right-click on The Sims 4 Mod Manager
  4. Click Expand
  5. Right-click the newly expanded item
  6. Click Bring to front
  7. Click Maximize

Second workaround found by sim508:
  1. Make sure The Sims 4 Mod Manager is closed
  2. Go to %USERPROFILE%\Documents\TS4 Mod Manager
  3. Open the file config.ini
  4. Change location to match the following:
    Code:
    [window]
    location = 0, 0
  5. Save and try opening The Sims 4 Mod Manager again

Third workaround found by rpastorcale:
  1. Hover over the icon for The Sims 4 Mod Manager
  2. Wait for the preview to show
  3. Right-click on the preview and click Maximize

To prevent this bug

The best way to prevent this bug from happening is to not close TS4MM while it is minimized.
This bug happens because I made it so that the location of the window on your screen would be saved to a configuration file, so that when you open TS4MM again, it would be in the same place you last opened it.
What I should have done in the first place, is make it so that it would not save it's location while minimized.
I apologize for my mistake. This will be fixed in the next update.


Additional Credits:
Thrahistan - For creating the first mod manager, and the inspiration for this one.
You can find his manager here.

Note: New domain! http://raxdiam.com/
Tags: #mod manager, #manager

Type: Other

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4_Mod_Manager_2.2.0.zip 1.23 MB 161,133 10th Jan 2015
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract: Use 7zip (recommended), WinRAR (Windows) or Stuffit (OS X) to extract the file(s) from the .rar or .zip file(s). OS X also has a built-in utility for that (just rightclick).

3. Simply open the zip file, then drag and drop the .exe file to your desktop, or where ever you prefer to run it from.

Need more information?
 
Page 19 of 19
471 Comments / Replies (Who?) - 249 Feedback Posts, 202 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
#451 Old 15th Jan 2017 at 6:16 AM
Default Same
Quote:
Originally Posted by kxtlynn
I can't get to the mod manager anymore. It's a really good program!! But when I open it now, says it's open, but I can't see it and get it to open to where I can use it. I've tried deleting it and reinstalling and I even changed the config, but it didn't help. It happened after I downloaded the modconflictdetector, so I deleted that, but it's still going on.


Same here.....it says its open but it sits in the task bar unopened....even uninstalled and reinstalled. *shrugs
Test Subject
#452 Old 16th Jan 2017 at 11:22 PM
Quote:
Originally Posted by Drakkie
Same here.....it says its open but it sits in the task bar unopened....even uninstalled and reinstalled. *shrugs


Did you try the Bug work around that's on the bottom of the home page?

Bug Workaround

First workaround found by marvinpunz:

Press Ctrl + Alt + Delete
Choose Task Manager
Right-click on The Sims 4 Mod Manager
Click Expand
Right-click the newly expanded item
Click Bring to front
Click Maximize


Second workaround found by sim508:

Make sure The Sims 4 Mod Manager is closed
Go to %USERPROFILE%\Documents\TS4 Mod Manager
Open the file config.ini
Change location to match the following:
Code:

[window]

location = 0, 0

Save and try opening The Sims 4 Mod Manager again


Third workaround found by rpastorcale:

Hover over the icon for The Sims 4 Mod Manager
Wait for the preview to show
Right-click on the preview and click Maximize


To prevent this bug

The best way to prevent this bug from happening is to not close TS4MM while it is minimized.
This bug happens because I made it so that the location of the window on your screen would be saved to a configuration file, so that when you open TS4MM again, it would be in the same place you last opened it.
Test Subject
#453 Old 18th Jan 2017 at 8:11 PM
I'm having an issue with installing and making sure the correct path is picked. when I select the path it will not let me select the mods Sims 4 📁 and when I try to change the path by clicking browse it only lists the word document and shows that the directory is not in the users\documents\electronicarts\sims4\mods folder
Test Subject
#454 Old 5th Feb 2017 at 4:28 AM
Default Thanks and thanks again
My Mod Manager quit on me I uninstalled then reinstalled and it never showed up, so I decided to head to Google to see why I could not get it to come up off the taskbar and when I googled sims mod manager I got this as the first result:

Mod The Sims - The Sims 4 Mod Manager
modthesims.info/d/534991
Dec 26, 2014 - If your mod manager window does not show up on screen after running, please refer to "Bug Workaround" near the bottom of the page.

And ummm the workaround worked - the expand - bring to front - maximize!

Thanks for the great program and helpful bug fix.

Cheers!
Test Subject
#455 Old 5th Feb 2017 at 4:47 AM
Quote:
Originally Posted by Ellaspiffy
I'm having an issue with installing and making sure the correct path is picked. when I select the path it will not let me select the mods Sims 4 📁 and when I try to change the path by clicking browse it only lists the word document and shows that the directory is not in the users\documents\electronicarts\sims4\mods folder


Might not be helpful, but on mine it just goes to Sims 4 not mods. If that is the question? Because I tend to normally be less helpful that I think I am being.
Test Subject
THANKS POST
#456 Old 7th Feb 2017 at 12:08 AM
Thanks
Test Subject
THANKS POST
#457 Old 28th Feb 2017 at 1:21 PM
Does this mod still work correctly even though it's not supported by the creator?
Test Subject
#458 Old 9th Mar 2017 at 5:43 AM Last edited by Krelat : 9th Mar 2017 at 5:44 AM. Reason: Accidentally hit thanks post, it's more of a comment
Default Why....
Uuugh.. it would be nice if it said anywhere that it was Windows only. Got my hopes up, but what am I supposed to do with this worthless EXE file?
Test Subject
#459 Old 20th Mar 2017 at 1:38 AM
Quote:
Originally Posted by Krelat
Uuugh.. it would be nice if it said anywhere that it was Windows only. Got my hopes up, but what am I supposed to do with this worthless EXE file?
You can make a Windows partition on your Mac and use an OS that can actually run games and mods, unlike a "worthless" mac. http://lifehacker.com/384256/have-y...-with-boot-camp

Or use a program like WineBottler to run it http://winebottler.kronenberg.org/
Test Subject
THANKS POST
#460 Old 31st Mar 2017 at 2:33 AM
thank you for making this now my sims is working again :) :) :)
Test Subject
THANKS POST
#461 Old 13th Apr 2017 at 7:44 PM
<3
Forum Resident
#462 Old 16th May 2017 at 4:36 AM
Quote:
Originally Posted by sdhoey1
Does this mod still work correctly even though it's not supported by the creator?


same question
Test Subject
THANKS POST
#463 Old 4th Jun 2017 at 4:34 PM
Thanks!
Test Subject
#464 Old 7th Jun 2017 at 11:29 AM
I already have my mods organized into folders, etc., and this manager only reads one file deep. Is there any way to get it to read deeper than that?
Test Subject
#465 Old 27th Jun 2017 at 10:07 AM
So here's what i got with the famous manager.
First of all i got 4 folders in my Mods folder, i initiated mods manager with the folder then i decided 2 remove 2 of my folders (walls & floors ; objects) i only wanted to appear in the manager my 2 others. I tried everything, the 2 folders i moved wouldnt go away from the manager. I tried reset, i tried refreshing the path to the mod folder but nothing, they still were in my manager. Since i moved my 2 folders in a USB key wich was unplugged, i decided i would simply delete the 2 folders in the manager. The manager said operation successfull then i found out that it deleted the 2 folders remaining i wanted to keep. AMAZING. I checked the manager log, because i couldnt believe what just happened. It deleted everything remaining and my logs say :
[6/27/2017 10:51 ]: Checking validity of directories...
[6/27/2017 10:51 ]: Populating mod list...
[6/27/2017 10:51 ]: Category "Walls & Floor" successfully removed.
[6/27/2017 10:51 ]: Populating mod list...
[6/27/2017 10:51 ]: Category "Objects" successfully removed.
[6/27/2017 10:51 ]: Populating mod list...
[6/27/2017 10:51 ]: Failed to populate the mod list.
[6/27/2017 10:51 ]: Une erreur s'est produite lors de l'appel de la méthode. Le thread de destination n'existe plus.
[6/27/2017 10:51 ]: Checking validity of directories...
[6/27/2017 10:51 ]: Populating mod list...
[6/27/2017 10:51 ]: Category "Objects" successfully removed.
[6/27/2017 10:51 ]: Populating mod list...
[6/27/2017 10:52 ]: Failed to remove selected category/folder.
[6/27/2017 10:52 ]: L'accès au chemin d'accès 'C:\Users\Clémence\Documents\Electronic Arts\The Sims 4\Mods\CAS\Clothing\Dress' est refusé.
[6/27/2017 10:52 ]: Populating mod list...

we can see. in facts it deleted the folder "A trier" and the folder "CAS"

BIG NICE THANKS
Test Subject
THANKS POST
#466 Old 5th Jul 2017 at 12:03 AM
Thanks.. Love the Manager.. Hay I was wanting to ask you if you can find a way to have the mod manager ignore desktop.ini files.. I spent the last 2 days custom making icons for the categories folders, so they would match the type of mods in them.. The problem is that windows puts a desktop.ini file in each folder that I change the icons for.. Mod Manager sees the ini file and shows it as an error file.. Needless to say that with 24 categories I have a miss count of mods and 24 showing that I can't check.
Test Subject
#467 Old 6th Jul 2017 at 2:32 PM
Quote:
Originally Posted by Strix001
So here's what i got with the famous manager.
First of all i got 4 folders in my Mods folder, i initiated mods manager with the folder then i decided 2 remove 2 of my folders (walls & floors ; objects) i only wanted to appear in the manager my 2 others. I tried everything, the 2 folders i moved wouldnt go away from the manager. I tried reset, i tried refreshing the path to the mod folder but nothing, they still were in my manager. Since i moved my 2 folders in a USB key wich was unplugged, i decided i would simply delete the 2 folders in the manager. The manager said operation successfull then i found out that it deleted the 2 folders remaining i wanted to keep. AMAZING. I checked the manager log, because i couldnt believe what just happened. It deleted everything remaining and my logs say :
[6/27/2017 10:51 ]: Checking validity of directories...
[6/27/2017 10:51 ]: Populating mod list...
[6/27/2017 10:51 ]: Category "Walls & Floor" successfully removed.
[6/27/2017 10:51 ]: Populating mod list...
[6/27/2017 10:51 ]: Category "Objects" successfully removed.
[6/27/2017 10:51 ]: Populating mod list...
[6/27/2017 10:51 ]: Failed to populate the mod list.
[6/27/2017 10:51 ]: Une erreur s'est produite lors de l'appel de la méthode. Le thread de destination n'existe plus.
[6/27/2017 10:51 ]: Checking validity of directories...
[6/27/2017 10:51 ]: Populating mod list...
[6/27/2017 10:51 ]: Category "Objects" successfully removed.
[6/27/2017 10:51 ]: Populating mod list...
[6/27/2017 10:52 ]: Failed to remove selected category/folder.
[6/27/2017 10:52 ]: L'accès au chemin d'accès 'C:\Users\Clémence\Documents\Electronic Arts\The Sims 4\Mods\CAS\Clothing\Dress' est refusé.
[6/27/2017 10:52 ]: Populating mod list...

we can see. in facts it deleted the folder "A trier" and the folder "CAS"

BIG NICE THANKS


Try this.. Uncheck all the mods in your Manager then move all the mods to the desktop.. Refresh the manager and make sure all the mods are removed from both the games mod folder and the managers.. Put the mods back in your manager and refresh it.. Recheck all the mods in the manager.. Hope this helps..
Field Researcher
DELETED POST
6th Jul 2017 at 8:28 PM
This message has been deleted by Jaguwar. Reason: NVM, solved it after all
Test Subject
THANKS POST
#468 Old 10th Aug 2017 at 8:51 PM
Just to let you know... Some mod makers have their mads script files setup so you can't have them zipped up.. So they show in the manager as an error and not a script file.. The mod works in game, but if you zip it so the manager sees it as a script file the mod stops working.. Example is all the script files for mcc command mod.
Test Subject
THANKS POST
#469 Old 11th Aug 2017 at 1:20 AM
THANK YOU, YOURE A LIFESAVER
Test Subject
#470 Old 12th Aug 2017 at 10:43 PM
does this work for macs as well?
Test Subject
THANKS POST
#471 Old 8th Oct 2017 at 3:39 PM
I'm thankful for this invention Thank you so much
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