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Featured upload! Packing Crates for TS4 - Updated 02/25/18

by scumbumbo Posted 14th Jun 2015 at 9:16 AM - Updated 1st Mar 2018 at 4:09 AM by scumbumbo : Updated for 02/22/18 game patch
245 Comments / replies (Who?) - 19 Feedback Posts, 2 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Update Info
  • 02-25-2018:
    • Updated for and requires game version of 1.40.61.1020 (02/22/18) or newer.
    • Adds newly required on_inventory_change_tooltip_updates tuning for inventory item components.
  • 11-20-2017:
    • Updated for game version 1.36.104.1020 (11/15/17)
    • Version is no longer supported.


Description

So one afternoon about three weeks ago, a sim of mine that had grown up to a young-adult wanted to swipe some of his parent's neat household items when he moved out. He asked me if it was possible to move them from one house to another. "No!" I replied, "It simply can't be done!" But he had an interesting idea, "What if you made a box that was big enough to hold a piano, but small enough I could fit in my pocket?"

"Ridiculous!" I said. "Impossible!" I snorted.

He just grinned, "You made lockable doors, most people said that was impossible...."

That sounded like a challenge to me... and I love a good challenge.

After three weeks of work, many failed attempts and dead-ends, and a serious quantity of coffee, I'm ready to unveil Packing Crates for The Sims 4.

This mod adds a "Pack in Crate" menu item to every item in the game (with a few exceptions) that cannot be normally placed in an inventory. Selecting this menu choice will search the lot for a free packing crate and move that item into the crate's inventory. If no packing crate can be located on the lot, the action will be cancelled.

Crates can be purchased from Storage/Miscellaneous in build-buy for 150 simoleons. The crate was cloned from the crate end-table in the game and will also still serve as an end-table if you want.

After packing objects into a crate, the crate itself can be placed into a sim's inventory and carried with them to a new home. Crates can also be left around the lot for use as storage (or end-tables).

To unpack a crate, place it into the world and open it's inventory. Clicking on an item in the crate inventory will result in a "Place in World" menu choice. The object will be placed near the crate (it will always appear on the first floor). If the game cannot find a place for the object (for instance, paintings and other wall-art will not place automatically) then the object will be placed into the household inventory. Notifications will appear if there are any problems.

The menu choices and the ability to store objects in the crates are added dynamically by the script portion of the mod, so this is compatible with custom content objects, and all expansion packs (even new unreleased ones).

Warning! - It should be noted that if you remove the mod, any items that are stored in crates will disappear along with the crates themselves! You may want to make sure you unpack all crates on all lots prior to removing the mod.

*MINOR* Bug Notice

There is one bug that I have been unable to figure out, but it's not a game changer. The code has been written to take great care with your objects and not lose them in a move.

When a crate is placed in the sim's inventory, and then the sim moves to another lot or the game is saved/reloaded with that crate in their inventory, when opening the crate it will show all the objects in it as being a stack of two. This is an interface glitch only, there is only one copy of the object in the crate and it will unpack normally. However, after unpacking one copy of the object will appear to still be in the crate's inventory. It's not really there! If you click on the crate version of the object, the menu will appear as if you clicked the actual object, which is confusing but I can live with it. The remaining ghost object will go away the next time the game is saved and reloaded.

Ghost items that have not yet been unpacked will also straighten themselves out if the crate is placed back on the lot and the game saved/reloaded.

Weird... but it doesn't really hurt anything. I'm not sure if the problem is fixable without changing the game's user interface code which is not very accessible.

Installation Instructions and Compatibility

This mod was written and tested on Windows for The Sims 4 version 1.36.99.1020 (Nov 7, 2017).

This mod uses the ts4script file format for the script portion of the mod and cannot be installed automatically with a mod manager (until a mod manager is updated to support these files). To install the mod manually, extract both the package and ts4script files from the download into your mods folder.

Script mods must be enabled in your game options for this mod to work properly.

Nobody's bought me a Mac yet, so until I hear from someone who tries it out, I can only assume it will work on a Mac. I don't know of any reason why it wouldn't work.

The mod modifies one of the game scripts in ways that may not be compatible with other mods, but that would be their fault, not mine!

Additional Credits
  • Plasticbox for the previous two updates prior to the Nov 2017 fixes
  • Kuree and all the others at Sims4Group who have put together the S4PE tool
  • Sims 4 Studio group for The Sims 4 Studio to clone and retexture the crate
  • Deaderpool for figuring out how to modify tuning at game load
  • Special thanks to egwarhammer for encouraging me to rethink how I was approaching the packing crate issue
  • Translations kindly provided by:
    • KuriXarya - Russian
    • Plasticbox - German
    • egureh - Chinese
    • gato_24 - Spanish
  • Additional crate provided by Plasticbox - made using blender, Milkshape, TSRW and s4pe

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
PackingCrates.zip | Description: Packing Crates for game version 1.40.61.1020 (Feb 22,, 2018) 107.1 KB 5,294 25th Feb 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) Ė sub-folders nested any deeper wonít work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
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245 Comments / Replies (Who?) - 166 Feedback Posts, 71 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Lab Assistant
#226 Old 25th Feb 2018 at 6:15 AM
this mod still works great, but I'm getting a plethora of errors every single time I pack or unpack. :/ aside from the fact there's an orange wall of notifications, I can't figure out what's wrong
Theorist
Original Poster
#227 Old 25th Feb 2018 at 7:24 AM
Quote:
Originally Posted by lemememeringue
this mod still works great, but I'm getting a plethora of errors every single time I pack or unpack. :/ aside from the fact there's an orange wall of notifications, I can't figure out what's wrong

It's possible something's changed with the latest patch. I'll have to check into that and see if I also get errors and if so try and track them down.
Theorist
Original Poster
#228 Old 25th Feb 2018 at 11:19 AM
Updated today to support the latest game version (game patch 1.40.61.1020, Feb 22). This fixes the issue of the game throwing exceptions for every item which is packed into a crate.
Test Subject
THANKS POST
#229 Old 26th Feb 2018 at 4:15 AM
these are a blessing I came looking for these after I lost all my collections when I carried a chest in my house inventory from one house to another
Test Subject
#230 Old 27th Feb 2018 at 2:45 PM
I'm not sure what I might be doing wrong. I unpacked both the package and script files onto my mods folder. The crates appear in game, I can buy them, enable packing, etc. But no items have the "Pack in Crate" option.
Theorist
Original Poster
#231 Old 27th Feb 2018 at 6:12 PM
Quote:
Originally Posted by nova2017
I'm not sure what I might be doing wrong. I unpacked both the package and script files onto my mods folder. The crates appear in game, I can buy them, enable packing, etc. But no items have the "Pack in Crate" option.

The script portion of the mod is not being loaded properly. Make sure that you have "Script Mods Allowed" checked in your game options, and the MTS_Scumbumbo_PackingCrate_SCRIPT must be placed either directly in the Mods folder or no more than one subfolder deep.
Test Subject
#232 Old 1st Mar 2018 at 8:30 AM
Quote:
Originally Posted by scumbumbo
The script portion of the mod is not being loaded properly. Make sure that you have "Script Mods Allowed" checked in your game options, and the MTS_Scumbumbo_PackingCrate_SCRIPT must be placed either directly in the Mods folder or no more than one subfolder deep.


Thanks so much! I had the script file two subfolders deep and that's what was causing the problem. This mod is great, it also works wonderfully for decorating the world outside of your lot.

I know you said you designed it to pack items that you could NOT already move to inventory, but would it be possible to make it so you can pack ALL items? The reason I found this mod was because I was searching for a way to organize my inventory and I think this would be great for that purpose also.
Theorist
Original Poster
#233 Old 1st Mar 2018 at 10:24 PM
Quote:
Originally Posted by nova2017
I know you said you designed it to pack items that you could NOT already move to inventory, but would it be possible to make it so you can pack ALL items? The reason I found this mod was because I was searching for a way to organize my inventory and I think this would be great for that purpose also.

Glad you got it working!

It's hard to remember back to when I first wrote this, but if I'm not mistaken there was a technical reason why I chose to not make items that could already be stored in the personal inventory able to be packed. If I recall correctly it worked okay with some objects, but with many others it would cause problems that were needlessly complex to work around. I may play with that again some day if the mood strikes me.
Test Subject
#234 Old 2nd Mar 2018 at 3:22 AM
Will we be able to pack jungle supplies in these?
Theorist
Original Poster
#235 Old 2nd Mar 2018 at 3:59 AM
Quote:
Originally Posted by inariibels
Will we be able to pack jungle supplies in these?

Dunno, don't have the game pack. The capability to pack them should occur in the script if the new objects are not able to be placed in a Sim's inventory already.
Test Subject
#236 Old 4th Mar 2018 at 12:20 AM
Quote:
Originally Posted by scumbumbo
Dunno, don't have the game pack. The capability to pack them should occur in the script if the new objects are not able to be placed in a Sim's inventory already.


At the moment the spider repellent and such can't be placed in these. Sad day :-(
Lab Assistant
#237 Old 10th Mar 2018 at 2:19 AM
With the new update this mod makes my game get stuck on the loading screen.
Theorist
Original Poster
#238 Old 14th Mar 2018 at 12:22 AM
Quote:
Originally Posted by cdshrout1171
With the new update this mod makes my game get stuck on the loading screen.

Hi, I'm not seeing any issues in my game, so it's possible that the problem is with another mod or with objects from a game pack that I don't own. Typically when the game gets hung on the loading screen, a large number of errors are logged to the lastException.txt file in the Documents\Electronic Arts\The Sims 4 folder. If you could upload a copy of your lastException.txt file here (don't copy/paste it, use the enhanced reply feature and a ways down the page you should see an option to attach a file) then I could take a look to see if it reveals anything. It frequently doesn't tell much, unfortunately, but can at least give a clue as to what's going on.

Is anyone else seeing a hang on load situation with this mod since the latest patch?
Test Subject
#239 Old 27th Mar 2018 at 6:44 PM
Awesome, thanks so much! Just one question: Can these be sold? For example if I want to have a gardening store selling growable plants, can they be placed inside a crate and sold?
Theorist
Original Poster
#240 Old 28th Mar 2018 at 5:08 AM
Quote:
Originally Posted by draugrslayer
Awesome, thanks so much! Just one question: Can these be sold? For example if I want to have a gardening store selling growable plants, can they be placed inside a crate and sold?

No, I'm pretty sure you should not be able to sell things from the crates as they are not a shop stand type of object.
Test Subject
THANKS POST
#241 Old 3rd May 2018 at 9:26 PM
thanks
Lab Assistant
#242 Old 1st Jun 2018 at 10:53 PM
Whenever I pack an object, it disappears from the lot, but doesn't appear in the packing crate inventory. However, this did not throw an LE.
Test Subject
#243 Old 8th Jun 2018 at 8:58 PM
This is a really amazing mod, thanks for creating it . It would be really cool if you can send the crates to other sims via mail, you know just to add something extra to it :D
Theorist
Original Poster
#244 Old 19th Jun 2018 at 10:29 AM
Quote:
Originally Posted by DeepMeaning
This is a really amazing mod, thanks for creating it . It would be really cool if you can send the crates to other sims via mail, you know just to add something extra to it :D


I'm pretty sure that would be impossible. Neat idea though!
Theorist
Original Poster
#245 Old 19th Jun 2018 at 10:31 AM Last edited by scumbumbo : 19th Jun 2018 at 7:12 PM.
Quote:
Originally Posted by Athena Apollos
Whenever I pack an object, it disappears from the lot, but doesn't appear in the packing crate inventory. However, this did not throw an LE.

Yes, seems to be broken - I will look into it.

ETA - Today's game patch seems to have fixed the issue so they must have fixed some bugs they introduced into object inventories with the previous patch. Everything packed and unpacked fine in my testing after this patch.
Lab Assistant
#246 Old 20th Jun 2018 at 5:41 AM
I <3 it when EA fixes their screw-ups!!!
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