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Featured upload! Packing Crates for TS4 | 1.13 update available

by scumbumbo Posted 14th Jun 2015 at 9:16 AM - Updated 11th Jan 2016 at 4:29 PM by plasticbox
213 Comments / replies (Who?) - 10 Feedback Posts, 4 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
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Update Info
  • 2015-01-11 / pbox: Moved the 1.13 version to this post (it was in the comments previously) and updated with Spanish localisation. Thanks gato_24! This version ought to work fine for 1.14 as well.

  • 2015-12-22 / pbox: Update for 1.13 -- this updates the inventory enums XML (S4_03B33DDF_00000000_40441721EB0ACFAC) to the current state and also adds in some custom inventories:
    • Now includes the storage chest fom some patch ago
    • Also includes all of the custom inventories from this mod (Painting Canvas Storage Rack; inventory 98 is in use for the rack and 85 .. 97 are various other inventories being reserved for other purposes)
    • Since someone reported fish decay being broken again, I also made an edit that sets the fish decay in sim inventories to 0.2 (i.e. it includes the functionality from Fish Freshness Fix, in case that would be useful again for the current game). I donít currently have fisher sims so I didnít test whether this was actually necessary, but it wonít hurt.

  • July 24 - Bugfix for players with Spa Day to fix a bug with the Spa Day aquarium objects.
  • July 20 - Sim's can now use a crate when visiting another lot.
    • Sim's can still only pack items owned by their household.
    • Unpacked items will persist on lots, but will continue to be owned by the sim's household. So if you leave something on a lot you can return later to pack it back up.
    • After unpacking an item, the crate's inventory will now automatically reopen.
  • July 18 - Updated mod for better compatibility if player does not have Get To Work. Many items which previously could not be packed should work.
  • June 28 - The "Pack in Crate" menu option can now be turned on and off (defaults to off)
    • To enable packing, click on any packing crate and choose "Enable Packing".
    • The menu will turn on for only that sim, but can be turned on for multiple sims (not sure why you'd want to, but you can!)
    • The trait that controls the menu is "non-persistent" so it will revert to off when reloading.
  • Added Chinese translation (June 25), thanks egureh!
  • New Crate (June 21)
    • Added a new crate, provided by Plasticbox. Thanks!
    • Added Russian and German translations, thanks to KuriXarya and Plasticbox!
  • Bug Fix (June 20)
    • Crates now have a user-customizeable name which will appear when the cursor is hovered over a crate
    • If the XML package was not installed, or was in a subfolder, the script would cause errors resulting in a crash back to the world select. The crash bug has been fixed - but it is still important that both the package and script files be in the same folder for crates to work properly.
For those looking for a simple way to transfer just cash when splitting a household, check out Plasticbox's Stacks of Cash custom objects. This also has the advantage of no script modding required, which I know some like to avoid!

Description

So one afternoon about three weeks ago, a sim of mine that had grown up to a young-adult wanted to swipe some of his parent's neat household items when he moved out. He asked me if it was possible to move them from one house to another. "No!" I replied, "It simply can't be done!" But he had an interesting idea, "What if you made a box that was big enough to hold a piano, but small enough I could fit in my pocket?"

"Ridiculous!" I said. "Impossible!" I snorted.

He just grinned, "You made lockable doors, most people said that was impossible...."

That sounded like a challenge to me... and I love a good challenge.

After three weeks of work, many failed attempts and dead-ends, and a serious quantity of coffee, I'm ready to unveil Packing Crates for The Sims 4.

This mod adds a "Pack in Crate" menu item to every item in the game (with a few exceptions) that cannot be normally placed in an inventory. Selecting this menu choice will search the lot for a free packing crate and move that item into the crate's inventory. If no packing crate can be located on the lot, the action will be cancelled.

Crates can be purchased from Storage/Miscellaneous in build-buy for 150 simoleons. The crate was cloned from the crate end-table in the game and will also still serve as an end-table if you want.

After packing objects into a crate, the crate itself can be placed into a sim's inventory and carried with them to a new home. Crates can also be left around the lot for use as storage (or end-tables).

To unpack a crate, place it into the world and open it's inventory. Clicking on an item in the crate inventory will result in a "Place in World" menu choice. The object will be placed near the crate (it will always appear on the first floor). If the game cannot find a place for the object (for instance, paintings and other wall-art will not place automatically) then the object will be placed into the household inventory. Notifications will appear if there are any problems.

The menu choices and the ability to store objects in the crates are added dynamically by the script portion of the mod, so this is compatible with custom content objects, and all expansion packs (even new unreleased ones).

Warning! - It should be noted that if you remove the mod, any items that are stored in crates will disappear along with the crates themselves! You may want to make sure you unpack all crates on all lots prior to removing the mod.

*MINOR* Bug Notice

There is one bug that I have been unable to figure out, but it's not a game changer. The code has been written to take great care with your objects and not lose them in a move.

When a crate is placed in the sim's inventory, and then the sim moves to another lot or the game is saved/reloaded with that crate in their inventory, when opening the crate it will show all the objects in it as being a stack of two. This is an interface glitch only, there is only one copy of the object in the crate and it will unpack normally. However, after unpacking one copy of the object will appear to still be in the crate's inventory. It's not really there! If you click on the crate version of the object, the menu will appear as if you clicked the actual object, which is confusing but I can live with it. The remaining ghost object will go away the next time the game is saved and reloaded.

Ghost items that have not yet been unpacked will also straighten themselves out if the crate is placed back on the lot and the game saved/reloaded.

Weird... but it doesn't really hurt anything. I'm not sure if the problem is fixable without changing the game's user interface code which is not very accessible.

Installation Instructions and Compatibility

This mod was written and tested on Windows for The Sims 4 version 1.9.80.1020 (July 9, 2015). The ts4script file in the mod is not compatible with earlier versions of the game.

This mod uses the new ts4script file format for the script portion of the mod and cannot be installed automatically with a mod manager (until a mod manager is updated to support these files). To install the mod manually, extract both the package and ts4script files from the download into your mods folder.

Script mods must be enabled in your game options for this mod to work properly.

Nobody's bought me a Mac yet, so until I hear from someone who tries it out, I can only assume it will work on a Mac. I don't know of any reason why it wouldn't work.

This modfies one XML resource in the game, S4_03B33DDF_00000000_40441721EB0ACFAC, which only contains inventory enums and is unlikely to be used by any other mods. This was necessary to provide the new inventory type required by the mod.

The mod modifies one of the game scripts in ways that may not be compatible with other mods, but that would be their fault, not mine!

Additional Credits
  • Kuree and all the others at Sims4Group who have put together the S4PE tool
  • Sims 4 Studio group for The Sims 4 Studio to clone and retexture the crate
  • Deaderpool for figuring out how to modify tuning at game load
  • Special thanks to egwarhammer for encouraging me to rethink how I was approaching the packing crate issue
  • Translations kindly provided by:
    • KuriXarya - Russian
    • Plasticbox - German
    • egureh - Chinese
    • gato_24 - Spanish
  • Additional crate provided by Plasticbox - made using blender, Milkshape, TSRW and s4pe

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
PackingCrate.zip | Description: Packing Crates for TS4 -- this is only for games older than 1.13 104.2 KB 12,985 24th Jul 2015
PackingCrate_1-13.zip | Description: Packing Crates for game version 1.13 and newer 105.1 KB 12,359 11th Jan 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) Ė sub-folders nested any deeper wonít work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
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213 Comments / Replies (Who?) - 140 Feedback Posts, 65 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
#201 Old 31st Oct 2016 at 1:23 PM
Won't stop loading
Hi!
I got some problems with the mod, well one problem. I can start the game and be in the "townsview" in the beginning, but when I try to open a household, it won't stop loading and I can't play. The problem vanished when I deleted the mod, so I know/think it's because of it.
I have mods and mod scripts enabled and I installed it correctly. The only mod I have installed is a No mosaic mod, I don't think they affect each other...
I wonder if it might be that the mod doesn't work with my patch version or one of the games?? Maybee... I have patch version: 1.24.102.1020 ( I have the base game, chistmas extra and Get to work).
I really hope that you can help me, and others if they have the same problem.
I really LOVE this idea! Being able to take your stuff with you when you move out. It's a pain when they can't...
Test Subject
THANKS POST
#202 Old 1st Nov 2016 at 5:30 AM
Hope you fix this soon! Used this a lot to add some depth to my worlds.
Test Subject
#203 Old 5th Nov 2016 at 1:12 PM
I had the same problem it just kept loading when I went to play a sim :D
Test Subject
THANKS POST
#204 Old 6th Nov 2016 at 1:00 AM
I really really hope someone will update this mod. It was the only reliable way for us to add objects to our open neighborhood space in TS4 (since the "set as head" cheat enlarges and shrinks objects unexpectedly, while the packing crate was always perfect!) and I already miss it dearly.
Test Subject
#205 Old 5th Dec 2016 at 6:10 PM
Doesn't work anymore
Forum Resident
THANKS POST
#206 Old 8th Jan 2017 at 3:13 AM
hi! i used to love this mod. I've been reading the latest comments and saw the original creator replied not long ago. But he didn't stated if he was planning to update this mod in particular. I would like to know that, or if another creator picked this one? Thanks!
Test Subject
#207 Old 13th Jan 2017 at 5:00 PM
Quote:
Originally Posted by Emsev
Hi!
I got some problems with the mod, well one problem. I can start the game and be in the "townsview" in the beginning, but when I try to open a household, it won't stop loading and I can't play. The problem vanished when I deleted the mod, so I know/think it's because of it.
I have mods and mod scripts enabled and I installed it correctly. The only mod I have installed is a No mosaic mod, I don't think they affect each other...
I wonder if it might be that the mod doesn't work with my patch version or one of the games?? Maybee... I have patch version: 1.24.102.1020 ( I have the base game, chistmas extra and Get to work).
I really hope that you can help me, and others if they have the same problem.
I really LOVE this idea! Being able to take your stuff with you when you move out. It's a pain when they can't...


Yess, I am having the same problem. I've got 40 mods, Sim's house wouldn't load and after a time-consuming session isolating all my different mods, found the problem was this Packing Crate mod which, once removed, meant the Sim's house could load up. An update soon would be great as I'm unable to use this mod until then.
Test Subject
#208 Old 11th Apr 2017 at 8:48 AM
I hope someone takes the mod over.... Would hate to see it die!
Test Subject
#209 Old 29th Jun 2017 at 10:18 PM
Mod is obsolete
Quote:
Originally Posted by Emsev
Hi!
I got some problems with the mod, well one problem. I can start the game and be in the "townsview" in the beginning, but when I try to open a household, it won't stop loading and I can't play. The problem vanished when I deleted the mod, so I know/think it's because of it.

I had the same problem. As far as I know the mod is obsolete...
Test Subject
#210 Old 23rd Jul 2017 at 12:14 AM
I use this for when i have a new family move in
Test Subject
#211 Old 25th Aug 2017 at 10:49 PM
Wish the mod would get updated, this seems like a really neat concept!
Test Subject
#212 Old 7th Sep 2017 at 9:01 PM
scumbumbo and plasticbox
please update this! I really need it and it seems like a great mod. I have an infinite loading screen when I load up a family, and I know it was this mod because after it was removed it worked fine. I'm going to do some more testing, but till then I hope you see this and consider updating! It would be a shame to see this mod die.
Test Subject
THANKS POST
#213 Old 12th Sep 2017 at 10:23 AM
Hmmm that is pretty interesting
Test Subject
#214 Old 3rd Oct 2017 at 2:44 PM
Can verify what simperfect said, games stuck on loading screen when using this mod.
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