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Picked upload! Working Medicine Cabinets

by scumbumbo Posted 25th May 2015 at 2:22 AM - Updated 18th Nov 2017 at 1:02 AM by scumbumbo : Updated for Nov 15, 2017 game patch
81 Comments / replies (Who?) - 2 Feedback Posts, 5 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Updated - Nov. 17, 2017 - Version 2 of the mod has been released to be compatible with the most recent game patch - TS4 version (Nov. 15, 2017).

*Note* that due to the game's XML tuning for mirrors now being combined into one generic version, all wall mirrors in the game now support the Take Medicine action - the mod is no longer limited to just the cabinet-style mirrors.


This mod adds a "Take Medicine" interaction to the game's bathroom medicine and sink cabinets. The sim will purchase the medicine for the regular 50 simoleons and take it immediately. For safety reasons, children will be unable to take medicine from the cabinet unless they are actually ill, and the standard timeout for teen and older sims will also prevent any accidental overdoses.

The items in the screenshot indicate which objects have the medicine purchase available:
  • Mirrors
    • All wall mirrors which use the "object_mirror_wall" tuning are now usable.
  • Wall Cabinet
    • Countryside Caress Medicine Cabinet
  • Sink Cabinets
    • Cru Cabinet Sink
    • Poulton Footed Sink Vanity

Compatibility and Installation Instructions

Although the objects are part of the base game, the mod requires the sickness/medicine system from Get To Work. If you don't have Get To Work, the option to purchase medicine will not appear.

The mod was written and tested on the latest game patch level (11/15/2017 -, but should work on several previous game versions of Get To Work.

To install, just drop the package file into your mods folder.

This mod may cause conflicts with other mods which change these mirrors or cabinets. Due to the wide variety of mods and sources for them, it is unlikely I will be able to help you with such a conflict.

Additional Credits
Kuree and all the others at Sims4Group who have put together the S4PE tool

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Get to Work
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
WorkingMedicineCabinets.zip | Description: Version 2 - tested with game version (Nov 15, 2017) 8.0 KB 30,717 18th Nov 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) – sub-folders nested any deeper won’t work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
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81 Comments / Replies (Who?) - 26 Feedback Posts, 50 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Top Secret Researcher
Original Poster
#76 Old 17th Nov 2017 at 10:47 PM
Took me a while to get the "constraints" tuned properly to work with both the mirrors and sinks, but the updated version of the mod is now uploaded. I've tested the constraints heavily to ensure that route failures shouldn't occur in normal furniture placement (e.g. a mirror over a sink or cabinets).

However, if you do get route failures trying to take medicine in the game when a mirror or sink should be accessible, please feel free to upload a screenshot (in build mode with grid on) so I can duplicate the setup and try further tuning the constraints.
Test Subject
#77 Old 18th Nov 2017 at 2:04 AM
So glad to see you back in the community! Your mods make the game so much better!
Lab Assistant
#78 Old 19th Nov 2017 at 6:45 PM
Wow your back, welcome back! Thank you for updating! I appreciate it!
Mad Poster
#79 Old 19th Nov 2017 at 10:27 PM
I am SO, SO glad that you decided to update this for the most recent patch. I tried to update it a while back but all I succeeded in doing was making mirrors cause a jump reset on Sims.
Test Subject
#80 Old 22nd Nov 2017 at 7:06 AM
It's so good to see you back. Many of your mods have been a must-have for me.
Mad Poster
#81 Old 23rd Nov 2017 at 1:00 AM
The only issue I have come across using your updated version 2 is that Sims do not tip the bottle to their mouth. They tip their head back and sparkle but the hand holding the bottle does not move. I've had my Sim order medicine from a computer and drink it from her inventory to test and she drinks those ones fine with full animation.

My deviantART, MTS Yearbook Origin ID = Alistu
Test Subject
#82 Old 28th Nov 2017 at 6:37 PM
Thank you so much!!!!
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