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Featured upload! Canning Station Overhaul [UPDATE: Aug 2 2016]

by Butterbot Posted 28th Jul 2016 at 10:34 AM - Updated 8th Nov 2016 at 1:44 AM by Butterbot : Content
151 Comments / replies (Who?) - 6 Feedback Posts, 19 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Changelog

1.0.1 -- Aug. 2 2016
  • Fixed an issue that caused sims to reset when making Condensed Milk with milk from EA's Milkin' It Dairy Corral in games where Cinderellimouse's ingredients mod was not installed. "Make Condensed Milk" should now work even when only the Dairy Corral is installed.
  • Removed reference to non-implemented scone texture.
*******
Description

The Canning Station Overhaul introduces new features to Grandma's Canning Station from the Sims 3 Store. It also fixes a number of existing bugs in the item.

Fixes for Existing EA Bugs

  1. Fixed a bug whereby jams/preserves were corrupted by sims vacationing with them in the inventory, by moving a lot/sim with them through Edit Town's clipboard, by saving a lot/sim with them to the Library--in essence, any action involving import/export. The corrupted jams and preserves lost their thumbnails and tooltips, and caused sims to reset while running the "Eat with Scones" interaction. Sims with corrupted jams/preserves in their inventory could not perform social interactions with other sims in their household. Additional documentation of this bug can be found here and here.
  2. "Open Jar" interaction is now enabled for children.
  3. Inventory thumbnails of jars now show the jar lid.
  4. Jars from the canning station can now be rotated and placed on most wall shelves. Discussion of the placement issue can be found here.
  5. Fixed a bug whereby the "Eat with Toast" interaction was not available unless the Baker's Station was installed.
  6. Fixed canning station decorative slots so that they can accept more types of objects and are no longer rotated backwards.

New Features

  1. All toasts and scones made with default EA jams now look like they're spread with a variety of different jams. Unmodded, all toasts and scones use the same reddish-purple jam texture, regardless of the actual jam consumed.



  2. Twelve custom spreads can now be made using ingredients that were previously not accepted by the canning station. They can be eaten with toast only. Each custom spread results in a different custom toast (see toast screenshots above).

    IngredientCustom SpreadIngredientCustom Spread
    Milk*Condensed MilkLobsterInstant Shrimp Toast
    EggplantBaba GhanoushHoneyHoney Spread
    Ghost ChiliHot Pepper JellyEggScrambled Eggs
    CinnamonCinnamon SpreadSteakCretonnade
    BasilPestoSalmonSmoked Salmon Spread
    GarlicGarlic ConfitCheeseCheese Spread
    *Milk can be obtained from Cinderellimouse's Cooking and Ingredients Overhaul or EA's Milkin' It Dairy Corral (from the Dairy Corral, this mod accepts only the plain milk.)



  3. "Make Rations" is a new interaction that cans a meal, storing it in a jar to delay spoilage indefinitely.
    • This interaction is enabled once 3 meals have been added to the canning station's inventory.
      • These can be a mix of any 3 types of meals, any number of servings, any quality.
      • Most meals in the game can be made into rations (see the Warnings section for custom foods and known incompatible foods.)
      • Ration-making increases Fun slightly.



    • Ration jars have an "Open Jar" interaction, which respawns the meal into the sim's inventory in the same state as it was when put into the canning station, with the same number of servings and quality.
    • Ration jars containing a meal with only a single serving have an additional "Open Jar and Eat" interaction. This spawns the meal into the sim's hand and pushes them to eat. This is an autonomous interaction for sims who are hungry and have access to single-serving ration jars (in the environment or their inventory.)
      • Vampire sims will not autonomously "Open Jar and Eat" from rations jars whose meals do not contain plasma fruit as an ingredient. The player can still direct them to do so, however.



    • Both "Open Jar" and "Open Jar and Eat" are enabled for children, except when the ration jar contains a meal that is tagged "adult-only" by EA (i.e. mac-and-cheese, autumn salad, waffles)--in this case, only "Open Jar" is enabled for minors.
    • Seventy meals have individualized ration jar textures. All other meals have ration jars that sport a custom generic texture with a silver lid, labelled "FOOD".





  4. Double-Boiled Ginseng Broth is a new recipe made by adding 3 ginseng ingredients to the canning station's inventory.
    • Sims get the "Warm Fuzzies" moodlet after eating the broth.
    • The "Germy" moodlet is removed by the broth if present.



  5. Jars of flame fruit preserves now glow.



  6. Make candles by adding 3 beeswax ingredients to the canning station's inventory. Click on the resulting jars to "unmold" the candle.
    • This candle uses the mesh from the basegame Mood-Lite candle, but is CAStable with 2 channels and 3 presets, and has a transparent glass base.
    • It's not a default replacement.
    • It's not buyable via the catalog, but can be sold for 85 simoleons.



  7. A "Put in Inventory" interaction has been added to all canning station jars so that they can be moved to the inventory without being opened first.



  8. Eighteen new decorative slots have been added to the canning station. (When drag-and-dropping ingredients into the canning station, some ingredients might be placed onto a decorative slot instead of being added to the canning station's inventory. If this occurs, open the canning station's inventory first, then drag the ingredients directly into the inventory panel.)



  9. Minor Tweaks:
    • Making preserves now increases Cooking skill by 300 instead of 800 (because making preserves should not build Cooking skill faster than cooking a meal.)
    • Making jams now increases Cooking skill by 400 instead of 800 (see above.)

Installation

If Grandma's Canning Station was installed via the Launcher as a .sims3pack: unpack mod as usual into Mods/Packages folder.

If Grandma's Canning Station was installed as a .package: unpack mod into Mods/Overrides folder.

If StoreFix_Decrap_Fixes.package is present in Mods/Packages or Mods/Overrides: the canning jar slot placement and rotation bugfix from this mod will not work because its canningJarJam OBJD is overridden by the one in StoreFix_Decrap_Fixes.package. This is easily remedied by firing up S3PE and setting the SlotPlacementFlags to Small, Decorative, and FullRotation in the OBJD in StoreFix_Decrap_Fixes.package.

Uninstalling this mod will break the custom objects it creates, such as the ration jars, custom spreads, unopened candle jars, Double-Boiled Ginseng Broth jars, and the custom CAStable candle. Sims who are opening ration jars autonomously might also be affected. It's likely best to delete the objects generated by this mod prior to uninstalling, and to run NRaas ErrorTrap when loading the savegame for the first time after the uninstall.

Requirements

  • This mod was built on patch 1.67, tested mostly on patch 1.67 and partially on patch 1.69.
  • Grandma's Canning Station must be installed (as a standalone or part of the Old Mill venue.)
  • Non-basegame ingredients and recipes require their respective expansion packs or Sims 3 Store content, but they are not absolute requirements for the mod itself.

Warnings/Conflicts

Below are resources modified by the Canning Station Overhaul. Mods that also affect these resources will cause a conflict.

Resource NameTypeKey
canningJarJamOBJD0x319E4F1D-0x01000000-0x00000000000F6139
foodEatSconeAndJamMLOD0x01D10F34-0x00010000-0x0000000000E33E11
foodEatSconeAndJamMODL0x01661233-0x00000001-0x0000000000E33E11
foodEatToastAndJamMLOD0x01D10F34-0x00010000-0x000000000010E436
foodEatToastAndJamMODL0x01661233-0x00000001-0x000000000010E436
foodPrepToastAndJam_KEY0x0166038C-0x00000002-0x9208AB4A5EAE9888
ITUN0x03B33DDF-0x00000000-0x0116051D05BF78D0
ITUN0x03B33DDF-0x00000000-0x190FE9F8FEBB2430
ITUN0x03B33DDF-0x00000000-0x8E79B0BAF83422B5
MLOD0x01D10F34-0x00010000-0x0000000000007BEB
MODL0x01661233-0x00000001-0x0000000000007BEB
RSLT0xD3044521-0x00000000-0xCF1EE51A7F3F7AC2
StoreObjectsJamMakingStation.dllS3SA0x073FAA07-0x00000000-0xC889D31190832907
VPXY0x736884F1-0x00000001-0x0000000000007BEB
foodEatToastAndJamVPXY0x736884F1-0x00000001-0x000000000010E436
  • Snacks (e.g microwave/fridge quick meals) cannot made into rations. The only exception is microwave Ramen (from the University EP) which is explicitly handled by "Make Rations".
  • Delivery pizzas cannot be used to make rations. Pizzas from the Wood Fire Oven are OK.
  • Individual cake slices can be made into rations, but not whole birthday or wedding cakes.
  • At least some custom foods can be made into rations, but this mod does not support them explicitly. Testers have successfully made rations from some of the following custom foods:
  • Meals with added herbs will lose the misty "herb added" visual effect as soon as they're dragged into the canning station. The effect will not return when these ration jars are opened, but sims will still get the moodlet associated with the herb when eating the opened ration. The loss of herb effects appears to be due to how inventories are implemented by EA (if anyone knows more about this, please contact me.) Flame fruit effects are persisted, however.
  • Toasts made from this mod's herb-based custom spreads (i.e. Cinnamon Spread and Pesto) will give the appropriate herb-specific moodlets when eaten. The misty "herb added" visual effect has been disabled by design in this case, since it looks misplaced when the toast is lifted away from the plate while eating, due to the effect being associated to the plate rather than the toast.
  • Uninstalling expansion packs, Store content, or mods whose ingredients or recipes have been used to make rations or custom spreads will break the affected jars. Testing suggests that these jars will become functional again once the relevant EPs/mods/Store content are reinstalled, but such an uninstall is not recommended.

Terms of Use

  • Do not re-upload elsewhere or include with lots.
  • Do not use custom assets or code in this mod for derivative works, including conversion to other Sims games, or extraction/recategorization of custom objects to make them buyable from the catalogue.

Credits

This mod is made possible by the generosity, enthusiasm, and resourcefulness of its testers: attuned, Frogsnack, icemunmun, igazor (check out the utterly charming testing Simblr), lucy kemnitzer, Misty_2004, sydsyrious, and tangie0906.

We did it!



Toolset

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Butterbot - Canning Station Overhaul 1.0.package.zip 698.5 KB 12,531 3rd Aug 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
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151 Comments / Replies (Who?) - 70 Feedback Posts, 78 Thanks Posts
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Test Subject
THANKS POST
#26 Old 28th Jul 2016 at 3:46 PM
My sims can thoroughly prepare for the zombie apocalypse! Thank you! They'll be eating canned lobster thermadore while their neighbors have to make do with cold cereal, and it's all thanks to you!
Space Pony
#27 Old 28th Jul 2016 at 4:14 PM
This sounds so fantastic! I'll try it later, this addresses all reasons why I never used the station before!
One question though: when does the "Open and Eat" interaction apply? If I understand correctly you will have to put at least 3 meals into the station, so a ration should not contain only one serving?

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Field Researcher
THANKS POST
#28 Old 28th Jul 2016 at 4:16 PM
WOW! I might have to get into the Canning Station now -- I don't even think I have it in my game! Thanks!
Field Researcher
THANKS POST
#29 Old 28th Jul 2016 at 5:14 PM
Holy crap! You are amazing! I am agog!
Test Subject
THANKS POST
#30 Old 28th Jul 2016 at 5:23 PM
This is so fun! I love mods that add custom foods to the game. My sims can't survive on just goopy carbonara. :)
Lab Assistant
THANKS POST
#31 Old 28th Jul 2016 at 6:37 PM
Now this is incredible. With this being the second game-changing mod released this month, TS3 has never seemed so fresh!
Test Subject
THANKS POST
#32 Old 28th Jul 2016 at 7:13 PM
Now my zombie apocalypse is complete Thanks
Test Subject
#33 Old 28th Jul 2016 at 7:24 PM
Phenomenal Mod!
The replay value of this mod is 100%, there is something for just about every play style.

Was waiting for this mod since I first noticed the testing thread, it is totally worth the wait

Thank you for all the work that went into this
Field Researcher
THANKS POST
#34 Old 28th Jul 2016 at 7:25 PM
You have just made the canning station actually USEFUL. I had never used it, not after knowing about the bug. Turning fruit into jam just wasn't useful, when a Sim could eat the fruit and improve their hunger bar without needing to turn the fruit into jam. Your new features make it so the canning station now really does something useful for Sims (and players), so with this I might actually use the canning station!
Test Subject
THANKS POST
#35 Old 28th Jul 2016 at 7:59 PM
Thank you! This is great.

And thanks to the person who asked about using the mod for more slots in conjunction with this one. I almost asked the same thing since I use that mod, too, then saw the Q&A.
Lab Assistant
THANKS POST
#36 Old 28th Jul 2016 at 8:52 PM
How super genius is that?!!!!!!!!!!!! LOVE IT!!! Thank you a zillion of times!!!!!
Field Researcher
THANKS POST
#37 Old 28th Jul 2016 at 9:45 PM
I am so excited my electricity free islanders can now can be self sufficient. No more secret food drops from the magic icebox. Thanks to the unlimited harvested cow dung we convert to "gas" to fuels our canning station. Not only that we can now make our own candles. Yippeeee. The aroma of the, gas fueled, kerosene lamps were giving many of the islanders migraines. LOL.
Field Researcher
THANKS POST
#38 Old 28th Jul 2016 at 9:49 PM
Thank you very much for creating this mod, updating and sharing it!!!! I think like others have said that it was a shame that EA did their half baked attempt when releasing the canning station as is, but then, wonderful people like you help make it a wonderful addition to the game.

I'm checking its compatibility with other mods I am using, and fingers crossed I'll be able to use it.

Super thanks!!!
Forum Resident
THANKS POST
#39 Old 29th Jul 2016 at 12:45 AM
Reading the mod's description actually made me buy the OldMill set! Thank you for this!
Field Researcher
Original Poster
#40 Old 29th Jul 2016 at 12:47 AM Last edited by Butterbot : 29th Jul 2016 at 12:49 AM. Reason: Typo
@Vincent T.

Quote:
Originally Posted by Vincent T.
One question though: when does the "Open and Eat" interaction apply? If I understand correctly you will have to put at least 3 meals into the station, so a ration should not contain only one serving?


The canning station makes 3 canning jars at a time by EA's design, hence why 3 items are needed to enable any of the interaction on it. For "Make Rations", the 3 meals can be single servings or group servings (or a combination thereof), so one ration jar produced by the mod can contain more than one serving (if the meal it's made from was a group serving)--it's not entirely realistic, but I think of it as a perk.

"Open Jar and Eat" appears only on ration jars that contain a single serving (i.e the jar was made from a single-serving meal).
Theorist
THANKS POST
#41 Old 29th Jul 2016 at 3:49 AM
Wow!

I can see the day when all the cooking mods all come together in a massive cooking overhaul lol
Field Researcher
Original Poster
#42 Old 29th Jul 2016 at 4:40 AM
@desiree101

Quote:
Originally Posted by desiree101
I can confirm, the jars can be sold via the consignment store with NRaas Consigner[...]


Thanks for confirming that!

Quote:
Originally Posted by desiree101
Also, they sell very well with Ani's Produce Stand and her Savvier Seller mod.


If you're selling either the original EA canning station jars or this mod's ration jars with the Savvier Seller, consider disabling auto-restock on those shelves for now. Last time I investigated the issue, the Savvier Seller does not have any code that implements restocking EA's jars (much less ration jars from this mod, which did not exist when Ani wrote the Savvier Seller). You can probably continue to sell the jars via Savvier Seller without any problems, but attempting to restock the canning station jars might result in corrupt jars being respawned on the shelves.

This is not a fault with the original canning station or this mod, just that the Savvier Seller doesn't have full support for the jar objects presently.
Lab Assistant
THANKS POST
#43 Old 29th Jul 2016 at 4:50 AM
Thank you! I thought I was missing a step! I vaguely remembered doing that for something that couldn't be edited by opening in Notepad, but couldn't quite remember how and was considering just trying to type it in there. Now off to install!
Forum Resident
THANKS POST
#44 Old 29th Jul 2016 at 5:33 AM
Wow, wow and WOW!!!! Thank you Butterbot for all the hard work.
Field Researcher
THANKS POST
#45 Old 29th Jul 2016 at 6:19 AM
I really really appreciate it. You make sims world more colorful. Thanks for fixing bugs and making me enjoy this store item more! Thank you so much!!
Test Subject
THANKS POST
#46 Old 29th Jul 2016 at 6:27 AM
Oh, my word...70 different meals textures! (I had to count them all in your screenshot. Yep, 70 :) It got better and better the more I read. I am amazed. Thank you so much for putting in the care to make all those details; especially fixing those darned backward-facing slots. Now I'm off to make a survivalist sim who collects for a living...maybe that guy who lives in the underground bunker. If I can only remember in which world I found him, LOL. Looking forward to what you will think of next!
Test Subject
#47 Old 29th Jul 2016 at 6:56 AM
Oh my God, this is amazing!

Also, I'm not quite sure who to ask, but is there a way to turn soy milk (from the cow store item) into tofu (the way that milk can be turned into cheese)?
Test Subject
THANKS POST
#48 Old 29th Jul 2016 at 7:05 AM
WOW! Thanks so much!
Lab Assistant
THANKS POST
#49 Old 29th Jul 2016 at 7:41 AM
OMG,OMG, OMG. Make my day, will ya! I'm excited.
Lab Assistant
#50 Old 29th Jul 2016 at 7:44 AM
Quote:
Originally Posted by WildGirlSim
Now my zombie apocalypse is complete Thanks

LOL, yes my walking dead crew can now live on canned meals, preferably not made at Terminus. Maybe I should request a carol's cookies custom food with a beet ingredient?
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