MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Higher Chance Per Day Elder Will Die

by Gurra09 Posted 2nd Mar 2015 at 4:28 PM - Updated 5th Aug 2015 at 12:17 AM by Gurra09
22 Comments / replies (Who?) - 4 Feedback Posts, 17 Thanks Posts
In my games Elders tend to live a lot longer than they're supposed to, especially my animals. So I had a look around why and soon found the answer. After an elder sim or pet has passed the total lifetime span set there is a chance each day that a sim will die. This chance is not cumulative (which means a sim of 90 days and a sim of 140 days has the same chance to die), and it differs with life spans.

The original EA values for both sims and pets are these chances:

Short 30%
Medium 20%
Normal 14%
Long 6%
Epic 3%

This mod offers five flavors - 10%, 25%, 33%, 50%, 75%, and 100% - that gives both sims and pets in all life spans the same chance. I decided to do this because I thought it was a bad idea balance-wise to let sims on longer life spans live even longer when they've already had a very long life. So if you choose the 100% flavor your sim will die very soon after they have maxed out their life span.

This mod conflicts with all mods that make changes to the AgingManager_0xc91a73dbff35eeca resource, such as my own mod Human Life Span for Supernatural Sims.
Tags: #old age, #death, #elder

Type: Other

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date 7.7 KB 647 2nd Mar 2015 7.6 KB 829 2nd Mar 2015 7.7 KB 1,189 2nd Mar 2015 7.7 KB 1,681 2nd Mar 2015 7.6 KB 884 2nd Mar 2015 7.6 KB 685 5th Aug 2015
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
22 Comments / Replies (Who?) - 3 Feedback Posts, 17 Thanks Posts
Thanks are currently OFF: Show Thanks Posts for this thread
Test Subject
#2 Old 25th Mar 2015 at 1:24 AM
How does this differ from the death push in Nraas?
Test Subject
#3 Old 24th Jun 2015 at 4:17 AM
Originally Posted by en0ush
How does this differ from the death push in Nraas?
It works better than the death push in Nraas. I wasn't getting but 1 or 2 older sims dying off in my towns and I would end up having to force kill the older people when I started to run out of houses. This mod kills a set amount off each day instead of one or two a sim week. You can select the xml file that fits your needs. I use the 100 percent chance of a elderly sim dying because my towns seem to always fill up with more elderly people. This has made my towns population more even once you get into playing multiple generations.
Lab Assistant
#4 Old 14th Jul 2015 at 11:09 PM
This is excellent. Any chance of a 75% odds flavor, though?
Lab Assistant
Original Poster
#5 Old 3rd Aug 2015 at 7:25 PM Last edited by Gurra09 : 5th Aug 2015 at 12:17 AM.
Originally Posted by the evil writer
This is excellent. Any chance of a 75% odds flavor, though?

Sorry I'm so late to get back to you, I haven't checked in here much lately. A 75% flavour is easily done, I will see if I can add one tonight.

Edit: 75% flavour added!