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Featured upload! Packing Crates for TS4 - Updated 11/20/17

by scumbumbo Posted 14th Jun 2015 at 10:16 AM - Updated 20th Nov 2017 at 10:44 PM by scumbumbo : **BUGFIX** for game patch 1.36.104.1020
223 Comments / replies (Who?) - 17 Feedback Posts, 7 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Update Info
  • 11-20-2017:
    • *BUGFIX* for game version 1.36.104.1020 (11/15/17)
    • Removed old versions (no longer supported)


Description

So one afternoon about three weeks ago, a sim of mine that had grown up to a young-adult wanted to swipe some of his parent's neat household items when he moved out. He asked me if it was possible to move them from one house to another. "No!" I replied, "It simply can't be done!" But he had an interesting idea, "What if you made a box that was big enough to hold a piano, but small enough I could fit in my pocket?"

"Ridiculous!" I said. "Impossible!" I snorted.

He just grinned, "You made lockable doors, most people said that was impossible...."

That sounded like a challenge to me... and I love a good challenge.

After three weeks of work, many failed attempts and dead-ends, and a serious quantity of coffee, I'm ready to unveil Packing Crates for The Sims 4.

This mod adds a "Pack in Crate" menu item to every item in the game (with a few exceptions) that cannot be normally placed in an inventory. Selecting this menu choice will search the lot for a free packing crate and move that item into the crate's inventory. If no packing crate can be located on the lot, the action will be cancelled.

Crates can be purchased from Storage/Miscellaneous in build-buy for 150 simoleons. The crate was cloned from the crate end-table in the game and will also still serve as an end-table if you want.

After packing objects into a crate, the crate itself can be placed into a sim's inventory and carried with them to a new home. Crates can also be left around the lot for use as storage (or end-tables).

To unpack a crate, place it into the world and open it's inventory. Clicking on an item in the crate inventory will result in a "Place in World" menu choice. The object will be placed near the crate (it will always appear on the first floor). If the game cannot find a place for the object (for instance, paintings and other wall-art will not place automatically) then the object will be placed into the household inventory. Notifications will appear if there are any problems.

The menu choices and the ability to store objects in the crates are added dynamically by the script portion of the mod, so this is compatible with custom content objects, and all expansion packs (even new unreleased ones).

Warning! - It should be noted that if you remove the mod, any items that are stored in crates will disappear along with the crates themselves! You may want to make sure you unpack all crates on all lots prior to removing the mod.

*MINOR* Bug Notice

There is one bug that I have been unable to figure out, but it's not a game changer. The code has been written to take great care with your objects and not lose them in a move.

When a crate is placed in the sim's inventory, and then the sim moves to another lot or the game is saved/reloaded with that crate in their inventory, when opening the crate it will show all the objects in it as being a stack of two. This is an interface glitch only, there is only one copy of the object in the crate and it will unpack normally. However, after unpacking one copy of the object will appear to still be in the crate's inventory. It's not really there! If you click on the crate version of the object, the menu will appear as if you clicked the actual object, which is confusing but I can live with it. The remaining ghost object will go away the next time the game is saved and reloaded.

Ghost items that have not yet been unpacked will also straighten themselves out if the crate is placed back on the lot and the game saved/reloaded.

Weird... but it doesn't really hurt anything. I'm not sure if the problem is fixable without changing the game's user interface code which is not very accessible.

Installation Instructions and Compatibility

This mod was written and tested on Windows for The Sims 4 version 1.36.99.1020 (Nov 7, 2017).

This mod uses the ts4script file format for the script portion of the mod and cannot be installed automatically with a mod manager (until a mod manager is updated to support these files). To install the mod manually, extract both the package and ts4script files from the download into your mods folder.

Script mods must be enabled in your game options for this mod to work properly.

Nobody's bought me a Mac yet, so until I hear from someone who tries it out, I can only assume it will work on a Mac. I don't know of any reason why it wouldn't work.

The mod modifies one of the game scripts in ways that may not be compatible with other mods, but that would be their fault, not mine!

Additional Credits
  • Plasticbox for the previous two updates prior to the Nov 2017 fixes
  • Kuree and all the others at Sims4Group who have put together the S4PE tool
  • Sims 4 Studio group for The Sims 4 Studio to clone and retexture the crate
  • Deaderpool for figuring out how to modify tuning at game load
  • Special thanks to egwarhammer for encouraging me to rethink how I was approaching the packing crate issue
  • Translations kindly provided by:
    • KuriXarya - Russian
    • Plasticbox - German
    • egureh - Chinese
    • gato_24 - Spanish
  • Additional crate provided by Plasticbox - made using blender, Milkshape, TSRW and s4pe

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
PackingCrates.zip | Description: Packing Crates for game version 1.36.104.1020 (Nov 15,, 2017) 107.0 KB 759 20th Nov 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) Ė sub-folders nested any deeper wonít work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
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223 Comments / Replies (Who?) - 147 Feedback Posts, 68 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
#201 Old 31st Oct 2016 at 2:23 PM
Won't stop loading
Hi!
I got some problems with the mod, well one problem. I can start the game and be in the "townsview" in the beginning, but when I try to open a household, it won't stop loading and I can't play. The problem vanished when I deleted the mod, so I know/think it's because of it.
I have mods and mod scripts enabled and I installed it correctly. The only mod I have installed is a No mosaic mod, I don't think they affect each other...
I wonder if it might be that the mod doesn't work with my patch version or one of the games?? Maybee... I have patch version: 1.24.102.1020 ( I have the base game, chistmas extra and Get to work).
I really hope that you can help me, and others if they have the same problem.
I really LOVE this idea! Being able to take your stuff with you when you move out. It's a pain when they can't...
Test Subject
THANKS POST
#202 Old 1st Nov 2016 at 6:30 AM
Hope you fix this soon! Used this a lot to add some depth to my worlds.
Test Subject
#203 Old 5th Nov 2016 at 2:12 PM
I had the same problem it just kept loading when I went to play a sim :D
Test Subject
THANKS POST
#204 Old 6th Nov 2016 at 2:00 AM
I really really hope someone will update this mod. It was the only reliable way for us to add objects to our open neighborhood space in TS4 (since the "set as head" cheat enlarges and shrinks objects unexpectedly, while the packing crate was always perfect!) and I already miss it dearly.
Test Subject
#205 Old 5th Dec 2016 at 7:10 PM
Doesn't work anymore
Forum Resident
THANKS POST
#206 Old 8th Jan 2017 at 4:13 AM
hi! i used to love this mod. I've been reading the latest comments and saw the original creator replied not long ago. But he didn't stated if he was planning to update this mod in particular. I would like to know that, or if another creator picked this one? Thanks!
Test Subject
#207 Old 13th Jan 2017 at 6:00 PM
Quote:
Originally Posted by Emsev
Hi!
I got some problems with the mod, well one problem. I can start the game and be in the "townsview" in the beginning, but when I try to open a household, it won't stop loading and I can't play. The problem vanished when I deleted the mod, so I know/think it's because of it.
I have mods and mod scripts enabled and I installed it correctly. The only mod I have installed is a No mosaic mod, I don't think they affect each other...
I wonder if it might be that the mod doesn't work with my patch version or one of the games?? Maybee... I have patch version: 1.24.102.1020 ( I have the base game, chistmas extra and Get to work).
I really hope that you can help me, and others if they have the same problem.
I really LOVE this idea! Being able to take your stuff with you when you move out. It's a pain when they can't...


Yess, I am having the same problem. I've got 40 mods, Sim's house wouldn't load and after a time-consuming session isolating all my different mods, found the problem was this Packing Crate mod which, once removed, meant the Sim's house could load up. An update soon would be great as I'm unable to use this mod until then.
Test Subject
#208 Old 11th Apr 2017 at 9:48 AM
I hope someone takes the mod over.... Would hate to see it die!
Test Subject
#209 Old 29th Jun 2017 at 11:18 PM
Mod is obsolete
Quote:
Originally Posted by Emsev
Hi!
I got some problems with the mod, well one problem. I can start the game and be in the "townsview" in the beginning, but when I try to open a household, it won't stop loading and I can't play. The problem vanished when I deleted the mod, so I know/think it's because of it.

I had the same problem. As far as I know the mod is obsolete...
Test Subject
#210 Old 23rd Jul 2017 at 1:14 AM
I use this for when i have a new family move in
Test Subject
#211 Old 25th Aug 2017 at 11:49 PM
Wish the mod would get updated, this seems like a really neat concept!
Test Subject
#212 Old 7th Sep 2017 at 10:01 PM
scumbumbo and plasticbox
please update this! I really need it and it seems like a great mod. I have an infinite loading screen when I load up a family, and I know it was this mod because after it was removed it worked fine. I'm going to do some more testing, but till then I hope you see this and consider updating! It would be a shame to see this mod die.
Test Subject
THANKS POST
#213 Old 12th Sep 2017 at 11:23 AM
Hmmm that is pretty interesting
Test Subject
#214 Old 3rd Oct 2017 at 3:44 PM
Can verify what simperfect said, games stuck on loading screen when using this mod.
Test Subject
THANKS POST
#215 Old 23rd Oct 2017 at 10:36 AM
In desperate need for this or a similar mod for Simblerween, Forgotten Hollow's townsquare is a MAJOR building spot, like begging for apple bobbing and such lol
Top Secret Researcher
Original Poster
#216 Old 8th Nov 2017 at 5:15 AM
Updated the mod today to work with the latest game patch. It should no longer hang the game on load and is working perfectly in my testing.
Test Subject
THANKS POST
#217 Old 9th Nov 2017 at 2:56 AM
BLESS YOU SO MUCH FOR UPDATING THIS!
Test Subject
THANKS POST
#218 Old 10th Nov 2017 at 7:32 AM
I've been waiting a long time for this to be updated - didn't know if it ever would be but I just checked today and you have, so awesome, thanks!!!
Test Subject
#219 Old 17th Nov 2017 at 8:13 PM Last edited by Papercat : 17th Nov 2017 at 9:24 PM. Reason: More info
Default Can't add certain objects to the crates
I was hunting around for a mod that would let me store a bunch of the stuff from my sims inventory that I don't use but want to keep(just in case) and I thought this was the one! But, I tried to store fireworks, a voodoo doll, and my journal and none of these items would go into the crate. Is this a bug or are these items just impossible to store?
*updated* I can't add books of any kind to the crate either. I was hoping to store read books in the crate to unclutter my bookshelf.

What is a papercat?
Top Secret Researcher
Original Poster
#220 Old 17th Nov 2017 at 9:55 PM
Quote:
Originally Posted by Papercat
I tried to store fireworks, a voodoo doll, and my journal and none of these items would go into the crate. Is this a bug or are these items just impossible to store?

That's by design, any items which can be normally placed in a Sim's inventory are not packable. IIRC there were some minor technical issues with doing this with some of the Sim inventory items and it didn't seem worth solving those issues when you can already put those items into the household inventory if you just want to get them out of the Sim's inventory (don't even need a mod for that).

The primary purpose for this is to store some objects from a house to use to move them when splitting the house, so there's no real need to pack an item the Sim could just as easily carry with them already.

I may play with this again one day if I get the urge. I'm sure if there was a technical issue behind the decision that it wouldn't be too tough at all to work around -- but my primary goal since getting a few new mods out would be to update a good number of my old outdated mods first.
Test Subject
#221 Old 18th Nov 2017 at 12:41 AM
Quote:
Originally Posted by scumbumbo
That's by design, any items which can be normally placed in a Sim's inventory are not packable.


Ah, ok. I was thinking this mod could be used to help me organize my collectibles and random inventory junk during my general game play. I'll just keep on dreaming of the day!

What is a papercat?
Test Subject
#222 Old 20th Nov 2017 at 5:09 AM
Default LE from Packing Crates
Hey Scumbumbo!!! I got an LE from this mod this evening. According to EG Warhammer, it's similar to what happened with BPS's mods after 1.30. We thought you might be interested in looking at the LE here to resolve the error in a future update.
Top Secret Researcher
Original Poster
#223 Old 20th Nov 2017 at 8:22 AM
Quote:
Originally Posted by Athena Apollos
Hey Scumbumbo!!! I got an LE from this mod this evening. According to EG Warhammer, it's similar to what happened with BPS's mods after 1.30. We thought you might be interested in looking at the LE here to resolve the error in a future update.

Interesting, not sure what causes that I'll have to give EG a shout out one day. My best guess is that Sim's are trying to look at the crate to admire it or something (focus on it). If that IS what the issue is then hopefully I can just edit the tuning on the crate so they ignore it. Not critical, I suppose it might cause a Sim to reset though.

Thanks for noticing this!
Top Secret Researcher
Original Poster
#224 Old 20th Nov 2017 at 10:53 PM
Quote:
Originally Posted by Athena Apollos
Hey Scumbumbo!!! I got an LE from this mod this evening. According to EG Warhammer, it's similar to what happened with BPS's mods after 1.30. We thought you might be interested in looking at the LE here to resolve the error in a future update.

Bugfix released today that eliminates an exception when an item is packed, or on game load when an existing crate has items already placed inside it.

The issue noticed by Athena Apollos above MAY also be resolved by today's bugfix for this mod.
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