This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a single candle and two antique candle holders, a regular and a wall-mounted one.
Note that the visual effects and some of the interactions and strings for the candle are from the free “Holiday Celebration” Pack from last December ‒ see here for how to get that if you don’t have it already.
The same candle as a three-candle object (this does not require that stuffpack) as well as some triple candle holders are available here.
Update 2016-02-17: Updated with newer/edited tuning for the candle so that it can be lit again in Live mode after it has been moved in Build mode. Candle holders are unchanged. Thanks FH|RA for the heads-up and testing!
Update 2015-08-01: Updated to get rid of the silly “Holiday Cheer” buff ‒ was never supposed to be there, I just don’t usually pay attention to sim buffs (particularly when I don’t expect them to change .. )
The candle has seven colour variants and is in Table Lights (15§), the table holder is also in Table Lights (nine colour variants, 40§), the wall-mounted one is in Wall Lights (five colour variants, 25§). All of them are in Misc Lighting as well. Some textures are custom, some are referenced from the Maxis Caress Scented Candles, Dollop o’ Light Wall Sconce and Jellyfish Table Light respectively, so they match those items exactly.
The “Extinguish” string on the candle is the one for extinguising fires (because the stuffpack candles only have “Extinguish All Candles” which would be misleading for this). Apologies in case it translates to “Combat the Raging Flames Engulfing your House” in some other language.
Just an FYI, as of 10/15/15 the single candles cannot be placed in game. When attempting to place them a "script call failed" error is occurring. Might want to look into that. Could be a recent patch, or stuff pack that is conflicting with the candle.
15th Oct 2015 at 11:12 PM
Last edited by plasticbox : 16th Oct 2015 at 12:13 AM.
Thanks: 367834 in 1021 Posts
Do you have the stuff pack that is required for these? Before you say "yes", check that you *actually* still have it installed. Wouldn't be the first time Origin decides to uninstall this when you fiddle with your setup.
Hi there! Just wanted to report something I've noticed: if I place the single candle and light it, then move it in Build mode while it's lit, it stops emitting light but still appears to have a flame on the wick. But at that point I'm unable to click and "extinguish," and there doesn't seem to be a way to get it to actually emit light again. I have to delete it and buy another. This doesn't happen with the other candles whose interactions are those of the regular lights (turn on, change intensity, etc.).
Should have mentioned that I actually did test the Maxis holiday candles; I don't have this issue with either of them. Not sure which ceiling candle holder you mention though? I'm using the wall-mounted candle holder in this post, although this thing happens when the candle is just sitting on the ground as well.
And no, it's not just while the game is paused. The little flickering animation does take half a sec to start up again, as you said, but if I move this candle while it's lit then it actually stops emitting light when I go back to Live mode—that is, the area around it is totally dark, but the flickering animation still appears on the candle. I left it for about a Sim day and the light didn't come back, and because it loses the "extinguish" option as well it seems I have to just re-buy it.
Yeah the "Light Candle" thing checks for the state, it's not available when the game thinks the candle is already lit. Seems like the light emission and the effects go out of sync somehow -- I was asking abut the ceiling light (this one: http://modthesims.info/download.php?t=571621 ) because I tested with that recently, and for me it seemed to work (also when going to build mode and back). I'll check if I can find anything that has changed in the meantime; the candles in this post are from a much earlier game version after all. If you can let me know if you are seeing the same issue with the ceiling light too, that would be very helpful! =)
Ok, just tested that ceiling light: if I move it when lit, the same thing happens (flame flickering, but no actual light emitted). But when I click on it I get the "light all candles" interaction, and selecting that makes the actual light come back.
17th Feb 2016 at 5:21 PM
Last edited by plasticbox : 17th Feb 2016 at 8:18 PM.
Thanks: 367834 in 1021 Posts
I'm not sure if I can avoid it becoming unlit in Build mode (IIRC for that I would ahve to add back the states that are responsible for the Holiday Cheer buff, which I removed on purpose). But here is a package with the tuning updated from the ceiling light, it should work the same as that one now. I haven't had a chance to test yet, I'll update as soon as I do, but you could already have a look as well =)
Meh, it's no big deal at all that it's unlit in Build mode if you ask me. Looks like this one is working though; thanks! I moved a lit candle and the light came back immediately after switching back to Live mode.
I Believe the latest patch may have broken the candles. It seems that I can light them, but cannot extinguish them (no interactions, permanently lit).
If I remember correctly, they worked fine after the nanny patch, so something must have changed in that last quick update that came shortly after.
plasticbox also recommends you check the following: