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Featured upload! Canning Station Overhaul [UPDATE: Aug 2 2016]

by Butterbot Posted 28th Jul 2016 at 10:34 AM - Updated 8th Nov 2016 at 1:44 AM by Butterbot : Content
155 Comments / replies (Who?) - 14 Feedback Posts, 11 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.

1.0.1 -- Aug. 2 2016
  • Fixed an issue that caused sims to reset when making Condensed Milk with milk from EA's Milkin' It Dairy Corral in games where Cinderellimouse's ingredients mod was not installed. "Make Condensed Milk" should now work even when only the Dairy Corral is installed.
  • Removed reference to non-implemented scone texture.

The Canning Station Overhaul introduces new features to Grandma's Canning Station from the Sims 3 Store. It also fixes a number of existing bugs in the item.

Fixes for Existing EA Bugs

  1. Fixed a bug whereby jams/preserves were corrupted by sims vacationing with them in the inventory, by moving a lot/sim with them through Edit Town's clipboard, by saving a lot/sim with them to the Library--in essence, any action involving import/export. The corrupted jams and preserves lost their thumbnails and tooltips, and caused sims to reset while running the "Eat with Scones" interaction. Sims with corrupted jams/preserves in their inventory could not perform social interactions with other sims in their household. Additional documentation of this bug can be found here and here.
  2. "Open Jar" interaction is now enabled for children.
  3. Inventory thumbnails of jars now show the jar lid.
  4. Jars from the canning station can now be rotated and placed on most wall shelves. Discussion of the placement issue can be found here.
  5. Fixed a bug whereby the "Eat with Toast" interaction was not available unless the Baker's Station was installed.
  6. Fixed canning station decorative slots so that they can accept more types of objects and are no longer rotated backwards.

New Features

  1. All toasts and scones made with default EA jams now look like they're spread with a variety of different jams. Unmodded, all toasts and scones use the same reddish-purple jam texture, regardless of the actual jam consumed.

  2. Twelve custom spreads can now be made using ingredients that were previously not accepted by the canning station. They can be eaten with toast only. Each custom spread results in a different custom toast (see toast screenshots above).

    IngredientCustom SpreadIngredientCustom Spread
    Milk*Condensed MilkLobsterInstant Shrimp Toast
    EggplantBaba GhanoushHoneyHoney Spread
    Ghost ChiliHot Pepper JellyEggScrambled Eggs
    CinnamonCinnamon SpreadSteakCretonnade
    BasilPestoSalmonSmoked Salmon Spread
    GarlicGarlic ConfitCheeseCheese Spread
    *Milk can be obtained from Cinderellimouse's Cooking and Ingredients Overhaul or EA's Milkin' It Dairy Corral (from the Dairy Corral, this mod accepts only the plain milk.)

  3. "Make Rations" is a new interaction that cans a meal, storing it in a jar to delay spoilage indefinitely.
    • This interaction is enabled once 3 meals have been added to the canning station's inventory.
      • These can be a mix of any 3 types of meals, any number of servings, any quality.
      • Most meals in the game can be made into rations (see the Warnings section for custom foods and known incompatible foods.)
      • Ration-making increases Fun slightly.

    • Ration jars have an "Open Jar" interaction, which respawns the meal into the sim's inventory in the same state as it was when put into the canning station, with the same number of servings and quality.
    • Ration jars containing a meal with only a single serving have an additional "Open Jar and Eat" interaction. This spawns the meal into the sim's hand and pushes them to eat. This is an autonomous interaction for sims who are hungry and have access to single-serving ration jars (in the environment or their inventory.)
      • Vampire sims will not autonomously "Open Jar and Eat" from rations jars whose meals do not contain plasma fruit as an ingredient. The player can still direct them to do so, however.

    • Both "Open Jar" and "Open Jar and Eat" are enabled for children, except when the ration jar contains a meal that is tagged "adult-only" by EA (i.e. mac-and-cheese, autumn salad, waffles)--in this case, only "Open Jar" is enabled for minors.
    • Seventy meals have individualized ration jar textures. All other meals have ration jars that sport a custom generic texture with a silver lid, labelled "FOOD".

  4. Double-Boiled Ginseng Broth is a new recipe made by adding 3 ginseng ingredients to the canning station's inventory.
    • Sims get the "Warm Fuzzies" moodlet after eating the broth.
    • The "Germy" moodlet is removed by the broth if present.

  5. Jars of flame fruit preserves now glow.

  6. Make candles by adding 3 beeswax ingredients to the canning station's inventory. Click on the resulting jars to "unmold" the candle.
    • This candle uses the mesh from the basegame Mood-Lite candle, but is CAStable with 2 channels and 3 presets, and has a transparent glass base.
    • It's not a default replacement.
    • It's not buyable via the catalog, but can be sold for 85 simoleons.

  7. A "Put in Inventory" interaction has been added to all canning station jars so that they can be moved to the inventory without being opened first.

  8. Eighteen new decorative slots have been added to the canning station. (When drag-and-dropping ingredients into the canning station, some ingredients might be placed onto a decorative slot instead of being added to the canning station's inventory. If this occurs, open the canning station's inventory first, then drag the ingredients directly into the inventory panel.)

  9. Minor Tweaks:
    • Making preserves now increases Cooking skill by 300 instead of 800 (because making preserves should not build Cooking skill faster than cooking a meal.)
    • Making jams now increases Cooking skill by 400 instead of 800 (see above.)


If Grandma's Canning Station was installed via the Launcher as a .sims3pack: unpack mod as usual into Mods/Packages folder.

If Grandma's Canning Station was installed as a .package: unpack mod into Mods/Overrides folder.

If StoreFix_Decrap_Fixes.package is present in Mods/Packages or Mods/Overrides: the canning jar slot placement and rotation bugfix from this mod will not work because its canningJarJam OBJD is overridden by the one in StoreFix_Decrap_Fixes.package. This is easily remedied by firing up S3PE and setting the SlotPlacementFlags to Small, Decorative, and FullRotation in the OBJD in StoreFix_Decrap_Fixes.package.

Uninstalling this mod will break the custom objects it creates, such as the ration jars, custom spreads, unopened candle jars, Double-Boiled Ginseng Broth jars, and the custom CAStable candle. Sims who are opening ration jars autonomously might also be affected. It's likely best to delete the objects generated by this mod prior to uninstalling, and to run NRaas ErrorTrap when loading the savegame for the first time after the uninstall.


  • This mod was built on patch 1.67, tested mostly on patch 1.67 and partially on patch 1.69.
  • Grandma's Canning Station must be installed (as a standalone or part of the Old Mill venue.)
  • Non-basegame ingredients and recipes require their respective expansion packs or Sims 3 Store content, but they are not absolute requirements for the mod itself.


Below are resources modified by the Canning Station Overhaul. Mods that also affect these resources will cause a conflict.

Resource NameTypeKey
  • Snacks (e.g microwave/fridge quick meals) cannot made into rations. The only exception is microwave Ramen (from the University EP) which is explicitly handled by "Make Rations".
  • Delivery pizzas cannot be used to make rations. Pizzas from the Wood Fire Oven are OK.
  • Individual cake slices can be made into rations, but not whole birthday or wedding cakes.
  • At least some custom foods can be made into rations, but this mod does not support them explicitly. Testers have successfully made rations from some of the following custom foods:
  • Meals with added herbs will lose the misty "herb added" visual effect as soon as they're dragged into the canning station. The effect will not return when these ration jars are opened, but sims will still get the moodlet associated with the herb when eating the opened ration. The loss of herb effects appears to be due to how inventories are implemented by EA (if anyone knows more about this, please contact me.) Flame fruit effects are persisted, however.
  • Toasts made from this mod's herb-based custom spreads (i.e. Cinnamon Spread and Pesto) will give the appropriate herb-specific moodlets when eaten. The misty "herb added" visual effect has been disabled by design in this case, since it looks misplaced when the toast is lifted away from the plate while eating, due to the effect being associated to the plate rather than the toast.
  • Uninstalling expansion packs, Store content, or mods whose ingredients or recipes have been used to make rations or custom spreads will break the affected jars. Testing suggests that these jars will become functional again once the relevant EPs/mods/Store content are reinstalled, but such an uninstall is not recommended.

Terms of Use

  • Do not re-upload elsewhere or include with lots.
  • Do not use custom assets or code in this mod for derivative works, including conversion to other Sims games, or extraction/recategorization of custom objects to make them buyable from the catalogue.


This mod is made possible by the generosity, enthusiasm, and resourcefulness of its testers: attuned, Frogsnack, icemunmun, igazor (check out the utterly charming testing Simblr), lucy kemnitzer, Misty_2004, sydsyrious, and tangie0906.

We did it!


You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Butterbot - Canning Station Overhaul 1.0.package.zip 698.5 KB 16,519 3rd Aug 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
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155 Comments / Replies (Who?) - 71 Feedback Posts, 81 Thanks Posts
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Test Subject
#126 Old 9th Nov 2016 at 5:54 PM
Thanks for the amazing mod, I'm going to try it as soon as I get a quick help with something you mentioned about the Storefix: I'm a total noob with S3PE, so how do I change de OBJD for it to work with your mod? A step-by-step or link to a tuto would be really nice!
Space Pony
Original Poster
#127 Old 10th Nov 2016 at 1:05 AM

Take a look at these two earlier comments: here and here.

Hope this helps!
Lab Assistant
#128 Old 12th Dec 2016 at 7:39 AM
I love this overhaul mod so much, adding the canning station to every world I play is now a must. Thank you!
Test Subject
#129 Old 12th Dec 2016 at 8:13 PM
This Mod needs an award of its own. Thank You its absolutely fantastic :)
Lab Assistant
#130 Old 8th Jan 2017 at 3:23 PM Last edited by Mimi_Sardinia : 24th Jan 2017 at 3:14 AM.
If you have any reason to do any further changes on this at any time, I would ask that you do a small name change on a couple of the jams - orange and pomelo jam seem like they would do better being renamed marmalade. I'd also personally say lemon marmalade should be renamed lemon curd instead, but that is a personal preference because while I believe lemon marmalade is possible, lemon curd is something I actually see available in shops and recipes about.

Also, an added "jam" - Corn Relish, and "Pecan Jam"? How about Pecan Butter?.

Also, making preserves available for the three mushrooms. Can you believe they can't be preserved? And while I'm on mushrooms, mushroom ketchup. It's an older sauce, but it existed.
Lab Assistant
#131 Old 22nd Jan 2017 at 11:35 PM
I absolutely LOVE this! It also works well with the Cook With Any Ingredient mod. If you ever want to update this, I'd love to see some more adds like Potato Mash, Pumpkin Butter, and Pico de Gallo (onion)
Department of Post-Mortem Communications
#132 Old 23rd Jan 2017 at 9:51 AM
I downloaded this ages ago but did not install it until recently because I wanted to check out the default station first - which, somehow, I never found the right opportunity to do. Our recent discussion on the "Germy" moodlet finally prompted me to install it now anyway and I am thoroughly impressed.
I play a beekeeping Sim especially for this and he's now got more honey spread and candles than he can possibly use up in his life time

Thank you, thank you for this amazing mod!
Department of Post-Mortem Communications
#133 Old 23rd Jan 2017 at 9:59 AM
I didn't want to ruin my thanks post with this so please forgive me the double posting. I do have one minor issue with the slots on the station, though. The jars seem to sit a bit too low on them. I can see the bottom of the jars sinking through the shelves.
Test Subject
#134 Old 3rd Feb 2017 at 9:39 PM
Originally Posted by Butterbot

Take a look at these two earlier comments: here and here.

Hope this helps!

Space Pony
Original Poster
#135 Old 3rd Feb 2017 at 11:21 PM Last edited by Butterbot : 3rd Feb 2017 at 11:23 PM. Reason: Typo
@Don Babilon

Sorry for the late reply; I'm subscribed to this thread and somehow still managed to miss your post.

With regard to how the jars sit, whether on the canning station or other surfaces, the issue seems to be with where EA set the origin of the jar mesh. The jars sit low on virtually all surfaces/shelves, with the underneath of the jar visible if the shelf is thin enough, just as you described. I suspect that EA might have made the jars a bit too tall and/or wanted them to be "cut off" very squarely at the bottom to achieve a certain shape, and accidentally or purposefully set the mesh origin higher into the geometry of the mesh (instead of being flush with the bottom of the jar) so that the jars sink into the surfaces they're sitting on. I did consider moving the slots on the canning station higher up to compensate, but that would have made the jars look different than they would everywhere else, and other objects would have appeared to float when put on the canning station. An alternative would be to change the origin point on the jar mesh itself, but that would destroy its squat, squared-bottom look and possibly interfere with some animations.
Department of Post-Mortem Communications
#136 Old 3rd Feb 2017 at 11:48 PM
Ah, no problem then. I should have played with that thing vanilla first, I guess.
Lab Assistant
#137 Old 20th Feb 2017 at 2:05 AM
I can't even express how much I love this. I've spent countless hours canning and preserving food. I make my farmers endure long winters living off the canned goods they made the rest of the year. This has added SO much gameplay. I don't know if it's possible for someone to create a canning station in TS4, but I REALLY hope something like this comes to 4. I keep going back to 3 just because I need this mod in my life. I have the other mod which you can choose your own ingredients and name your dishes. That has added another level of awesomeness to this canning station overhaul. Thank you so much!

Edit to say: I LOVE the Double Boiled Ginseng Soup! I actually look forward to my sims getting sick now..lol. I always have some jars of it packed in crates for just such an occasion.
Space Pony
Original Poster
#138 Old 20th Feb 2017 at 5:25 AM

Thanks for the kind comment! Glad you enjoy the mod so much (I'm pretty proud of the Ginseng Broth ). I use the pick-your-own-ingredients mod too--it's really great. There's something extra satisfying about opening a ration that was made from a meal with customized ingredients.

Own Grandma's Canning Station? Check out the Canning Station Overhaul.
MTS2 Hot Pepper
#139 Old 25th Feb 2017 at 11:39 AM
Honey Spread soon is getting a PuTRID quality and the color of this words means it's not that good.

there is SO much fun with that object.
very amusing to create and try new jars

Currently playing Sims 3 full collection.
Test Subject
#140 Old 2nd Mar 2017 at 1:46 AM
Im new to modding my games, and this is my first download. Idk if i downloaded it wrong or i just cant find the canning station. Where can i find the canning station in build/buy?
Space Pony
Original Poster
#141 Old 2nd Mar 2017 at 4:07 AM

The canning station can be found in Sort by Room -> Kitchen -> Stoves. Note that you need to have the actual TS3 Store item installed for it to appear--this mod does not include the object itself.
Lab Assistant
#142 Old 3rd Mar 2017 at 9:33 AM
I just wanted to report a dumb glitch that happened in my game. My sim would reset every time I tried to eat toast or scone, they reset right after they finish preparing the meal. I thought this mod caused it and uninstalled and the problem was still there so I thought my save (didn't happen with new game) was corrupted somehow. Turns out it was the stupid counter. Just buy a different counter and/or change the kitchen arrangement if you're having this problem.

Anyway! I love this mod and now I can finally use it for my post apocalyptic world, where people live in an underground bunker and ration out food depending on contribution to the team. No work no food! Yay, thank you!
Test Subject
#143 Old 8th Mar 2017 at 8:00 PM
Well, I finally bit the bullet and added mods to my game thanks to your canning station. It's going to be awesome!
Test Subject
#144 Old 11th Mar 2017 at 4:08 PM
Just ran across this mod. Thank you. I've always loved playing with this canning station and now it should be more fun.
Test Subject
#145 Old 25th Mar 2017 at 3:09 AM
Posting in case anyone else has this issue. I was pulling my hair out because this mod wasn't working and I couldn't figure out why. Everything was in the right place, I didn't have the StoreFix file, I put in a new ccmerged.package, reinstalled the canning station, switched folders, and nothing worked. My problem was that I used Delphy's Multi Installer to install the canning station. Even though I placed this mod in the overrides folder, it didn't work. I deleted the files from the multi installer and used the launcher to install the decrapified file (using Compressorizer Redux), moved this mod to the packages folder, and it works now! Looking forward to playing with this mod!
Test Subject
#146 Old 26th Mar 2017 at 5:53 AM
Is the canning station still available? I couldn't find it listed on the sims website.
Space Pony
Original Poster
#147 Old 26th Mar 2017 at 5:57 AM
Test Subject
#148 Old 30th Apr 2017 at 11:46 PM
This is awesome!!!
Test Subject
#149 Old 2nd May 2017 at 5:32 PM
Hi Butterbot! This mod does not work for me unfortunately. Everytime I click on a jar, action just resets. I had this problem before I downloaded your mod, so it didn't really help..I have version 1.69, mods installed: store decrapfixes, nointro and mastercontroller. What can be an issue here? Hope you can help! Take care
Space Pony
Original Poster
#150 Old 2nd May 2017 at 9:26 PM

Hiya! Sorry to hear that the canning station is giving your trouble. If the jars were resetting prior to this mod, this issue is almost certainly unrelated to the mod. The fixes in this mod are meant to address bugs in how EA implemented the canning station. These problems would be present even in a completely normal install of the canning station and affect every player who uses the object. The fact that jar resets are not widely reported points to an issue with your particular install of the canning station, which would not be resolved by the mod.

It would be best to make sure that the canning station works in your game (EA bugs and all) before installing this mod. My suggestion at this point would be to delete all instances of the canning station and its jars from your savegame (or better yet, start a new game), remove the mod, and reinstall the canning station by itself. If you're using a decrapped version of the canning station, check that the Store fixes are installed correctly (are other decrapped objects in your game working as expected?). Re-installing the canning station as a .sims3pack might be a solution of all else fails.

Hope this helps!
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