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1.0.1 -- Aug. 2 2016
Fixed an issue that caused sims to reset when making Condensed Milk with milk from EA's Milkin' It Dairy Corral in games where Cinderellimouse's ingredients mod was not installed. "Make Condensed Milk" should now work even when only the Dairy Corral is installed.
Removed reference to non-implemented scone texture.
The Canning Station Overhaul introduces new features to Grandma's Canning Station from the Sims 3 Store. It also fixes a number of existing bugs in the item.
Fixes for Existing EA Bugs
Fixed a bug whereby jams/preserves were corrupted by sims vacationing with them in the inventory, by moving a lot/sim with them through Edit Town's clipboard, by saving a lot/sim with them to the Library--in essence, any action involving import/export. The corrupted jams and preserves lost their thumbnails and tooltips, and caused sims to reset while running the "Eat with Scones" interaction. Sims with corrupted jams/preserves in their inventory could not perform social interactions with other sims in their household. Additional documentation of this bug can be found here and here.
"Open Jar" interaction is now enabled for children.
Inventory thumbnails of jars now show the jar lid.
Jars from the canning station can now be rotated and placed on most wall shelves. Discussion of the placement issue can be found here.
Fixed a bug whereby the "Eat with Toast" interaction was not available unless the Baker's Station was installed.
Fixed canning station decorative slots so that they can accept more types of objects and are no longer rotated backwards.
All toasts and scones made with default EA jams now look like they're spread with a variety of different jams. Unmodded, all toasts and scones use the same reddish-purple jam texture, regardless of the actual jam consumed.
Twelve custom spreads can now be made using ingredients that were previously not accepted by the canning station. They can be eaten with toast only. Each custom spread results in a different custom toast (see toast screenshots above).
"Make Rations" is a new interaction that cans a meal, storing it in a jar to delay spoilage indefinitely.
This interaction is enabled once 3 meals have been added to the canning station's inventory.
These can be a mix of any 3 types of meals, any number of servings, any quality.
Most meals in the game can be made into rations (see the Warnings section for custom foods and known incompatible foods.)
Ration-making increases Fun slightly.
Ration jars have an "Open Jar" interaction, which respawns the meal into the sim's inventory in the same state as it was when put into the canning station, with the same number of servings and quality.
Ration jars containing a meal with only a single serving have an additional "Open Jar and Eat" interaction. This spawns the meal into the sim's hand and pushes them to eat. This is an autonomous interaction for sims who are hungry and have access to single-serving ration jars (in the environment or their inventory.)
Vampire sims will not autonomously "Open Jar and Eat" from rations jars whose meals do not contain plasma fruit as an ingredient. The player can still direct them to do so, however.
Both "Open Jar" and "Open Jar and Eat" are enabled for children, except when the ration jar contains a meal that is tagged "adult-only" by EA (i.e. mac-and-cheese, autumn salad, waffles)--in this case, only "Open Jar" is enabled for minors.
Seventy meals have individualized ration jar textures. All other meals have ration jars that sport a custom generic texture with a silver lid, labelled "FOOD".
Aloo Masala Curry
Baker's Station Apple Cobbler
Baker's Station Apple Pie
Baker's Station Banna Cream Pie
Baker's Station Blueberry Cobbler
Baker's Station Blueberry Pie
Baker's Station Cherry Cobbler
Baker's Station Cherry Pie
Baker's Station Chocolate Pie
Baker's Station Lemon Cobbler
Baker's Station Life Fruit Pie
Baker's Station Orange Pie
Baker's Station Peach Pie
Baker's Station Pear Cobbler
Baker's Station Pear Pie
Baker's Station Pecan Pie
Baker's Station Plasma Cobbler
Baker's Station Plum Cobbler
Baker's Station Plum Pie
Baker's Station Pomegranate Pie
Baker's Station Raspberry Cobbler
Baker's Station Raspberry Pie
Baker's Station Razelberry Pie
Baker's Station Rye Bread
Baker's Station Sourdough
Baker's Station Strawberry Cobbler
Baker's Station Strawberry Pie
Baker's Station Wheat Bread
Baker's Station White Bread
Chili Con Carne
Key Lime Pie
Key Lime Pie (EP9)
Spaghetti With Veggie Sauce
Teppanyaki Grill Chicken Fried Rice
Teppanyaki Grill Filet Mignon
Teppanyaki Grill Lobster
Teppanyaki Grill Pepper Steak
Teppanyaki Grill Salmon
Tri-Tip Tofu Steak
Vegetarian Grilled Salmon
Vegetarian Lobster Thermador
Wood Fire Oven Cheesy Pizza
Wood Fire Oven Dessert Pizza
Wood Fire Oven Herbivore Delight Lasagna
Wood Fire Oven Lasagna
Wood Fire Oven Lasagna Sopresa
Wood Fire Oven Lemon and Eggplant Lasagna
Wood Fire Oven Pepperoni Pizza
Wood Fire Oven Pizza Margherita
Double-Boiled Ginseng Broth is a new recipe made by adding 3 ginseng ingredients to the canning station's inventory.
Sims get the "Warm Fuzzies" moodlet after eating the broth.
The "Germy" moodlet is removed by the broth if present.
Jars of flame fruit preserves now glow.
Make candles by adding 3 beeswax ingredients to the canning station's inventory. Click on the resulting jars to "unmold" the candle.
This candle uses the mesh from the basegame Mood-Lite candle, but is CAStable with 2 channels and 3 presets, and has a transparent glass base.
It's not a default replacement.
It's not buyable via the catalog, but can be sold for 85 simoleons.
A "Put in Inventory" interaction has been added to all canning station jars so that they can be moved to the inventory without being opened first.
Eighteen new decorative slots have been added to the canning station. (When drag-and-dropping ingredients into the canning station, some ingredients might be placed onto a decorative slot instead of being added to the canning station's inventory. If this occurs, open the canning station's inventory first, then drag the ingredients directly into the inventory panel.)
Making preserves now increases Cooking skill by 300 instead of 800 (because making preserves should not build Cooking skill faster than cooking a meal.)
Making jams now increases Cooking skill by 400 instead of 800 (see above.)
If Grandma's Canning Station was installed via the Launcher as a .sims3pack: unpack mod as usual into Mods/Packages folder.
If Grandma's Canning Station was installed as a .package: unpack mod into Mods/Overrides folder.
If StoreFix_Decrap_Fixes.package is present in Mods/Packages or Mods/Overrides: the canning jar slot placement and rotation bugfix from this mod will not work because its canningJarJam OBJD is overridden by the one in StoreFix_Decrap_Fixes.package. This is easily remedied by firing up S3PE and setting the SlotPlacementFlags to Small, Decorative, and FullRotation in the OBJD in StoreFix_Decrap_Fixes.package.
Uninstalling this mod will break the custom objects it creates, such as the ration jars, custom spreads, unopened candle jars, Double-Boiled Ginseng Broth jars, and the custom CAStable candle. Sims who are opening ration jars autonomously might also be affected. It's likely best to delete the objects generated by this mod prior to uninstalling, and to run NRaas ErrorTrap when loading the savegame for the first time after the uninstall.
This mod was built on patch 1.67, tested mostly on patch 1.67 and partially on patch 1.69.
Grandma's Canning Station must be installed (as a standalone or part of the Old Mill venue.)
Non-basegame ingredients and recipes require their respective expansion packs or Sims 3 Store content, but they are not absolute requirements for the mod itself.
Below are resources modified by the Canning Station Overhaul. Mods that also affect these resources will cause a conflict.
Snacks (e.g microwave/fridge quick meals) cannot made into rations.The only exception is microwave Ramen (from the University EP) which is explicitly handled by "Make Rations".
Delivery pizzas cannot be used to make rations. Pizzas from the Wood Fire Oven are OK.
Individual cake slices can be made into rations, but not whole birthday or wedding cakes.
At least some custom foods can be made into rations, but this mod does not support them explicitly. Testers have successfully made rations from some of the following custom foods:
Meals with added herbs will lose the misty "herb added" visual effect as soon as they're dragged into the canning station. The effect will not return when these ration jars are opened, but sims will still get the moodlet associated with the herb when eating the opened ration. The loss of herb effects appears to be due to how inventories are implemented by EA (if anyone knows more about this, please contact me.) Flame fruit effects are persisted, however.
Toasts made from this mod's herb-based custom spreads (i.e. Cinnamon Spread and Pesto) will give the appropriate herb-specific moodlets when eaten. The misty "herb added" visual effect has been disabled by design in this case, since it looks misplaced when the toast is lifted away from the plate while eating, due to the effect being associated to the plate rather than the toast.
Uninstalling expansion packs, Store content, or mods whose ingredients or recipes have been used to make rations or custom spreads will break the affected jars. Testing suggests that these jars will become functional again once the relevant EPs/mods/Store content are reinstalled, but such an uninstall is not recommended.
Do not re-upload elsewhere or include with lots.
Do not use custom assets or code in this mod for derivative works, including conversion to other Sims games, or extraction/recategorization of custom objects to make them buyable from the catalogue.
This mod is made possible by the generosity, enthusiasm, and resourcefulness of its testers: attuned, Frogsnack, icemunmun, igazor (check out the utterly charming testing Simblr), lucy kemnitzer, Misty_2004, sydsyrious, and tangie0906.
Thanks for the amazing mod, I'm going to try it as soon as I get a quick help with something you mentioned about the Storefix: I'm a total noob with S3PE, so how do I change de OBJD for it to work with your mod? A step-by-step or link to a tuto would be really nice!
8th Jan 2017 at 3:23 PM
Last edited by Mimi_Sardinia : 24th Jan 2017 at 3:14 AM.
If you have any reason to do any further changes on this at any time, I would ask that you do a small name change on a couple of the jams - orange and pomelo jam seem like they would do better being renamed marmalade. I'd also personally say lemon marmalade should be renamed lemon curd instead, but that is a personal preference because while I believe lemon marmalade is possible, lemon curd is something I actually see available in shops and recipes about.
Also, an added "jam" - Corn Relish, and "Pecan Jam"? How about Pecan Butter?.
Also, making preserves available for the three mushrooms. Can you believe they can't be preserved? And while I'm on mushrooms, mushroom ketchup. It's an older sauce, but it existed.
I absolutely LOVE this! It also works well with the Cook With Any Ingredient mod. If you ever want to update this, I'd love to see some more adds like Potato Mash, Pumpkin Butter, and Pico de Gallo (onion)
I downloaded this ages ago but did not install it until recently because I wanted to check out the default station first - which, somehow, I never found the right opportunity to do. Our recent discussion on the "Germy" moodlet finally prompted me to install it now anyway and I am thoroughly impressed.
I play a beekeeping Sim especially for this and he's now got more honey spread and candles than he can possibly use up in his life time
I didn't want to ruin my thanks post with this so please forgive me the double posting. I do have one minor issue with the slots on the station, though. The jars seem to sit a bit too low on them. I can see the bottom of the jars sinking through the shelves.
Sorry for the late reply; I'm subscribed to this thread and somehow still managed to miss your post.
With regard to how the jars sit, whether on the canning station or other surfaces, the issue seems to be with where EA set the origin of the jar mesh. The jars sit low on virtually all surfaces/shelves, with the underneath of the jar visible if the shelf is thin enough, just as you described. I suspect that EA might have made the jars a bit too tall and/or wanted them to be "cut off" very squarely at the bottom to achieve a certain shape, and accidentally or purposefully set the mesh origin higher into the geometry of the mesh (instead of being flush with the bottom of the jar) so that the jars sink into the surfaces they're sitting on. I did consider moving the slots on the canning station higher up to compensate, but that would have made the jars look different than they would everywhere else, and other objects would have appeared to float when put on the canning station. An alternative would be to change the origin point on the jar mesh itself, but that would destroy its squat, squared-bottom look and possibly interfere with some animations.
I can't even express how much I love this. I've spent countless hours canning and preserving food. I make my farmers endure long winters living off the canned goods they made the rest of the year. This has added SO much gameplay. I don't know if it's possible for someone to create a canning station in TS4, but I REALLY hope something like this comes to 4. I keep going back to 3 just because I need this mod in my life. I have the other mod which you can choose your own ingredients and name your dishes. That has added another level of awesomeness to this canning station overhaul. Thank you so much!
Edit to say: I LOVE the Double Boiled Ginseng Soup! I actually look forward to my sims getting sick now..lol. I always have some jars of it packed in crates for just such an occasion.
Thanks for the kind comment! Glad you enjoy the mod so much (I'm pretty proud of the Ginseng Broth ). I use the pick-your-own-ingredients mod too--it's really great. There's something extra satisfying about opening a ration that was made from a meal with customized ingredients.
I just wanted to report a dumb glitch that happened in my game. My sim would reset every time I tried to eat toast or scone, they reset right after they finish preparing the meal. I thought this mod caused it and uninstalled and the problem was still there so I thought my save (didn't happen with new game) was corrupted somehow. Turns out it was the stupid counter. Just buy a different counter and/or change the kitchen arrangement if you're having this problem.
Anyway! I love this mod and now I can finally use it for my post apocalyptic world, where people live in an underground bunker and ration out food depending on contribution to the team. No work no food! Yay, thank you!
Posting in case anyone else has this issue. I was pulling my hair out because this mod wasn't working and I couldn't figure out why. Everything was in the right place, I didn't have the StoreFix file, I put in a new ccmerged.package, reinstalled the canning station, switched folders, and nothing worked. My problem was that I used Delphy's Multi Installer to install the canning station. Even though I placed this mod in the overrides folder, it didn't work. I deleted the files from the multi installer and used the launcher to install the decrapified file (using Compressorizer Redux), moved this mod to the packages folder, and it works now! Looking forward to playing with this mod!
Hi Butterbot! This mod does not work for me unfortunately. Everytime I click on a jar, action just resets. I had this problem before I downloaded your mod, so it didn't really help..I have version 1.69, mods installed: store decrapfixes, nointro and mastercontroller. What can be an issue here? Hope you can help! Take care
Hiya! Sorry to hear that the canning station is giving your trouble. If the jars were resetting prior to this mod, this issue is almost certainly unrelated to the mod. The fixes in this mod are meant to address bugs in how EA implemented the canning station. These problems would be present even in a completely normal install of the canning station and affect every player who uses the object. The fact that jar resets are not widely reported points to an issue with your particular install of the canning station, which would not be resolved by the mod.
It would be best to make sure that the canning station works in your game (EA bugs and all) before installing this mod. My suggestion at this point would be to delete all instances of the canning station and its jars from your savegame (or better yet, start a new game), remove the mod, and reinstall the canning station by itself. If you're using a decrapped version of the canning station, check that the Store fixes are installed correctly (are other decrapped objects in your game working as expected?). Re-installing the canning station as a .sims3pack might be a solution of all else fails.