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*OUTDATED* - Teleport Any Sim

by scumbumbo Posted 23rd Feb 2016 at 4:09 PM - Updated 8th Nov 2017 at 12:22 PM by scumbumbo : Added "Just Go Away" to teleport Sims away
174 Comments / replies (Who?) - 16 Feedback Posts, 9 Thanks Posts
This mod is outdated and I do not (currently) have plans to update it further.

Andrew at Sims 4 Studio has written an updated version of this mod including some additional bug fixes. I don't know if he will continue to update it, but hopefully that will be the case!

Andrew's version can be found in Andrew's Studio on the Sims 4 Studio website.


**** OLD INFO FOLLOWS ****

March 9 Mod Update - I've added a "Just Go Away!" interaction which will appear on NPC Sims on the lot. If you update your mod be sure to remove the original version of both the package and ts4script files!
  • Telling a Sim to Just Go Away does not require your Sim to drop everything to ask them to leave, the requested Sim will simply cancel all of their running and queued actions and then teleport off the lot.
  • They will not wave bye-bye, and they will not inform you that they "have to run".
  • Works on Grim (if he's not currently busy reaping), employees, customers, bar visitors -- just about any NPC Sim that is on the same lot.
  • Sim's that are already leaving will not have the option to Just Go Away, or if they do it will not work and they will continue to walk to a spawn point and leave normally.

Description

This is based on an idea I got in a recent forum post, and it seems to work fairly well. This is a statue object, which can be purchased for free from the Decorations/Miscellaneous, that has two teleport commands available from it.
  • The basic "Teleport Sim" command will bring a sim to the location of that statue. The Sim will be reset to cancel whatever they may be doing (or else they would ignore the teleport) and be instantly moved to the destination replacing the statue.
  • The "Summon" version of teleportation will bring a sim from another lot, or a household member who is off lot. The Sim will be spawned and given an appropriate "visitor" role so they don't just try to leave. If the Sim was a member of the household and off to work or school, they will simply get their work-day cancelled normally and be pulled out of the rabbit hole.
The statue has had it's footprint removed so that you can place it with a lot of flexibility, even without the move objects cheat on. This is primarily so you can put two statues very close to each other for a posed situation, but can be abused in all sorts of ways if you wish.



Notice that you can summon G. Reaper using this mod. He showed up in the list of all Sims not on the lot, so I figured why not make him work? I've given him a custom role for the duration of his stay which is a combination of his normal job role and the guest role, which will allow him to get right back to work if he must but does mean you cannot ask him to leave (other summoned Sims will stick around for the normal guest duration or until you ask them to leave). This seems to be quite safe, it's just a temporary role for him and he drops it right away if needed, even if someone dies on the lot while he's "just visiting" he'll get right to work with the reaping.

Of course, if this ruins Grim in your save game (and I'm pretty sure it WON'T), you've been warned, "Mess with the supernatural and you may just end up with some unnatural results." I have tested Grim pretty thoroughly and I don't have any qualms about saving the game after summoning him.

One oddity was that, despite setting their guest role, Sims tended to arrive needing to use the toilet pretty often.



In fact, when first playing around with Grim he would head right off to the can and sit down for the duration (he'd been holding it in for all eternity after all). I tried setting the Sims' needs to a normal range (75-100) after summoning them but that would not seem to help (I think they must not have been completely "there" yet). So I've added a simple timer to fix their needs commodities one sim minute after they are summoned, and that seems to work well.

Installation and Compatibility

This mod was written and tested on Windows for The Sims 4 version 1.15.55.1020 (February 4, 2016), but should be compatible with most earlier game versions if you aren't fully patched. It is reported as working on version 1.13.104.1010 (December 4, 2015).

To install, extract both the package and ts4script file from the download into your mods folder. The script and package do not need to be in the same folder (but it's always easier later if you keep them together) but the script file cannot be placed more than one subfolder deep.

Script mods must be enabled in your game options for this mod to work properly.

This mod does not modify or change any of the game's XML or scripts, it's entirely an addon.

Additional Credits
  • Kuree and all the others at Sims4Group who have put together the S4PE tool
  • Sims 4 Studio group for The Sims 4 Studio to clone and retexture the statue
  • And as always, thanks to those who provide the translations:
    • Traditional Chinese translation by wuccwzt

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version: 1.15.55.10
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TeleportAnySim.zip | Description: A statue object which can be used to teleport any sim 198.6 KB 198,295 10th Mar 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) – sub-folders nested any deeper won’t work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
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174 Comments / Replies (Who?) - 112 Feedback Posts, 53 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
#151 Old 25th Mar 2017 at 6:14 PM
help help help Teleport to update any SIM
Test Subject
THANKS POST
#152 Old 26th Mar 2017 at 3:44 AM
Go here for new update of this mod**********http://sims4studio.com/thread/2617/...&scrollTo=72734
Lab Assistant
#153 Old 26th Mar 2017 at 11:02 PM
Quote:
Originally Posted by varaleej3451
Go here for new update of this mod**********http://sims4studio.com/thread/2617/...&scrollTo=72734


That's awesome!
Lab Assistant
#154 Old 27th Mar 2017 at 6:15 AM
Quote:
Originally Posted by sdhoey1
After today's patch, 03/23/17, the "teleport any sim" is not working for me now. Yes I have turned my mods back on.


http://sims4studio.com/thread/2617/...&scrollTo=72734
Lab Assistant
#155 Old 29th Mar 2017 at 10:59 AM
Default Thanks!
Quote:
Originally Posted by varaleej3451
Go here for new update of this mod**********http://sims4studio.com/thread/2617/...&scrollTo=72734


That Teleporter Mod is one of the most useful ever, so thanks for pointing the link to post-patch fix!

What's the best way to make God laugh?
Tell him your plans for your future!
Test Subject
#156 Old 30th Mar 2017 at 8:31 AM
Quote:
Originally Posted by varaleej3451
Go here for new update of this mod**********http://sims4studio.com/thread/2617/...&scrollTo=72734


You're a damned hero. :D

Thanks!
Test Subject
THANKS POST
#157 Old 1st Apr 2017 at 11:50 AM
thx
Lab Assistant
#158 Old 2nd Apr 2017 at 9:07 PM
Quote:
Originally Posted by varaleej3451
Go here for new update of this mod**********http://sims4studio.com/thread/2617/...&scrollTo=72734


If you are able to, have the time, and would like to, it would be completely awesome if you could look into the doorlocks mod!!!! Just saying! : )
Test Subject
THANKS POST
#159 Old 13th Apr 2017 at 6:11 AM
I've had this mod in my game for quite some time now, but now it doesn't work. When I try to click on it, it doesn't give me any options. All I can do with it is use it for a decorative piece. Is there an updated version yet? Please help!
Test Subject
#160 Old 19th Apr 2017 at 8:14 PM
This doesn't work on osx right? Is there any other teleport mad that will work on mac? I really want to use it !_!
Test Subject
#161 Old 21st Apr 2017 at 2:42 AM
doesn't work for me anymore...
Test Subject
THANKS POST
#162 Old 24th Apr 2017 at 6:15 AM
it wont work for me pls help!!
Test Subject
#163 Old 7th May 2017 at 8:25 PM
It won't work. I can place the statue but when I click on it, there is no interaction with it
Lab Assistant
#164 Old 28th May 2017 at 11:43 AM
Quote:
Originally Posted by varaleej3451
Go here for new update of this mod**********http://sims4studio.com/thread/2617/...&scrollTo=72734


thank youuu!!
Test Subject
#165 Old 14th Jun 2017 at 8:37 PM
Not Working Sos!!!
Lab Assistant
#166 Old 15th Jun 2017 at 6:56 PM
Quote:
Originally Posted by QueenEllison
Not Working Sos!!!


Check 1 post above you! : D
Test Subject
THANKS POST
#167 Old 1st Jul 2017 at 6:59 PM
thanks alot
Test Subject
THANKS POST
#168 Old 9th Jul 2017 at 3:22 AM
Man... sometimes I wish I knew more about modding. This would be a totally cool way to bring elevators into the game... by enchanting doors to teleport. I'm gonna see if I can do it just the regular way.
Test Subject
THANKS POST
#169 Old 16th Jul 2017 at 7:47 PM
Thanks!
Test Subject
#170 Old 17th Jul 2017 at 3:49 AM
Quote:
Originally Posted by varaleej3451
Go here for new update of this mod**********http://sims4studio.com/thread/2617/...&scrollTo=72734


Bless you !
Test Subject
#171 Old 17th Jul 2017 at 8:43 PM
Default Teleport Mode-Help
So, I have your mod and the pose player, but for certain poses I need to set up a scenery and when I go buy/build mode to do that, the sims move from their positions. How can I make them stay in place while I set up the scenery for the pose?
Test Subject
#172 Old 7th Aug 2017 at 3:42 PM
This not work
Test Subject
#173 Old 14th Aug 2017 at 4:41 AM
I downloaded the Pose Mod and the Teleport Any Sim Mod today, ran my game, everything worked fine. I have buys and cc in my game along with the mods and poses. I'd rather not hassle removing it all and then putting them back, I will if it becomes a last resort.
The statues aren't working, all that pops up when I hover over them is an e'ed out red circle.
I've read that patches tend to break the mods- my game updated a day or two ago. Did the latest patch break the mod(s)?
Test Subject
THANKS POST
#174 Old 3rd Sep 2017 at 3:09 PM
tried it and its great
Field Researcher
THANKS POST
#175 Old 19th Sep 2017 at 8:19 PM
I've made another version of Teleporter mod, that allows you to teleport any other sims to your active sim, you are playing with!
http://www.modthesims.info/download.php?t=600424
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